AnyEvent

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README  view on Meta::CPAN

       my $w = AnyEvent->timer (after => $seconds, cb => sub { ...  });
       my $w = AnyEvent->timer (after => $seconds, interval => $seconds, cb => ...);

       print AnyEvent->now;  # prints current event loop time
       print AnyEvent->time; # think Time::HiRes::time or simply CORE::time.

       # POSIX signal
       my $w = AnyEvent->signal (signal => "TERM", cb => sub { ... });

       # child process exit
       my $w = AnyEvent->child (pid => $pid, cb => sub {
          my ($pid, $status) = @_;
          ...
       });

       # called when event loop idle (if applicable)
       my $w = AnyEvent->idle (cb => sub { ... });

       my $w = AnyEvent->condvar; # stores whether a condition was flagged
       $w->send; # wake up current and all future recv's
       $w->recv; # enters "main loop" till $condvar gets ->send
       # use a condvar in callback mode:
       $w->cb (sub { $_[0]->recv });

INTRODUCTION/TUTORIAL
    This manpage is mainly a reference manual. If you are interested in a
    tutorial or some gentle introduction, have a look at the AnyEvent::Intro
    manpage.

SUPPORT
    An FAQ document is available as AnyEvent::FAQ.

    There also is a mailinglist for discussing all things AnyEvent, and an
    IRC channel, too.

    See the AnyEvent project page at the Schmorpforge Ta-Sa Software
    Repository, at <http://anyevent.schmorp.de>, for more info.

WHY YOU SHOULD USE THIS MODULE (OR NOT)
    Glib, POE, IO::Async, Event... CPAN offers event models by the dozen
    nowadays. So what is different about AnyEvent?

    Executive Summary: AnyEvent is *compatible*, AnyEvent is *free of
    policy* and AnyEvent is *small and efficient*.

    First and foremost, *AnyEvent is not an event model* itself, it only
    interfaces to whatever event model the main program happens to use, in a
    pragmatic way. For event models and certain classes of immortals alike,
    the statement "there can only be one" is a bitter reality: In general,
    only one event loop can be active at the same time in a process.
    AnyEvent cannot change this, but it can hide the differences between
    those event loops.

    The goal of AnyEvent is to offer module authors the ability to do event
    programming (waiting for I/O or timer events) without subscribing to a
    religion, a way of living, and most importantly: without forcing your
    module users into the same thing by forcing them to use the same event
    model you use.

    For modules like POE or IO::Async (which is a total misnomer as it is
    actually doing all I/O *synchronously*...), using them in your module is
    like joining a cult: After you join, you are dependent on them and you
    cannot use anything else, as they are simply incompatible to everything
    that isn't them. What's worse, all the potential users of your module
    are *also* forced to use the same event loop you use.

    AnyEvent is different: AnyEvent + POE works fine. AnyEvent + Glib works
    fine. AnyEvent + Tk works fine etc. etc. but none of these work together
    with the rest: POE + EV? No go. Tk + Event? No go. Again: if your module
    uses one of those, every user of your module has to use it, too. But if
    your module uses AnyEvent, it works transparently with all event models
    it supports (including stuff like IO::Async, as long as those use one of
    the supported event loops. It is easy to add new event loops to
    AnyEvent, too, so it is future-proof).

    In addition to being free of having to use *the one and only true event
    model*, AnyEvent also is free of bloat and policy: with POE or similar
    modules, you get an enormous amount of code and strict rules you have to
    follow. AnyEvent, on the other hand, is lean and to the point, by only
    offering the functionality that is necessary, in as thin as a wrapper as
    technically possible.

    Of course, AnyEvent comes with a big (and fully optional!) toolbox of
    useful functionality, such as an asynchronous DNS resolver, 100%
    non-blocking connects (even with TLS/SSL, IPv6 and on broken platforms
    such as Windows) and lots of real-world knowledge and workarounds for
    platform bugs and differences.

    Now, if you *do want* lots of policy (this can arguably be somewhat
    useful) and you want to force your users to use the one and only event
    model, you should *not* use this module.

DESCRIPTION
    AnyEvent provides a uniform interface to various event loops. This
    allows module authors to use event loop functionality without forcing
    module users to use a specific event loop implementation (since more
    than one event loop cannot coexist peacefully).

    The interface itself is vaguely similar, but not identical to the Event
    module.

    During the first call of any watcher-creation method, the module tries
    to detect the currently loaded event loop by probing whether one of the
    following modules is already loaded: EV, AnyEvent::Loop, Event, Glib,
    Tk, Event::Lib, Qt, POE. The first one found is used. If none are
    detected, the module tries to load the first four modules in the order
    given; but note that if EV is not available, the pure-perl
    AnyEvent::Loop should always work, so the other two are not normally
    tried.

    Because AnyEvent first checks for modules that are already loaded,
    loading an event model explicitly before first using AnyEvent will
    likely make that model the default. For example:

       use Tk;
       use AnyEvent;

       # .. AnyEvent will likely default to Tk

    The *likely* means that, if any module loads another event model and
    starts using it, all bets are off - this case should be very rare
    though, as very few modules hardcode event loops without announcing this
    very loudly.

    The pure-perl implementation of AnyEvent is called "AnyEvent::Loop".
    Like other event modules you can load it explicitly and enjoy the high
    availability of that event loop :)

WATCHERS
    AnyEvent has the central concept of a *watcher*, which is an object that
    stores relevant data for each kind of event you are waiting for, such as
    the callback to call, the file handle to watch, etc.

    These watchers are normal Perl objects with normal Perl lifetime. After
    creating a watcher it will immediately "watch" for events and invoke the
    callback when the event occurs (of course, only when the event model is
    in control).

    Note that callbacks must not permanently change global variables
    potentially in use by the event loop (such as $_ or $[) and that
    callbacks must not "die". The former is good programming practice in
    Perl and the latter stems from the fact that exception handling differs
    widely between event loops.

README  view on Meta::CPAN

        timer that fires after three seconds.

