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applications/htmlroot/JSFX_Falling.js view on Meta::CPAN
this.superC(theHtml);
this.x = Math.random() * (JSFX.Browser.getMaxX()-40);
this.y = -40;
this.dx = Math.random() * 4 - 2;
this.dy = Math.random() * 6 + 2;
this.ang = 0;
this.angStep = .2;
this.amp = 10;
this.state = "FALL";
this.moveTo(this.x,this.y);
this.show();
}
JSFX.FallingSprite.prototype = new JSFX.Layer;
JSFX.FallingSprite.prototype.animate = function()
{
if(this.state == "OFF")
return;
this.x += this.dx;
this.y += this.dy;
this.ang += this.angStep;
this.moveTo(this.x + this.amp*Math.sin(this.ang), this.y);
if( (this.x > JSFX.Browser.getMaxX()-20)
|| (this.x < JSFX.Browser.getMinX()-0)
|| (this.y > JSFX.Browser.getMaxY()-40) )
{
if(this.state == "STOPPING")
{
this.moveTo(-100,-100);
this.hide();
this.state = "OFF";
}
else
{
this.x = Math.random() * (JSFX.Browser.getMaxX()-40);
this.y = JSFX.Browser.getMinY()-40;
this.dx = Math.random() * 4 - 2;
this.dy = Math.random() * 6 + 2;
this.ang = 0;
}
}
}
/*** Class FallingObj extends Object ***/
JSFX.FallingObj = function(numSprites, theImage, stopTime)
{
this.id = "JSFX_FallingObj_"+JSFX.FallingObj.count++;
this.sprites = new Array();
for(i=0 ; i<numSprites; i++)
{
this.sprites[i]=new JSFX.FallingSprite(theImage);
}
window[this.id]=this;
this.animate();
if(stopTime)
setTimeout("window."+this.id+".stop()", stopTime*1000);
}
JSFX.FallingObj.count = 0;
JSFX.FallingObj.prototype.stop = function()
{
for(i=0 ; i<this.sprites.length ; i++)
this.sprites[i].state = "STOPPING";
}
JSFX.FallingObj.prototype.animate = function()
{
setTimeout("window."+this.id+".animate()", 40);
for(i=0 ; i<this.sprites.length ; i++)
this.sprites[i].animate();
}
/*** END Class FallingObj ***/
/*
* Class Falling extends Object (Static method for creating "Falling" objects
*/
JSFX.Falling = function(n, theImage, stopTime)
{
myFalling = new JSFX.FallingObj(n, theImage, stopTime);
return myFalling;
}
( run in 2.289 seconds using v1.01-cache-2.11-cpan-39bf76dae61 )