Reflex

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  Reflex::Callback - A base class for callback adapters.

  Reflex::Callback::CodeRef - Implement plain coderef callbacks.

  Reflex::Callback::Method - Implement class and object method callbacks.

  Reflex::Callback::Promise - Return events procedurally rather than via
  callbacks.

  Reflex::Callbacks - Convenience functions to creating and use callbacks.

 POE Adapters

    POE provides over 400 modules for various useful things. Reflex can
    work with them using these adapters.

  Reflex::POE::Event - Communicate with POE components that expect command
  events.

  Reflex::POE::Postback - Communicate with POE components that respond via
  postbacks.

  Reflex::POE::Session - Communicate with POE components that expect to
  talk to POE sessions.

  Reflex::POE::Wheel - A generic POE::Wheel adapter to use them in Reflex.

  Reflex::POE::Wheel::Run - Adapt POE::Wheel::Run by wrapping it in a
  Reflex class.

 Object Collections

    It's often useful to manage collections of like-typed modules, such as
    connections or jobs.

  Reflex::Collection - Automatically manage a collection of collectible
  objects.

  Reflex::Role::Collectible - Allow objects to be managed by
  Reflex::Collection.

  Reflex::Sender - API to access the objects an event has passed through.

 I/O

    Event driven programs most often react to I/O of some sort. These
    modules provide reactive I/O support.

  Reflex::Acceptor - A non-blocking server (client socket acceptor).

  Reflex::Client - A non-blocking socket client.

  Reflex::Connector - A non-blocking client socket connector.

  Reflex::Role::Accepting - Add non-blocking connection accepting to a
  role.

  Reflex::Role::Connecting - Add non-blocking client connecting to a class.

  Reflex::Role::InStreaming - Add non-blocking streaming input behavior to
  a class.

  Reflex::Role::OutStreaming - Add non-blocking streaming output behavior
  to a class.

  Reflex::Role::Readable - Add non-blocking readable-watching behavior to a
  class.

  Reflex::Role::Reading - Add standard non-blocking sysread() behavior to a
  class.

  Reflex::Role::Recving - Add standard non-blocking send/recv behavior to a
  class.

  Reflex::Role::Streaming - Add non-blocking streaming I/O behavior to a
  class.

  Reflex::Role::Writable - Add non-blocking writable-watching behavior to a
  class.

  Reflex::Role::Writing - Add standard non-blocking syswrite() behavior to
  a class.

  Reflex::Stream - A non-blocking, buffered and translated I/O stream.

  Reflex::UdpPeer - A base class for non-blocking UDP networking peers.

 Signals and Child Processes

    Modules that provide signal support, including SIGCHLD for child
    process management.

  Reflex::PID - A non-blocking SIGCHLD watcher for a specific process.

  Reflex::Role::PidCatcher - Add non-blocking SIGCHLD watching to a class.

  Reflex::Role::SigCatcher - Add non-blocking signal handling behavior to a
  class.

  Reflex::Signal - A non-blocking signal watcher.

 Timers

    Timer management has been relatively overlooked so far. We'll get to it
    eventually, and you're welcome to help.

  Reflex::Interval - A non-blocking periodic interval timer.

  Reflex::Role::Interval - Add non-blocking periodic callbacks to a class.

  Reflex::Role::Timeout - Add non-blocking timeout timer behavior to a
  class.

  Reflex::Role::Wakeup - Add non-blocking wakeup alarm behavior to a class.

  Reflex::Timeout - A non-blocking single-shot delayed timer.

  Reflex::Wakeup - A non-blocking single-shot alarm for a specific time.

 Breadboarding Traits

    Reflex also implements signal/slot style object interaction, through
    emit() and watch() methods. These traits were inspired by Smalltalk's
    watchable object attributes.

  Reflex::Trait::EmitsOnChange - Cause a Moose attribute to emit() an event
  when it changes.

  Reflex::Trait::Observed - (Deprecated. See Reflex::Trait::Watched.)

  Reflex::Trait::Watched - Automatically watch a Reactive object stored in
  a Moose attribute.

ASSISTANCE



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