        With Event::Lib, "AnyEvent->time" and "AnyEvent->now" will both
        return 501, because that is the current time, and the timer will be
        scheduled to fire at time=504 (501 + 3).

        With EV, "AnyEvent->time" returns 501 (as that is the current time),
        but "AnyEvent->now" returns 500, as that is the time the last event
        processing phase started. With EV, your timer gets scheduled to run
        at time=503 (500 + 3).

        In one sense, Event::Lib is more exact, as it uses the current time
        regardless of any delays introduced by event processing. However,
        most callbacks do not expect large delays in processing, so this
        causes a higher drift (and a lot more system calls to get the
        current time).

        In another sense, EV is more exact, as your timer will be scheduled
        at the same time, regardless of how long event processing actually
        took.

        In either case, if you care (and in most cases, you don't), then you
        can get whatever behaviour you want with any event loop, by taking
        the difference between "AnyEvent->time" and "AnyEvent->now" into
        account.

    AnyEvent->now_update
        Some event loops (such as EV or AnyEvent::Loop) cache the current
        time for each loop iteration (see the discussion of AnyEvent->now,
        above).

        When a callback runs for a long time (or when the process sleeps),
        then this "current" time will differ substantially from the real
        time, which might affect timers and time-outs.

        When this is the case, you can call this method, which will update
        the event loop's idea of "current time".

        A typical example would be a script in a web server (e.g.
        "mod_perl") - when mod_perl executes the script, then the event loop
        will have the wrong idea about the "current time" (being potentially
        far in the past, when the script ran the last time). In that case
        you should arrange a call to "AnyEvent->now_update" each time the
        web server process wakes up again (e.g. at the start of your script,
        or in a handler).

        Note that updating the time *might* cause some events to be handled.

  SIGNAL WATCHERS
       $w = AnyEvent->signal (signal => <uppercase_signal_name>, cb => <callback>);

    You can watch for signals using a signal watcher, "signal" is the signal
    *name* in uppercase and without any "SIG" prefix, "cb" is the Perl
    callback to be invoked whenever a signal occurs.

    Although the callback might get passed parameters, their value and
    presence is undefined and you cannot rely on them. Portable AnyEvent
    callbacks cannot use arguments passed to signal watcher callbacks.

    Multiple signal occurrences can be clumped together into one callback
    invocation, and callback invocation will be synchronous. Synchronous
    means that it might take a while until the signal gets handled by the
    process, but it is guaranteed not to interrupt any other callbacks.

    The main advantage of using these watchers is that you can share a
    signal between multiple watchers, and AnyEvent will ensure that signals
    will not interrupt your program at bad times.

    This watcher might use %SIG (depending on the event loop used), so
    programs overwriting those signals directly will likely not work
    correctly.

    Example: exit on SIGINT

       my $w = AnyEvent->signal (signal => "INT", cb => sub { exit 1 });

   Restart Behaviour
    While restart behaviour is up to the event loop implementation, most
    will not restart syscalls (that includes Async::Interrupt and AnyEvent's
    pure perl implementation).

   Safe/Unsafe Signals
    Perl signals can be either "safe" (synchronous to opcode handling) or
    "unsafe" (asynchronous) - the former might delay signal delivery
    indefinitely, the latter might corrupt your memory.

    AnyEvent signal handlers are, in addition, synchronous to the event
    loop, i.e. they will not interrupt your running perl program but will
    only be called as part of the normal event handling (just like timer,
    I/O etc. callbacks, too).

   Signal Races, Delays and Workarounds
    Many event loops (e.g. Glib, Tk, Qt, IO::Async) do not support attaching
    callbacks to signals in a generic way, which is a pity, as you cannot do
    race-free signal handling in perl, requiring C libraries for this.
    AnyEvent will try to do its best, which means in some cases, signals
    will be delayed. The maximum time a signal might be delayed is 10
    seconds by default, but can be overriden via
    $ENV{PERL_ANYEVENT_MAX_SIGNAL_LATENCY} or $AnyEvent::MAX_SIGNAL_LATENCY
    - see the "ENVIRONMENT VARIABLES" section for details.

    All these problems can be avoided by installing the optional
    Async::Interrupt module, which works with most event loops. It will not
    work with inherently broken event loops such as Event or Event::Lib (and
    not with POE currently). For those, you just have to suffer the delays.

  CHILD PROCESS WATCHERS
       $w = AnyEvent->child (pid => <process id>, cb => <callback>);

    You can also watch for a child process exit and catch its exit status.

    The child process is specified by the "pid" argument (on some backends,
    using 0 watches for any child process exit, on others this will croak).
    The watcher will be triggered only when the child process has finished
    and an exit status is available, not on any trace events
    (stopped/continued).

    The callback will be called with the pid and exit status (as returned by
    waitpid), so unlike other watcher types, you *can* rely on child watcher
    callback arguments.

    This watcher type works by installing a signal handler for "SIGCHLD",
    and since it cannot be shared, nothing else should use SIGCHLD or reap
    random child processes (waiting for specific child processes, e.g.
    inside "system", is just fine).

    There is a slight catch to child watchers, however: you usually start
    them *after* the child process was created, and this means the process
    could have exited already (and no SIGCHLD will be sent anymore).

    Not all event models handle this correctly (neither POE nor IO::Async
    do, see their AnyEvent::Impl manpages for details), but even for event
    models that *do* handle this correctly, they usually need to be loaded
    before the process exits (i.e. before you fork in the first place).
    AnyEvent's pure perl event loop handles all cases correctly regardless
    of when you start the watcher.

    This means you cannot create a child watcher as the very first thing in
    an AnyEvent program, you *have* to create at least one watcher before
    you "fork" the child (alternatively, you can call "AnyEvent::detect").

    As most event loops do not support waiting for child events, they will
    be emulated by AnyEvent in most cases, in which case the latency and
    race problems mentioned in the description of signal watchers apply.

