AnyEvent

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README  view on Meta::CPAN

       my $w = AnyEvent->child (pid => $pid, cb => sub {
          my ($pid, $status) = @_;
          ...
       });

       # called when event loop idle (if applicable)
       my $w = AnyEvent->idle (cb => sub { ... });

       my $w = AnyEvent->condvar; # stores whether a condition was flagged
       $w->send; # wake up current and all future recv's
       $w->recv; # enters "main loop" till $condvar gets ->send
       # use a condvar in callback mode:
       $w->cb (sub { $_[0]->recv });

INTRODUCTION/TUTORIAL
    This manpage is mainly a reference manual. If you are interested in a
    tutorial or some gentle introduction, have a look at the AnyEvent::Intro
    manpage.

SUPPORT
    An FAQ document is available as AnyEvent::FAQ.

    There also is a mailinglist for discussing all things AnyEvent, and an
    IRC channel, too.

    See the AnyEvent project page at the Schmorpforge Ta-Sa Software
    Repository, at <http://anyevent.schmorp.de>, for more info.

WHY YOU SHOULD USE THIS MODULE (OR NOT)
    Glib, POE, IO::Async, Event... CPAN offers event models by the dozen
    nowadays. So what is different about AnyEvent?

    Executive Summary: AnyEvent is *compatible*, AnyEvent is *free of
    policy* and AnyEvent is *small and efficient*.

    First and foremost, *AnyEvent is not an event model* itself, it only
    interfaces to whatever event model the main program happens to use, in a
    pragmatic way. For event models and certain classes of immortals alike,
    the statement "there can only be one" is a bitter reality: In general,
    only one event loop can be active at the same time in a process.
    AnyEvent cannot change this, but it can hide the differences between
    those event loops.

    The goal of AnyEvent is to offer module authors the ability to do event
    programming (waiting for I/O or timer events) without subscribing to a
    religion, a way of living, and most importantly: without forcing your
    module users into the same thing by forcing them to use the same event
    model you use.

    For modules like POE or IO::Async (which is a total misnomer as it is
    actually doing all I/O *synchronously*...), using them in your module is
    like joining a cult: After you join, you are dependent on them and you
    cannot use anything else, as they are simply incompatible to everything
    that isn't them. What's worse, all the potential users of your module
    are *also* forced to use the same event loop you use.

    AnyEvent is different: AnyEvent + POE works fine. AnyEvent + Glib works
    fine. AnyEvent + Tk works fine etc. etc. but none of these work together
    with the rest: POE + EV? No go. Tk + Event? No go. Again: if your module
    uses one of those, every user of your module has to use it, too. But if
    your module uses AnyEvent, it works transparently with all event models
    it supports (including stuff like IO::Async, as long as those use one of
    the supported event loops. It is easy to add new event loops to
    AnyEvent, too, so it is future-proof).

    In addition to being free of having to use *the one and only true event
    model*, AnyEvent also is free of bloat and policy: with POE or similar
    modules, you get an enormous amount of code and strict rules you have to
    follow. AnyEvent, on the other hand, is lean and to the point, by only
    offering the functionality that is necessary, in as thin as a wrapper as
    technically possible.

    Of course, AnyEvent comes with a big (and fully optional!) toolbox of
    useful functionality, such as an asynchronous DNS resolver, 100%
    non-blocking connects (even with TLS/SSL, IPv6 and on broken platforms
    such as Windows) and lots of real-world knowledge and workarounds for
    platform bugs and differences.

    Now, if you *do want* lots of policy (this can arguably be somewhat
    useful) and you want to force your users to use the one and only event
    model, you should *not* use this module.

DESCRIPTION
    AnyEvent provides a uniform interface to various event loops. This
    allows module authors to use event loop functionality without forcing
    module users to use a specific event loop implementation (since more
    than one event loop cannot coexist peacefully).

    The interface itself is vaguely similar, but not identical to the Event
    module.

    During the first call of any watcher-creation method, the module tries
    to detect the currently loaded event loop by probing whether one of the
    following modules is already loaded: EV, AnyEvent::Loop, Event, Glib,
    Tk, Event::Lib, Qt, POE. The first one found is used. If none are
    detected, the module tries to load the first four modules in the order
    given; but note that if EV is not available, the pure-perl
    AnyEvent::Loop should always work, so the other two are not normally
    tried.

