Acme-MITHALDU-BleedingOpenGL

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	Implemented GL_ARB_multitexture
	Implemented GL_ARB_pixel_buffer_object
	Implemented GL_ARB_point_sprite
	Implemented GL_ARB_shadow
	Implemented GL_ARB_texture_border_clamp
	Implemented GL_ARB_texture_cube_map
	Implemented GL_ARB_texture_env_add
	Implemented GL_ARB_texture_float
	Implemented GL_ARB_texture_mirrored_repeat
	Implemented GL_ARB_texture_non_power_of_two
	Implemented GL_ARB_texture_rectangle
	Implemented GL_ARB_vertex_buffer_object
	Implemented GL_ARB_vertex_program
	Implemented GL_ATI_texture_float
	Implemented GL_ATI_texture_mirror_once
	Implemented GL_EXT_bgra
	Implemented GL_EXT_copy_texture
	Implemented GL_EXT_framebuffer_object
	Implemented GL_EXT_packed_pixels
	Implemented GL_EXT_pixel_buffer_object
	Implemented GL_EXT_rescale_normal
	Implemented GL_EXT_separate_specular_color
	Implemented GL_EXT_shadow_funcs
	Implemented GL_EXT_stencil_wrap
	Implemented GL_EXT_subtexture
	Implemented GL_EXT_textureD3
	Implemented GL_EXT_texture_env_dot3
	Implemented GL_EXT_texture_filter_anisotropic
	Implemented GL_EXT_texture_lod_bias
	implemented GL_EXT_texture_mirror_clamp
	implemented GL_EXT_vertex_array
	Implemented GL_HP_occlusion_test
	Implemented GL_IBM_rasterpos_clip
	Implemented GL_NV_blend_square
	Implemented GL_NV_copy_depth_to_color
	Implemented GL_NV_depth_clamp
	Implemented GL_NV_fog_distance
	Implemented GL_NV_fragment_program2
	Implemented GL_NV_fragment_program_option
	Implemented GL_NV_light_max_exponent
	Implemented GL_NV_packed_depth_stencil
	Implemented GL_NV_texgen_reflection
	Implemented GL_NV_texture_expand_normal
	Implemented GL_NV_texture_rectangle
	Implemented GL_NV_vertex_program2_option
	Implemented GL_NV_vertex_program3
	Implemented GL_S3_s3tc
	Implemented GL_SGIS_generate_mipmap
	Implemented GL_SGIS_texture_lod
	Implemented GL_SGIX_depth_texture
	Implemented GL_SGIX_shadow
	Implemented GL_SUN_slice_accum
	Added glDrawRangeElements_p
	Added glColorPointer_p
	Added glEdgeFlagPointer_p
	Added glIndexPointer_p
	Added glNormalPointer_p
	Added glTexCoordPointer_p
	Added glVertexPointer_p
	Added 'include' folder for updated GL header files
	Added 'utils' folder for header processing scripts
	Added glversion utility to enhance Makefile.PL
	Fixed compiler warnings in gl_util.c and OpenGL.xs
	Fixed glPolygonOffsetEXT bias mapping
	Fixed glDrawRangeElements_s code
	Fixed glGetPointerv_c params pointer
	Moved obsolete/deprecated extensions
	Added $glext_implemented hashref of implemented GL extensions
	Added glpCheckExtension
	Updated test.pl

	Ilya Zakharevich
	Updated support for SunRay

	Sherm Pendley
	Added MacOSX support

	Daiki Nomura
	Helped add FreeBSD support

0.54:	Martien Verbruggen fixed another Mesa limitation.
	#ifdef out unglob'ing: symbol not found on Solaris...

0.53:	Correct vertex_array detection in isosample.pl.
	Add more vertex_array constants (and move the definition earlier).
	Exchange (default) arguments for glp*: move display after window
	  (should not break old stuff, since there was/is no way to query
	   the display and window).
	New function $d = glpDisplay() (croaks on failure).
	Make glpOpenWindow() return the window handle.
	New functions with signatures
 void glpMoveResizeWindow(int x, int y, unsigned int width, unsigned int height, Window w, Display* display);
 void glpMoveWindow(int x, int y, Window w, Display* display);
 void glpResizeWindow(unsigned int width, unsigned int height, Window w, Display* display);
	  (w and display are optional).

0.52:	More of the portability, bug fixes, and examples.
	New option -steal for glpOpenWindow() to allow drawing into an
	  existing window (no "Visual" syncronization yet).
	GL_EXT_vertex_array done on the level of cpp.

0.51:	Portability enhancement (X and OS/2 PM), bug fixes, examples enhanced.
	_have_glp() should be used instead of _have_glx to test for
	  presence of glp* functions.
	Remap OpenGL 1.1 functions into GL_EXT_vertex_array interface
	if needed.



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