    Example: fork a process and wait for it

README  view on Meta::CPAN

             } else {
                # otherwise disable the idle watcher again
                undef $idle_w;
             }
          });
       });

  CONDITION VARIABLES
       $cv = AnyEvent->condvar;

       $cv->send (<list>);
       my @res = $cv->recv;

    If you are familiar with some event loops you will know that all of them
    require you to run some blocking "loop", "run" or similar function that
    will actively watch for new events and call your callbacks.

    AnyEvent is slightly different: it expects somebody else to run the
    event loop and will only block when necessary (usually when told by the
    user).

    The tool to do that is called a "condition variable", so called because
    they represent a condition that must become true.

    Now is probably a good time to look at the examples further below.

    Condition variables can be created by calling the "AnyEvent->condvar"
    method, usually without arguments. The only argument pair allowed is
    "cb", which specifies a callback to be called when the condition
    variable becomes true, with the condition variable as the first argument
    (but not the results).

    After creation, the condition variable is "false" until it becomes
    "true" by calling the "send" method (or calling the condition variable
    as if it were a callback, read about the caveats in the description for
    the "->send" method).

    Since condition variables are the most complex part of the AnyEvent API,
    here are some different mental models of what they are - pick the ones
    you can connect to:

    *   Condition variables are like callbacks - you can call them (and pass
        them instead of callbacks). Unlike callbacks however, you can also
        wait for them to be called.

    *   Condition variables are signals - one side can emit or send them,
        the other side can wait for them, or install a handler that is
        called when the signal fires.

    *   Condition variables are like "Merge Points" - points in your program
        where you merge multiple independent results/control flows into one.

    *   Condition variables represent a transaction - functions that start
        some kind of transaction can return them, leaving the caller the
        choice between waiting in a blocking fashion, or setting a callback.

    *   Condition variables represent future values, or promises to deliver
        some result, long before the result is available.

    Condition variables are very useful to signal that something has
    finished, for example, if you write a module that does asynchronous http
    requests, then a condition variable would be the ideal candidate to
    signal the availability of results. The user can either act when the
    callback is called or can synchronously "->recv" for the results.

    You can also use them to simulate traditional event loops - for example,
    you can block your main program until an event occurs - for example, you
    could "->recv" in your main program until the user clicks the Quit
    button of your app, which would "->send" the "quit" event.

    Note that condition variables recurse into the event loop - if you have
    two pieces of code that call "->recv" in a round-robin fashion, you
    lose. Therefore, condition variables are good to export to your caller,
    but you should avoid making a blocking wait yourself, at least in
    callbacks, as this asks for trouble.

    Condition variables are represented by hash refs in perl, and the keys
    used by AnyEvent itself are all named "_ae_XXX" to make subclassing easy
    (it is often useful to build your own transaction class on top of
    AnyEvent). To subclass, use "AnyEvent::CondVar" as base class and call
    its "new" method in your own "new" method.

    There are two "sides" to a condition variable - the "producer side"
    which eventually calls "-> send", and the "consumer side", which waits
    for the send to occur.

    Example: wait for a timer.

       # condition: "wait till the timer is fired"
       my $timer_fired = AnyEvent->condvar;

       # create the timer - we could wait for, say
       # a handle becomign ready, or even an
       # AnyEvent::HTTP request to finish, but
       # in this case, we simply use a timer:
       my $w = AnyEvent->timer (
          after => 1,
          cb    => sub { $timer_fired->send },
       );

       # this "blocks" (while handling events) till the callback
       # calls ->send
       $timer_fired->recv;

    Example: wait for a timer, but take advantage of the fact that condition
    variables are also callable directly.

       my $done = AnyEvent->condvar;
       my $delay = AnyEvent->timer (after => 5, cb => $done);
       $done->recv;

    Example: Imagine an API that returns a condvar and doesn't support
    callbacks. This is how you make a synchronous call, for example from the
    main program:

       use AnyEvent::CouchDB;

       ...

       my @info = $couchdb->info->recv;

    And this is how you would just set a callback to be called whenever the
    results are available:

       $couchdb->info->cb (sub {
          my @info = $_[0]->recv;
       });

   METHODS FOR PRODUCERS
    These methods should only be used by the producing side, i.e. the
    code/module that eventually sends the signal. Note that it is also the
    producer side which creates the condvar in most cases, but it isn't
    uncommon for the consumer to create it as well.

    $cv->send (...)
        Flag the condition as ready - a running "->recv" and all further
        calls to "recv" will (eventually) return after this method has been
        called. If nobody is waiting the send will be remembered.

        If a callback has been set on the condition variable, it is called
        immediately from within send.

        Any arguments passed to the "send" call will be returned by all
        future "->recv" calls.

        Condition variables are overloaded so one can call them directly (as
        if they were a code reference). Calling them directly is the same as
        calling "send".

    $cv->croak ($error)
        Similar to send, but causes all calls to "->recv" to invoke
        "Carp::croak" with the given error message/object/scalar.

        This can be used to signal any errors to the condition variable
        user/consumer. Doing it this way instead of calling "croak" directly
        delays the error detection, but has the overwhelming advantage that
        it diagnoses the error at the place where the result is expected,
        and not deep in some event callback with no connection to the actual
        code causing the problem.

    $cv->begin ([group callback])
    $cv->end
        These two methods can be used to combine many transactions/events
        into one. For example, a function that pings many hosts in parallel
        might want to use a condition variable for the whole process.

        Every call to "->begin" will increment a counter, and every call to
        "->end" will decrement it. If the counter reaches 0 in "->end", the
        (last) callback passed to "begin" will be executed, passing the
        condvar as first argument. That callback is *supposed* to call
        "->send", but that is not required. If no group callback was set,
        "send" will be called without any arguments.

README  view on Meta::CPAN

        AnyEvent::AIO for a case where this is useful.

