Callback-Frame

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        use Callback::Frame;

        my $callback;

        frame_try {
          $callback = fub {
                        die "some error";
                      };
        } frame_catch {
           my $stack_trace = shift;
           print $stack_trace;
           ## Also, $@ is set to "some error at ..."
        };

        $callback->();

    This will print something like:

        some error at tp.pl line 7.
        ----- Callback::Frame stack-trace -----
        synopsis.pl:8 - ANONYMOUS FRAME
        synopsis.pl:13 - ANONYMOUS FRAME

BACKGROUND
    When programming with callbacks in perl, you create anonymous functions
    with "sub { ... }". These functions are especially useful because when
    they are called they will preserve their surrounding lexical
    environment.

    In other words, the following bit of code

        my $callback;
        {
          my $var = 123;
          $callback = sub { $var };
        }
        print $callback->();

    will print 123 even though $var is no longer in scope when the callback
    is invoked.

    Sometimes people call these anonymous functions that reference variables
    in their surrounding lexical scope "closures". Whatever you call them,
    they are essential for convenient and efficient asynchronous
    programming.

    For many applications we really like straightforward callback style. The
    goal of Callback::Frame is to simplify the management of dynamic
    environments (defined below) while leaving callback style alone.

DESCRIPTION
    The problem that this module solves is that although closures preserve
    their lexical environment, they don't preserve error handlers or "local"
    variables.

    Consider the following piece of broken code:

        use AnyEvent;

        eval {
          $watcher = AE::timer 0.1, 0,
            sub {
              die "some error";
            };
        };

        ## broken!
        if ($@) {
          print STDERR "Oops: $@";
        }

        AE::cv->recv;

    The intent behind the "eval" above is obviously to catch any exceptions
    thrown by the callback. However, this will not work because the "eval"
    will only be in effect while installing the callback in the event loop,
    not while running the callback. When the event loop calls the callback,
    it will probably wrap its own "eval" around the callback and you will
    see something like this:

        EV: error in callback (ignoring): some error at broken.pl line 6.

    (The above applies to EV which is a well-designed event loop. Other
    event loops may fail more catastrophically.)

    The root of the problem is that the dynamic environment has not been
    preserved. In this case it is the dynamic exception handlers that we
    would like to preserve. In some other cases we would like to preserve
    dynamically scoped (aka "local") variables (see below).

    By the way, "lexical" and "dynamic" are the lisp terms. When it applies
    to variables, perl confusingly calls dynamic scoping "local" scoping,
    even though the scope is temporal, not local.

    Here is how we could fix the code above using Callback::Frame:

        use AnyEvent;
        use Callback::Frame;

        frame_try {
          $watcher = AE::timer 0.1, 0, fub {
                                         die "some error";
                                       };
        } frame_catch {
          print STDERR "Oops: $@";
        };

        AE::cv->recv;

    Now we see the desired error message:

        Oops: some error at fixed.pl line 8.

    We created two frames to accomplish this: A root frame with "frame_try"
    which contains the exception handler, and a nested frame with "fub" to
    use as a callback. Unlike "fub", "frame_try" immediately executes its
    frame. Because the nested callback frame is created while the root frame
    is executing, the callback will preserve the dynamic environment
    (including the exception handler) of the root frame.

USAGE
    This module exports the following subs: "frame", "fub", "frame_try",
    "frame_catch", "frame_local", and "frame_void".

    "frame" is the general interface. The other subs are just syntactic
    sugar around "frame". "frame" requires at least a "code" argument which
    should be a coderef (a function or a closure). It will return another
    coderef that "wraps" the coderef you passed in. When this wrapped codref
    is run, it will reinstate the dynamic environment that was present when
    the frame was created, and then run the coderef that you passed in as
    "code".

    "frame" also accepts "catch", "local", "existing_frame", and "name"
    parameters which are described below.

    "fub" simplifies the conversion of existing callback code into
    Callback::Frame enabled code. For example, given the following AnyEvent
    statement:

        $watcher = AE::io $sock, 0, sub { do_stuff() };

    In order for the callback to have its dynamic environment maintained,
    you just need to change it to this:

        $watcher = AE::io $sock, 0, fub { do_stuff() };

    IMPORTANT NOTE: All callbacks that may be invoked outside the dynamic
    environment of the current frame should be created with "frame" or "fub"
    so that the dynamic environment will be correctly re-applied when the
    callback is invoked.

    The "frame_try" and "frame_catch" subs are equivalent to a call to
    "frame" with "code" and "catch" parameters. However, unlike with
    "frame", the frame is executed immediately.

    "frame_void" takes a single callback argument. This can be useful if you
    wish to kick off an unassociated asynchronous action while handling. If
    the action is run in void context, there is no way for it to throw an
    exception that will affect your request, or to access its local
    variables. Note that you probably should install a separate
    "frame_catch" in case the unassociated operation throws exceptions.



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