    Because AnyEvent first checks for modules that are already loaded,
    loading an event model explicitly before first using AnyEvent will
    likely make that model the default. For example:

       use Tk;
       use AnyEvent;

       # .. AnyEvent will likely default to Tk

    The *likely* means that, if any module loads another event model and
    starts using it, all bets are off - this case should be very rare
    though, as very few modules hardcode event loops without announcing this
    very loudly.

    The pure-perl implementation of AnyEvent is called "AnyEvent::Loop".
    Like other event modules you can load it explicitly and enjoy the high
    availability of that event loop :)

WATCHERS
    AnyEvent has the central concept of a *watcher*, which is an object that
    stores relevant data for each kind of event you are waiting for, such as

README  view on Meta::CPAN

        In list context, all parameters passed to "send" will be returned,
        in scalar context only the first one will be returned.

        Note that doing a blocking wait in a callback is not supported by
        any event loop, that is, recursive invocation of a blocking "->recv"
        is not allowed and the "recv" call will "croak" if such a condition
        is detected. This requirement can be dropped by relying on
        Coro::AnyEvent , which allows you to do a blocking "->recv" from any
        thread that doesn't run the event loop itself. Coro::AnyEvent is
        loaded automatically when Coro is used with AnyEvent, so code does
        not need to do anything special to take advantage of that: any code
        that would normally block your program because it calls "recv", be
        executed in an "async" thread instead without blocking other
        threads.

        Not all event models support a blocking wait - some die in that case
        (programs might want to do that to stay interactive), so *if you are
        using this from a module, never require a blocking wait*. Instead,
        let the caller decide whether the call will block or not (for
        example, by coupling condition variables with some kind of request
        results and supporting callbacks so the caller knows that getting
        the result will not block, while still supporting blocking waits if
        the caller so desires).

        You can ensure that "->recv" never blocks by setting a callback and
        only calling "->recv" from within that callback (or at a later
        time). This will work even when the event loop does not support
        blocking waits otherwise.

    $bool = $cv->ready
        Returns true when the condition is "true", i.e. whether "send" or
        "croak" have been called.

    $cb = $cv->cb ($cb->($cv))
        This is a mutator function that returns the callback set (or "undef"
        if not) and optionally replaces it before doing so.

        The callback will be called when the condition becomes "true", i.e.
        when "send" or "croak" are called, with the only argument being the
        condition variable itself. If the condition is already true, the
        callback is called immediately when it is set. Calling "recv" inside
        the callback or at any later time is guaranteed not to block.

        Additionally, when the callback is invoked, it is also removed from
        the condvar (reset to "undef"), so the condvar does not keep a
        reference to the callback after invocation.

SUPPORTED EVENT LOOPS/BACKENDS
    The following backend classes are part of the AnyEvent distribution
    (every class has its own manpage):

    Backends that are autoprobed when no other event loop can be found.
        EV is the preferred backend when no other event loop seems to be in
        use. If EV is not installed, then AnyEvent will fall back to its own
        pure-perl implementation, which is available everywhere as it comes
        with AnyEvent itself.

           AnyEvent::Impl::EV        based on EV (interface to libev, best choice).
           AnyEvent::Impl::Perl      pure-perl AnyEvent::Loop, fast and portable.

    Backends that are transparently being picked up when they are used.
        These will be used if they are already loaded when the first watcher
        is created, in which case it is assumed that the application is
        using them. This means that AnyEvent will automatically pick the
        right backend when the main program loads an event module before
        anything starts to create watchers. Nothing special needs to be done
        by the main program.

           AnyEvent::Impl::Event     based on Event, very stable, few glitches.
           AnyEvent::Impl::Glib      based on Glib, slow but very stable.
           AnyEvent::Impl::Tk        based on Tk, very broken.
           AnyEvent::Impl::UV        based on UV, innovated square wheels.
           AnyEvent::Impl::EventLib  based on Event::Lib, leaks memory and worse.
           AnyEvent::Impl::POE       based on POE, very slow, some limitations.
           AnyEvent::Impl::Irssi     used when running within irssi.
           AnyEvent::Impl::IOAsync   based on IO::Async.
           AnyEvent::Impl::Cocoa     based on Cocoa::EventLoop.
           AnyEvent::Impl::FLTK      based on FLTK (fltk 2 binding).