        Example: Create a watcher for the IO::AIO module and store it in
        $WATCHER, but do so only do so after the event loop is initialised.

           our WATCHER;

           my $guard = AnyEvent::post_detect {
              $WATCHER = AnyEvent->io (fh => IO::AIO::poll_fileno, poll => 'r', cb => \&IO::AIO::poll_cb);
           };

           # the ||= is important in case post_detect immediately runs the block,
           # as to not clobber the newly-created watcher. assigning both watcher and
           # post_detect guard to the same variable has the advantage of users being
           # able to just C<undef $WATCHER> if the watcher causes them grief.

           $WATCHER ||= $guard;

    @AnyEvent::post_detect
        This is a lower level interface then "AnyEvent::post_detect" (the
        function). This variable is mainly useful for modules that can do
        something useful when AnyEvent is used and thus want to know when it
        is initialised, but do not need to even load it by default. This
        array provides the means to hook into AnyEvent passively, without
        loading it.

        Here is how it works: If there are any code references in this array
        (you can "push" to it before or after loading AnyEvent), then they
        will be called directly after the event loop has been chosen.

        You should check $AnyEvent::MODEL before adding to this array,
        though: if it is defined then the event loop has already been
        detected, and the array will be ignored.

        Best use "AnyEvent::post_detect { BLOCK }" when your application
        allows it, as it takes care of these details.

        Example: To load Coro::AnyEvent whenever Coro and AnyEvent are used
        together, you could put this into Coro (this is the actual code used
        by Coro to accomplish this):

           if (defined $AnyEvent::MODEL) {
              # AnyEvent already initialised, so load Coro::AnyEvent
              require Coro::AnyEvent;
           } else {
              # AnyEvent not yet initialised, so make sure to load Coro::AnyEvent
              # as soon as it is
              push @AnyEvent::post_detect, sub { require Coro::AnyEvent };
           }

    AnyEvent::postpone { BLOCK }
        Arranges for the block to be executed as soon as possible, but not
        before the call itself returns. In practise, the block will be
        executed just before the event loop polls for new events, or shortly
        afterwards.

        This function never returns anything (to make the "return postpone {
        ... }" idiom more useful.

        To understand the usefulness of this function, consider a function
        that asynchronously does something for you and returns some
        transaction object or guard to let you cancel the operation. For
        example, "AnyEvent::Socket::tcp_connect":

           # start a connection attempt unless one is active
           $self->{connect_guard} ||= AnyEvent::Socket::tcp_connect "www.example.net", 80, sub {
              delete $self->{connect_guard};
              ...
           };

        Imagine that this function could instantly call the callback, for
        example, because it detects an obvious error such as a negative port
        number. Invoking the callback before the function returns causes
        problems however: the callback will be called and will try to delete
        the guard object. But since the function hasn't returned yet, there
        is nothing to delete. When the function eventually returns it will
        assign the guard object to "$self->{connect_guard}", where it will
        likely never be deleted, so the program thinks it is still trying to
        connect.

        This is where "AnyEvent::postpone" should be used. Instead of
        calling the callback directly on error:

           $cb->(undef), return # signal error to callback, BAD!
              if $some_error_condition;

        It should use "postpone":

           AnyEvent::postpone { $cb->(undef) }, return # signal error to callback, later
              if $some_error_condition;

    AnyEvent::log $level, $msg[, @args]
        Log the given $msg at the given $level.

        If AnyEvent::Log is not loaded then this function makes a simple
        test to see whether the message will be logged. If the test succeeds
        it will load AnyEvent::Log and call "AnyEvent::Log::log" -
        consequently, look at the AnyEvent::Log documentation for details.

        If the test fails it will simply return. Right now this happens when
        a numerical loglevel is used and it is larger than the level
        specified via $ENV{PERL_ANYEVENT_VERBOSE}.

        If you want to sprinkle loads of logging calls around your code,
        consider creating a logger callback with the "AnyEvent::Log::logger"
        function, which can reduce typing, codesize and can reduce the
        logging overhead enourmously.

    AnyEvent::fh_block $filehandle
    AnyEvent::fh_unblock $filehandle
        Sets blocking or non-blocking behaviour for the given filehandle.

WHAT TO DO IN A MODULE
    As a module author, you should "use AnyEvent" and call AnyEvent methods
    freely, but you should not load a specific event module or rely on it.

    Be careful when you create watchers in the module body - AnyEvent will
    decide which event module to use as soon as the first method is called,
    so by calling AnyEvent in your module body you force the user of your
    module to load the event module first.

README  view on Meta::CPAN

    If the program is not event-based, it need not do anything special, even
    when it depends on a module that uses an AnyEvent. If the program itself
    uses AnyEvent, but does not care which event loop is used, all it needs
    to do is "use AnyEvent". In either case, AnyEvent will choose the best
    available loop implementation.

    If the main program relies on a specific event model - for example, in
    Gtk2 programs you have to rely on the Glib module - you should load the
    event module before loading AnyEvent or any module that uses it:
    generally speaking, you should load it as early as possible. The reason
    is that modules might create watchers when they are loaded, and AnyEvent
    will decide on the event model to use as soon as it creates watchers,
    and it might choose the wrong one unless you load the correct one
    yourself.

    You can chose to use a pure-perl implementation by loading the
    "AnyEvent::Loop" module, which gives you similar behaviour everywhere,
    but letting AnyEvent chose the model is generally better.

  MAINLOOP EMULATION
    Sometimes (often for short test scripts, or even standalone programs who
    only want to use AnyEvent), you do not want to run a specific event
    loop.

    In that case, you can use a condition variable like this:

       AnyEvent->condvar->recv;

    This has the effect of entering the event loop and looping forever.

    Note that usually your program has some exit condition, in which case it
    is better to use the "traditional" approach of storing a condition
    variable somewhere, waiting for it, and sending it when the program
    should exit cleanly.

