IO-Socket-Multicast6

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    IO::Socket::Multicast6 - Send and receive IPv4 and IPv6 multicast
    messages

SYNOPSIS
      use IO::Socket::Multicast6;

      # create a new IPv6 UDP socket ready to read datagrams on port 1100
      my $s = IO::Socket::Multicast6->new(
                                    Domain=>AF_INET6,
                                    LocalPort=>1100);

      # Add an IPv6 multicast group
      $s->mcast_add('FF15::0561');

      # now receive some multicast data
      $s->recv($data,1024);

      # Drop a multicast group
      $s->mcast_drop('FF15::0561');


      # create a new IPv4 UDP socket ready to send datagrams to port 1100
      my $s = IO::Socket::Multicast6->new(
                                    Domain=>AF_INET,
                                    PeerDest=>'225.0.0.1',
                                    PeerPort=>1100);

      # Set outgoing interface to eth0
      $s->mcast_if('eth0');

      # Set time to live on outgoing multicast packets
      $s->mcast_ttl(10);

      # Turn off loopbacking
      $s->mcast_loopback(0);

      # Multicast a message to group
      $s->send( 'hello world!' );

DESCRIPTION
    The IO::Socket::Multicast6 module subclasses IO::Socket::INET6 to enable
    you to manipulate multicast groups. With this module you will be able to
    receive incoming multicast transmissions and generate your own outgoing
    multicast packets.

    This module uses the same API as IO::Socket::Multicast, but with added
    support for IPv6 (IPv4 is still supported). Unlike
    IO::Socket::Multicast, this is a pure-perl module.

  DEPENDENCIES
    This module depends on a number of other modules:

      Socket6 version 0.19 or higher.
      IO::Socket::INET6 version 2.51 or higher.
      IO::Interface version 1.01 or higher.
      Socket::Multicast6 0.01 or higher.

    Your operating system must have IPv6 and Multicast support.

  INTRODUCTION
    Multicasting is designed for streaming multimedia applications and for
    conferencing systems in which one transmitting machines needs to
    distribute data to a large number of clients.

    IPv4 addresses in the range 224.0.0.0 and 239.255.255.255 are reserved
    for multicasting. IPv6 multicast addresses start with the prefix FF.
    These addresses do not correspond to individual machines, but to
    multicast groups. Messages sent to these addresses will be delivered to
    a potentially large number of machines that have registered their
    interest in receiving transmissions on these groups. They work like TV
    channels. A program tunes in to a multicast group to receive
    transmissions to it, and tunes out when it no longer wishes to receive
    the transmissions.

    To receive transmissions from a multicast group, you will use
    IO::Socket::INET->new() to create a UDP socket and bind it to a local
    network port. You will then subscribe one or more multicast groups using
    the mcast_add() method. Subsequent calls to the standard recv() method
    will now receive messages incoming messages transmitted to the
    subscribed groups using the selected port number.

    To send transmissions to a multicast group, you can use the standard
    send() method to send messages to the multicast group and port of your
    choice.

    To set the number of hops (routers) that outgoing multicast messages
    will cross, call mcast_ttl(). To activate or deactivate the looping back
    of multicast messages (in which a copy of the transmitted messages is
    received by the local machine), call mcast_loopback().

  CONSTRUCTORS
    $socket = IO::Socket::Multicast6->new([LocalPort=>$port,...])
        The new() method is the constructor for the IO::Socket::Multicast6
        class. It takes the same arguments as IO::Socket::INET, except that
        the Proto argument, rather than defaulting to "tcp", will default to
        "udp", which is more appropriate for multicasting.

        To create a UDP socket suitable for sending outgoing multicast
        messages, call new() without no arguments (or with "Proto=>'udp'").
        To create a UDP socket that can also receive incoming multicast
        transmissions on a specific port, call new() with the LocalPort
        argument.

        If you plan to run the client and server on the same machine, you
        may wish to set the IO::Socket ReuseAddr argument to a true value.
        This allows multiple multicast sockets to bind to the same address.

  METHODS
    $success = $socket->mcast_add($multicast_address [,$interface])
        The mcast_add() method will add the provided multicast address to
        the list of subscribed multicast groups. The address may be provided
        either as a dotted-quad decimal, or as a packed IP address (such as
        produced by the inet_aton() function). On success, the method will
        return a true value.

        The optional $interface argument can be used to specify on which
        network interface to listen for incoming multicast messages. If the
        IO::Interface module is installed, you may use the device name for
        the interface (e.g. "tu0"). Otherwise, you must use the IP address
        of the desired network interface. Either dotted quad form or packed
        IP address is acceptable. If no interface is specified, then the



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