    Backends with special needs.
        Qt requires the Qt::Application to be instantiated first, but will
        otherwise be picked up automatically. As long as the main program
        instantiates the application before any AnyEvent watchers are
        created, everything should just work.

           AnyEvent::Impl::Qt        based on Qt.

    Event loops that are indirectly supported via other backends.
        Some event loops can be supported via other modules:

        There is no direct support for WxWidgets (Wx) or Prima.

        WxWidgets has no support for watching file handles. However, you can
        use WxWidgets through the POE adaptor, as POE has a Wx backend that
        simply polls 20 times per second, which was considered to be too
        horrible to even consider for AnyEvent.

        Prima is not supported as nobody seems to be using it, but it has a
        POE backend, so it can be supported through POE.

        AnyEvent knows about both Prima and Wx, however, and will try to
        load POE when detecting them, in the hope that POE will pick them
        up, in which case everything will be automatic.

    Known event loops outside the AnyEvent distribution
        The following event loops or programs support AnyEvent by providing
        their own AnyEvent backend. They will be picked up automatically.

           urxvt::anyevent           available to rxvt-unicode extensions

GLOBAL VARIABLES AND FUNCTIONS
    These are not normally required to use AnyEvent, but can be useful to
    write AnyEvent extension modules.

    $AnyEvent::MODEL
        Contains "undef" until the first watcher is being created, before
        the backend has been autodetected.

        Afterwards it contains the event model that is being used, which is
        the name of the Perl class implementing the model. This class is
        usually one of the "AnyEvent::Impl::xxx" modules, but can be any

README  view on Meta::CPAN

    There will always be a single main program - the only place that should
    dictate which event model to use.

    If the program is not event-based, it need not do anything special, even
    when it depends on a module that uses an AnyEvent. If the program itself
    uses AnyEvent, but does not care which event loop is used, all it needs
    to do is "use AnyEvent". In either case, AnyEvent will choose the best
    available loop implementation.

    If the main program relies on a specific event model - for example, in
    Gtk2 programs you have to rely on the Glib module - you should load the
    event module before loading AnyEvent or any module that uses it:
    generally speaking, you should load it as early as possible. The reason
    is that modules might create watchers when they are loaded, and AnyEvent
    will decide on the event model to use as soon as it creates watchers,
    and it might choose the wrong one unless you load the correct one
    yourself.

    You can chose to use a pure-perl implementation by loading the
    "AnyEvent::Loop" module, which gives you similar behaviour everywhere,
    but letting AnyEvent chose the model is generally better.

  MAINLOOP EMULATION
    Sometimes (often for short test scripts, or even standalone programs who
    only want to use AnyEvent), you do not want to run a specific event
    loop.

    In that case, you can use a condition variable like this:

       AnyEvent->condvar->recv;

    This has the effect of entering the event loop and looping forever.

    Note that usually your program has some exit condition, in which case it
    is better to use the "traditional" approach of storing a condition
    variable somewhere, waiting for it, and sending it when the program
    should exit cleanly.

OTHER MODULES
    The following is a non-exhaustive list of additional modules that use
    AnyEvent as a client and can therefore be mixed easily with other
    AnyEvent modules and other event loops in the same program. Some of the
    modules come as part of AnyEvent, the others are available via CPAN (see
    <http://search.cpan.org/search?m=module&q=anyevent%3A%3A*> for a longer
    non-exhaustive list), and the list is heavily biased towards modules of
    the AnyEvent author himself :)

    AnyEvent::Util (part of the AnyEvent distribution)
        Contains various utility functions that replace often-used blocking
        functions such as "inet_aton" with event/callback-based versions.

    AnyEvent::Socket (part of the AnyEvent distribution)
        Provides various utility functions for (internet protocol) sockets,
        addresses and name resolution. Also functions to create non-blocking
        tcp connections or tcp servers, with IPv6 and SRV record support and
        more.