OTHER MODULES
    The following is a non-exhaustive list of additional modules that use
    AnyEvent as a client and can therefore be mixed easily with other
    AnyEvent modules and other event loops in the same program. Some of the
    modules come as part of AnyEvent, the others are available via CPAN (see
    <http://search.cpan.org/search?m=module&q=anyevent%3A%3A*> for a longer
    non-exhaustive list), and the list is heavily biased towards modules of
    the AnyEvent author himself :)

    AnyEvent::Util (part of the AnyEvent distribution)
        Contains various utility functions that replace often-used blocking
        functions such as "inet_aton" with event/callback-based versions.

    AnyEvent::Socket (part of the AnyEvent distribution)
        Provides various utility functions for (internet protocol) sockets,
        addresses and name resolution. Also functions to create non-blocking
        tcp connections or tcp servers, with IPv6 and SRV record support and
        more.

    AnyEvent::Handle (part of the AnyEvent distribution)
        Provide read and write buffers, manages watchers for reads and
        writes, supports raw and formatted I/O, I/O queued and fully
        transparent and non-blocking SSL/TLS (via AnyEvent::TLS).

    AnyEvent::DNS (part of the AnyEvent distribution)
        Provides rich asynchronous DNS resolver capabilities.

    AnyEvent::HTTP, AnyEvent::IRC, AnyEvent::XMPP, AnyEvent::GPSD,
    AnyEvent::IGS, AnyEvent::FCP
        Implement event-based interfaces to the protocols of the same name
        (for the curious, IGS is the International Go Server and FCP is the
        Freenet Client Protocol).

    AnyEvent::AIO (part of the AnyEvent distribution)
        Truly asynchronous (as opposed to non-blocking) I/O, should be in
        the toolbox of every event programmer. AnyEvent::AIO transparently
        fuses IO::AIO and AnyEvent together, giving AnyEvent access to
        event-based file I/O, and much more.

    AnyEvent::Fork, AnyEvent::Fork::RPC, AnyEvent::Fork::Pool,
    AnyEvent::Fork::Remote
        These let you safely fork new subprocesses, either locally or
        remotely (e.g.v ia ssh), using some RPC protocol or not, without the
        limitations normally imposed by fork (AnyEvent works fine for
        example). Dynamically-resized worker pools are obviously included as
        well.

        And they are quite tiny and fast as well - "abusing" AnyEvent::Fork
        just to exec external programs can easily beat using "fork" and
        "exec" (or even "system") in most programs.

    AnyEvent::Filesys::Notify
        AnyEvent is good for non-blocking stuff, but it can't detect file or
        path changes (e.g. "watch this directory for new files", "watch this
        file for changes"). The AnyEvent::Filesys::Notify module promises to
        do just that in a portbale fashion, supporting inotify on GNU/Linux
        and some weird, without doubt broken, stuff on OS X to monitor
        files. It can fall back to blocking scans at regular intervals
        transparently on other platforms, so it's about as portable as it
        gets.

        (I haven't used it myself, but it seems the biggest problem with it
        is it quite bad performance).

    AnyEvent::DBI
        Executes DBI requests asynchronously in a proxy process for you,
        notifying you in an event-based way when the operation is finished.

    AnyEvent::FastPing
        The fastest ping in the west.

    Coro
        Has special support for AnyEvent via Coro::AnyEvent, which allows
        you to simply invert the flow control - don't call us, we will call
        you:

           async {
              Coro::AnyEvent::sleep 5; # creates a 5s timer and waits for it
              print "5 seconds later!\n";

              Coro::AnyEvent::readable *STDIN; # uses an I/O watcher
              my $line = <STDIN>; # works for ttys

              AnyEvent::HTTP::http_get "url", Coro::rouse_cb;
              my ($body, $hdr) = Coro::rouse_wait;
           };

SIMPLIFIED AE API
    Starting with version 5.0, AnyEvent officially supports a second, much
    simpler, API that is designed to reduce the calling, typing and memory
    overhead by using function call syntax and a fixed number of parameters.

    See the AE manpage for details.

ERROR AND EXCEPTION HANDLING
    In general, AnyEvent does not do any error handling - it relies on the
    caller to do that if required. The AnyEvent::Strict module (see also the
    "PERL_ANYEVENT_STRICT" environment variable, below) provides strict
    checking of all AnyEvent methods, however, which is highly useful during
    development.

    As for exception handling (i.e. runtime errors and exceptions thrown
    while executing a callback), this is not only highly event-loop
    specific, but also not in any way wrapped by this module, as this is the
    job of the main program.

    The pure perl event loop simply re-throws the exception (usually within
    "condvar->recv"), the Event and EV modules call "$Event/EV::DIED->()",
    Glib uses "install_exception_handler" and so on.

ENVIRONMENT VARIABLES
    AnyEvent supports a number of environment variables that tune the
    runtime behaviour. They are usually evaluated when AnyEvent is loaded,
    initialised, or a submodule that uses them is loaded. Many of them also
    cause AnyEvent to load additional modules - for example,
    "PERL_ANYEVENT_DEBUG_WRAP" causes the AnyEvent::Debug module to be
    loaded.

    All the environment variables documented here start with
    "PERL_ANYEVENT_", which is what AnyEvent considers its own namespace.
    Other modules are encouraged (but by no means required) to use
    "PERL_ANYEVENT_SUBMODULE" if they have registered the
    AnyEvent::Submodule namespace on CPAN, for any submodule. For example,
    AnyEvent::HTTP could be expected to use "PERL_ANYEVENT_HTTP_PROXY" (it
    should not access env variables starting with "AE_", see below).

README  view on Meta::CPAN

        thoroughly check the arguments passed to most method calls. If it
        finds any problems, it will croak.

        In other words, enables "strict" mode.

        Unlike "use strict" (or its modern cousin, "use common::sense", it
        is definitely recommended to keep it off in production. Keeping
        "PERL_ANYEVENT_STRICT=1" in your environment while developing
        programs can be very useful, however.

    "PERL_ANYEVENT_DEBUG_SHELL"
        If this env variable is nonempty, then its contents will be
        interpreted by "AnyEvent::Socket::parse_hostport" and
        "AnyEvent::Debug::shell" (after replacing every occurance of $$ by
        the process pid). The shell object is saved in
        $AnyEvent::Debug::SHELL.

