Acme-MITHALDU-BleedingOpenGL
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+------------------------------------------------------------------------+
| OpenGL-??????
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General Notes:
* Added OpenGL::Matrix to support uniform shader matrices.
* Unified VBO extension with mainline GL functions.
* fixed some formatting/documentation issues
* Fixed some outstanding bugs from sf.net
* on win32, clean up mingw recognition and allow gmake
* Restored support for GLX.
* Fixed/improved a number of GLUT issues.
Highlights:
* Fixed multi-texture constants/APIs/exports
* fix OpenGL::Array RPN calculation issues on osx
* Added missing glutStrokeLength implementation.
* Fixed missing OUTPUT for several pogl_glut methods.
* Updated GL Version definitions in Makefile.PL.
* Fixed a c++ name-mangling issue that was breaking builds on Linux.
* Improved FREEGLUT searching/linking for Linux and Mac OS X.
* Fixed/improved GLUT version reporting in util/glversion.c.
* Restored GLX interface support for Makefile.PL.
* Enhanced test.pl for OpenGL::Shader and VBOs
* suppress osx 10.9 deprecation warnings
* Added GLUT_VERSION to exported constant values
* fix OSX warnings about data types
* Updated OpenGL::Array to support 2D matrices;
added OpenGL::Array->get_dimensions method.
* Added OpenGL::Matrix subclass of OpenGL::Array
* Unified the following extensions into mainline GL functions:
GL_EXT_vertex_array
GL_ARB_vertex_buffer_object
GL_EXT_framebuffer_object
GL_ARB_multitexture
* Fixed sf.net #21 "delete functions removed from Mesa 10.6"
* Fixed sf.net #22 "Perl::OpenGL make test fails (undefined
symbol: glWindowPos4iMESA)". NOTE: This is a duplicate
report of the problem in bug #21 but it motivated this
release. Thanks for the report, Richard.
* Fixed sf.net #20 "Prefer system GL/#gl.h on non-Win32"
+------------------------------------------------------------------------+
| OpenGL-0.6704
+------------------------------------------------------------------------+
General Notes:
* Fixes a number of bugs since the last release. Thanks to
Christian Walde, Olaf Dabrunz, and Alessandro Ranellucci for
their contributions.
Highlights:
* Fix item_count error in OpenGL::Array implementation
* Fix POGL bug #12 re thread safety
* Fix POGL bug #16 "Free to wrong pool" caused by calloc()
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