    AnyEvent::Handle (part of the AnyEvent distribution)
        Provide read and write buffers, manages watchers for reads and
        writes, supports raw and formatted I/O, I/O queued and fully
        transparent and non-blocking SSL/TLS (via AnyEvent::TLS).

    AnyEvent::DNS (part of the AnyEvent distribution)
        Provides rich asynchronous DNS resolver capabilities.

    AnyEvent::HTTP, AnyEvent::IRC, AnyEvent::XMPP, AnyEvent::GPSD,
    AnyEvent::IGS, AnyEvent::FCP
        Implement event-based interfaces to the protocols of the same name
        (for the curious, IGS is the International Go Server and FCP is the
        Freenet Client Protocol).

    AnyEvent::AIO (part of the AnyEvent distribution)
        Truly asynchronous (as opposed to non-blocking) I/O, should be in
        the toolbox of every event programmer. AnyEvent::AIO transparently
        fuses IO::AIO and AnyEvent together, giving AnyEvent access to
        event-based file I/O, and much more.

    AnyEvent::Fork, AnyEvent::Fork::RPC, AnyEvent::Fork::Pool,
    AnyEvent::Fork::Remote
        These let you safely fork new subprocesses, either locally or
        remotely (e.g.v ia ssh), using some RPC protocol or not, without the
        limitations normally imposed by fork (AnyEvent works fine for
        example). Dynamically-resized worker pools are obviously included as
        well.

        And they are quite tiny and fast as well - "abusing" AnyEvent::Fork
        just to exec external programs can easily beat using "fork" and
        "exec" (or even "system") in most programs.

    AnyEvent::Filesys::Notify
        AnyEvent is good for non-blocking stuff, but it can't detect file or
        path changes (e.g. "watch this directory for new files", "watch this
        file for changes"). The AnyEvent::Filesys::Notify module promises to
        do just that in a portbale fashion, supporting inotify on GNU/Linux
        and some weird, without doubt broken, stuff on OS X to monitor
        files. It can fall back to blocking scans at regular intervals
        transparently on other platforms, so it's about as portable as it
        gets.

        (I haven't used it myself, but it seems the biggest problem with it
        is it quite bad performance).

    AnyEvent::DBI
        Executes DBI requests asynchronously in a proxy process for you,
        notifying you in an event-based way when the operation is finished.

    AnyEvent::FastPing
        The fastest ping in the west.

    Coro
        Has special support for AnyEvent via Coro::AnyEvent, which allows
        you to simply invert the flow control - don't call us, we will call
        you:

           async {
              Coro::AnyEvent::sleep 5; # creates a 5s timer and waits for it
              print "5 seconds later!\n";

              Coro::AnyEvent::readable *STDIN; # uses an I/O watcher
              my $line = <STDIN>; # works for ttys

              AnyEvent::HTTP::http_get "url", Coro::rouse_cb;
              my ($body, $hdr) = Coro::rouse_wait;
           };

SIMPLIFIED AE API
    Starting with version 5.0, AnyEvent officially supports a second, much
    simpler, API that is designed to reduce the calling, typing and memory
    overhead by using function call syntax and a fixed number of parameters.

    See the AE manpage for details.

ERROR AND EXCEPTION HANDLING
    In general, AnyEvent does not do any error handling - it relies on the
    caller to do that if required. The AnyEvent::Strict module (see also the
    "PERL_ANYEVENT_STRICT" environment variable, below) provides strict
    checking of all AnyEvent methods, however, which is highly useful during
    development.

    As for exception handling (i.e. runtime errors and exceptions thrown
    while executing a callback), this is not only highly event-loop
    specific, but also not in any way wrapped by this module, as this is the
    job of the main program.

    The pure perl event loop simply re-throws the exception (usually within
    "condvar->recv"), the Event and EV modules call "$Event/EV::DIED->()",
    Glib uses "install_exception_handler" and so on.

ENVIRONMENT VARIABLES
    AnyEvent supports a number of environment variables that tune the
    runtime behaviour. They are usually evaluated when AnyEvent is loaded,
    initialised, or a submodule that uses them is loaded. Many of them also
    cause AnyEvent to load additional modules - for example,
    "PERL_ANYEVENT_DEBUG_WRAP" causes the AnyEvent::Debug module to be
    loaded.

    All the environment variables documented here start with



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