        This happens when the first watcher is created.

        For example, to bind a debug shell on a unix domain socket in
        /tmp/debug<pid>.sock, you could use this:

           PERL_ANYEVENT_DEBUG_SHELL=/tmp/debug\$\$.sock perlprog
           # connect with e.g.: socat readline /tmp/debug123.sock

        Or to bind to tcp port 4545 on localhost:

           PERL_ANYEVENT_DEBUG_SHELL=127.0.0.1:4545 perlprog
           # connect with e.g.: telnet localhost 4545

        Note that creating sockets in /tmp or on localhost is very unsafe on
        multiuser systems.

    "PERL_ANYEVENT_DEBUG_WRAP"
        Can be set to 0, 1 or 2 and enables wrapping of all watchers for
        debugging purposes. See "AnyEvent::Debug::wrap" for details.

    "PERL_ANYEVENT_MODEL"
        This can be used to specify the event model to be used by AnyEvent,
        before auto detection and -probing kicks in.

        It normally is a string consisting entirely of ASCII letters (e.g.
        "EV" or "IOAsync"). The string "AnyEvent::Impl::" gets prepended and
        the resulting module name is loaded and - if the load was successful
        - used as event model backend. If it fails to load then AnyEvent
        will proceed with auto detection and -probing.

        If the string ends with "::" instead (e.g. "AnyEvent::Impl::EV::")
        then nothing gets prepended and the module name is used as-is (hint:
        "::" at the end of a string designates a module name and quotes it
        appropriately).

        For example, to force the pure perl model (AnyEvent::Loop::Perl) you
        could start your program like this:

           PERL_ANYEVENT_MODEL=Perl perl ...

    "PERL_ANYEVENT_IO_MODEL"
        The current file I/O model - see AnyEvent::IO for more info.

        At the moment, only "Perl" (small, pure-perl, synchronous) and
        "IOAIO" (truly asynchronous) are supported. The default is "IOAIO"
        if AnyEvent::AIO can be loaded, otherwise it is "Perl".

    "PERL_ANYEVENT_PROTOCOLS"
        Used by both AnyEvent::DNS and AnyEvent::Socket to determine
        preferences for IPv4 or IPv6. The default is unspecified (and might
        change, or be the result of auto probing).

        Must be set to a comma-separated list of protocols or address
        families, current supported: "ipv4" and "ipv6". Only protocols
        mentioned will be used, and preference will be given to protocols
        mentioned earlier in the list.

        This variable can effectively be used for denial-of-service attacks
        against local programs (e.g. when setuid), although the impact is
        likely small, as the program has to handle connection and other
        failures anyways.

        Examples: "PERL_ANYEVENT_PROTOCOLS=ipv4,ipv6" - prefer IPv4 over
        IPv6, but support both and try to use both.
        "PERL_ANYEVENT_PROTOCOLS=ipv4" - only support IPv4, never try to
        resolve or contact IPv6 addresses.
        "PERL_ANYEVENT_PROTOCOLS=ipv6,ipv4" support either IPv4 or IPv6, but
        prefer IPv6 over IPv4.

    "PERL_ANYEVENT_HOSTS"
        This variable, if specified, overrides the /etc/hosts file used by
        AnyEvent::Socket"::resolve_sockaddr", i.e. hosts aliases will be
        read from that file instead.

    "PERL_ANYEVENT_EDNS0"
        Used by AnyEvent::DNS to decide whether to use the EDNS0 extension
        for DNS. This extension is generally useful to reduce DNS traffic,
        especially when DNSSEC is involved, but some (broken) firewalls drop
        such DNS packets, which is why it is off by default.

        Setting this variable to 1 will cause AnyEvent::DNS to announce
        EDNS0 in its DNS requests.

    "PERL_ANYEVENT_MAX_FORKS"
        The maximum number of child processes that
        "AnyEvent::Util::fork_call" will create in parallel.

    "PERL_ANYEVENT_MAX_OUTSTANDING_DNS"
        The default value for the "max_outstanding" parameter for the
        default DNS resolver - this is the maximum number of parallel DNS
        requests that are sent to the DNS server.

    "PERL_ANYEVENT_MAX_SIGNAL_LATENCY"
        Perl has inherently racy signal handling (you can basically choose
        between losing signals and memory corruption) - pure perl event
        loops (including "AnyEvent::Loop", when "Async::Interrupt" isn't
        available) therefore have to poll regularly to avoid losing signals.

        Some event loops are racy, but don't poll regularly, and some event
        loops are written in C but are still racy. For those event loops,
        AnyEvent installs a timer that regularly wakes up the event loop.

        By default, the interval for this timer is 10 seconds, but you can
        override this delay with this environment variable (or by setting
        the $AnyEvent::MAX_SIGNAL_LATENCY variable before creating signal

README  view on Meta::CPAN

        Perl      16  25.75   12.62 
       Event      16  81.27   35.86 
        Glib      16  32.63   15.48 
         POE      16 261.87  276.28 uses POE::Loop::Event

   Discussion
    The benchmark tries to test the performance of a typical small server.
    While knowing how various event loops perform is interesting, keep in
    mind that their overhead in this case is usually not as important, due
    to the small absolute number of watchers (that is, you need efficiency
    and speed most when you have lots of watchers, not when you only have a
    few of them).

    EV is again fastest.

    Perl again comes second. It is noticeably faster than the C-based event
    loops Event and Glib, although the difference is too small to really
    matter.

    POE also performs much better in this case, but is is still far behind
    the others.

   Summary
    *   C-based event loops perform very well with small number of watchers,
        as the management overhead dominates.

  THE IO::Lambda BENCHMARK
    Recently I was told about the benchmark in the IO::Lambda manpage, which
    could be misinterpreted to make AnyEvent look bad. In fact, the
    benchmark simply compares IO::Lambda with POE, and IO::Lambda looks
    better (which shouldn't come as a surprise to anybody). As such, the
    benchmark is fine, and mostly shows that the AnyEvent backend from
    IO::Lambda isn't very optimal. But how would AnyEvent compare when used
    without the extra baggage? To explore this, I wrote the equivalent
    benchmark for AnyEvent.

    The benchmark itself creates an echo-server, and then, for 500 times,
    connects to the echo server, sends a line, waits for the reply, and then
    creates the next connection. This is a rather bad benchmark, as it
    doesn't test the efficiency of the framework or much non-blocking I/O,
    but it is a benchmark nevertheless.

       name                    runtime
       Lambda/select           0.330 sec
          + optimized          0.122 sec
       Lambda/AnyEvent         0.327 sec
          + optimized          0.138 sec
       Raw sockets/select      0.077 sec
       POE/select, components  0.662 sec
       POE/select, raw sockets 0.226 sec
       POE/select, optimized   0.404 sec

       AnyEvent/select/nb      0.085 sec
       AnyEvent/EV/nb          0.068 sec
          +state machine       0.134 sec

    The benchmark is also a bit unfair (my fault): the IO::Lambda/POE
    benchmarks actually make blocking connects and use 100% blocking I/O,
    defeating the purpose of an event-based solution. All of the newly
    written AnyEvent benchmarks use 100% non-blocking connects (using
    AnyEvent::Socket::tcp_connect and the asynchronous pure perl DNS
    resolver), so AnyEvent is at a disadvantage here, as non-blocking
    connects generally require a lot more bookkeeping and event handling
    than blocking connects (which involve a single syscall only).

    The last AnyEvent benchmark additionally uses AnyEvent::Handle, which
    offers similar expressive power as POE and IO::Lambda, using
    conventional Perl syntax. This means that both the echo server and the
    client are 100% non-blocking, further placing it at a disadvantage.

    As you can see, the AnyEvent + EV combination even beats the
    hand-optimised "raw sockets benchmark", while AnyEvent + its pure perl
    backend easily beats IO::Lambda and POE.

    And even the 100% non-blocking version written using the high-level (and
    slow :) AnyEvent::Handle abstraction beats both POE and IO::Lambda
    higher level ("unoptimised") abstractions by a large margin, even though
    it does all of DNS, tcp-connect and socket I/O in a non-blocking way.

    The two AnyEvent benchmarks programs can be found as eg/ae0.pl and
    eg/ae2.pl in the AnyEvent distribution, the remaining benchmarks are
    part of the IO::Lambda distribution and were used without any changes.

SIGNALS
    AnyEvent currently installs handlers for these signals:

    SIGCHLD
        A handler for "SIGCHLD" is installed by AnyEvent's child watcher
        emulation for event loops that do not support them natively. Also,
        some event loops install a similar handler.

        Additionally, when AnyEvent is loaded and SIGCHLD is set to IGNORE,
        then AnyEvent will reset it to default, to avoid losing child exit
        statuses.

    SIGPIPE
        A no-op handler is installed for "SIGPIPE" when $SIG{PIPE} is
        "undef" when AnyEvent gets loaded.

        The rationale for this is that AnyEvent users usually do not really
        depend on SIGPIPE delivery (which is purely an optimisation for
        shell use, or badly-written programs), but "SIGPIPE" can cause
        spurious and rare program exits as a lot of people do not expect
        "SIGPIPE" when writing to some random socket.

        The rationale for installing a no-op handler as opposed to ignoring
        it is that this way, the handler will be restored to defaults on
        exec.

        Feel free to install your own handler, or reset it to defaults.

RECOMMENDED/OPTIONAL MODULES
    One of AnyEvent's main goals is to be 100% Pure-Perl(tm): only perl (and
    its built-in modules) are required to use it.

    That does not mean that AnyEvent won't take advantage of some additional
    modules if they are installed.

    This section explains which additional modules will be used, and how
    they affect AnyEvent's operation.

    Async::Interrupt
        This slightly arcane module is used to implement fast signal
        handling: To my knowledge, there is no way to do completely
        race-free and quick signal handling in pure perl. To ensure that
        signals still get delivered, AnyEvent will start an interval timer
        to wake up perl (and catch the signals) with some delay (default is
        10 seconds, look for $AnyEvent::MAX_SIGNAL_LATENCY).

        If this module is available, then it will be used to implement
        signal catching, which means that signals will not be delayed, and
        the event loop will not be interrupted regularly, which is more
        efficient (and good for battery life on laptops).

        This affects not just the pure-perl event loop, but also other event
        loops that have no signal handling on their own (e.g. Glib, Tk, Qt).

        Some event loops (POE, Event, Event::Lib) offer signal watchers
        natively, and either employ their own workarounds (POE) or use
        AnyEvent's workaround (using $AnyEvent::MAX_SIGNAL_LATENCY).
        Installing Async::Interrupt does nothing for those backends.

    EV  This module isn't really "optional", as it is simply one of the
        backend event loops that AnyEvent can use. However, it is simply the
        best event loop available in terms of features, speed and stability:
        It supports the AnyEvent API optimally, implements all the watcher
        types in XS, does automatic timer adjustments even when no monotonic
        clock is available, can take avdantage of advanced kernel interfaces
        such as "epoll" and "kqueue", and is the fastest backend *by far*.
        You can even embed Glib/Gtk2 in it (or vice versa, see EV::Glib and
        Glib::EV).

        If you only use backends that rely on another event loop (e.g.
        "Tk"), then this module will do nothing for you.

    Guard
        The guard module, when used, will be used to implement
        "AnyEvent::Util::guard". This speeds up guards considerably (and
        uses a lot less memory), but otherwise doesn't affect guard
        operation much. It is purely used for performance.

    JSON and JSON::XS
        One of these modules is required when you want to read or write JSON
        data via AnyEvent::Handle. JSON is also written in pure-perl, but
        can take advantage of the ultra-high-speed JSON::XS module when it
        is installed.

    Net::SSLeay
        Implementing TLS/SSL in Perl is certainly interesting, but not very
        worthwhile: If this module is installed, then AnyEvent::Handle (with
        the help of AnyEvent::TLS), gains the ability to do TLS/SSL.

    Time::HiRes
        This module is part of perl since release 5.008. It will be used
        when the chosen event library does not come with a timing source of
        its own. The pure-perl event loop (AnyEvent::Loop) will additionally
        load it to try to use a monotonic clock for timing stability.

    AnyEvent::AIO (and IO::AIO)
        The default implementation of AnyEvent::IO is to do I/O
        synchronously, stopping programs while they access the disk, which
        is fine for a lot of programs.

        Installing AnyEvent::AIO (and its IO::AIO dependency) makes it
        switch to a true asynchronous implementation, so event processing
        can continue even while waiting for disk I/O.

FORK
    Most event libraries are not fork-safe. The ones who are usually are
    because they rely on inefficient but fork-safe "select" or "poll" calls
    - higher performance APIs such as BSD's kqueue or the dreaded Linux
    epoll are usually badly thought-out hacks that are incompatible with
    fork in one way or another. Only EV is fully fork-aware and ensures that
    you continue event-processing in both parent and child (or both, if you
    know what you are doing).

    This means that, in general, you cannot fork and do event processing in
    the child if the event library was initialised before the fork (which
    usually happens when the first AnyEvent watcher is created, or the
    library is loaded).

    If you have to fork, you must either do so *before* creating your first
    watcher OR you must not use AnyEvent at all in the child OR you must do
    something completely out of the scope of AnyEvent (see below).

    The problem of doing event processing in the parent *and* the child is
    much more complicated: even for backends that *are* fork-aware or
    fork-safe, their behaviour is not usually what you want: fork clones all
    watchers, that means all timers, I/O watchers etc. are active in both
    parent and child, which is almost never what you want. Using "exec" to
    start worker children from some kind of manage prrocess is usually
    preferred, because it is much easier and cleaner, at the expense of
    having to have another binary.

    In addition to logical problems with fork, there are also implementation
    problems. For example, on POSIX systems, you cannot fork at all in Perl
    code if a thread (I am talking of pthreads here) was ever created in the
    process, and this is just the tip of the iceberg. In general, using fork
    from Perl is difficult, and attempting to use fork without an exec to
    implement some kind of parallel processing is almost certainly doomed.

    To safely fork and exec, you should use a module such as Proc::FastSpawn
    that let's you safely fork and exec new processes.

    If you want to do multiprocessing using processes, you can look at the
    AnyEvent::Fork module (and some related modules such as
    AnyEvent::Fork::RPC, AnyEvent::Fork::Pool and AnyEvent::Fork::Remote).
    This module allows you to safely create subprocesses without any
    limitations - you can use X11 toolkits or AnyEvent in the children
    created by AnyEvent::Fork safely and without any special precautions.

SECURITY CONSIDERATIONS
    AnyEvent can be forced to load any event model via
    $ENV{PERL_ANYEVENT_MODEL}. While this cannot (to my knowledge) be used
    to execute arbitrary code or directly gain access, it can easily be used
    to make the program hang or malfunction in subtle ways, as AnyEvent
    watchers will not be active when the program uses a different event
    model than specified in the variable.

    You can make AnyEvent completely ignore this variable by deleting it
    before the first watcher gets created, e.g. with a "BEGIN" block:

       BEGIN { delete $ENV{PERL_ANYEVENT_MODEL} }
  
       use AnyEvent;

    Similar considerations apply to $ENV{PERL_ANYEVENT_VERBOSE}, as that can
    be used to probe what backend is used and gain other information (which
    is probably even less useful to an attacker than PERL_ANYEVENT_MODEL),
    and $ENV{PERL_ANYEVENT_STRICT}.

    Note that AnyEvent will remove *all* environment variables starting with
    "PERL_ANYEVENT_" from %ENV when it is loaded while taint mode is
    enabled.

BUGS
    Perl 5.8 has numerous memleaks that sometimes hit this module and are
    hard to work around. If you suffer from memleaks, first upgrade to Perl
    5.10 and check wether the leaks still show up. (Perl 5.10.0 has other
    annoying memleaks, such as leaking on "map" and "grep" but it is usually
    not as pronounced).

SEE ALSO
    Tutorial/Introduction: AnyEvent::Intro.

    FAQ: AnyEvent::FAQ.

    Utility functions: AnyEvent::Util (misc. grab-bag), AnyEvent::Log
    (simply logging).

    Development/Debugging: AnyEvent::Strict (stricter checking),
    AnyEvent::Debug (interactive shell, watcher tracing).

    Supported event modules: AnyEvent::Loop, EV, EV::Glib, Glib::EV, Event,
    Glib::Event, Glib, Tk, Event::Lib, Qt, POE, FLTK, Cocoa::EventLoop, UV.

    Implementations: AnyEvent::Impl::EV, AnyEvent::Impl::Event,
    AnyEvent::Impl::Glib, AnyEvent::Impl::Tk, AnyEvent::Impl::Perl,
    AnyEvent::Impl::EventLib, AnyEvent::Impl::Qt, AnyEvent::Impl::POE,
    AnyEvent::Impl::IOAsync, AnyEvent::Impl::Irssi, AnyEvent::Impl::FLTK,
    AnyEvent::Impl::Cocoa, AnyEvent::Impl::UV.

    Non-blocking handles, pipes, stream sockets, TCP clients and servers:
    AnyEvent::Handle, AnyEvent::Socket, AnyEvent::TLS.

    Asynchronous File I/O: AnyEvent::IO.

    Asynchronous DNS: AnyEvent::DNS.

    Thread support: Coro, Coro::AnyEvent, Coro::EV, Coro::Event.

    Nontrivial usage examples: AnyEvent::GPSD, AnyEvent::IRC,
    AnyEvent::HTTP.

AUTHOR
       Marc Lehmann <schmorp@schmorp.de>
       http://anyevent.schmorp.de



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