WebService-Braintree

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README  view on Meta::CPAN

    The module is fully documented, but that documentation is
    reverse-engineered. The public facing API is very similar to the Ruby
    libraries which are documented at
    https://developers.braintreepayments.com/ruby/sdk/server/overview.

    You can also look over the test suite for guidance of usage, especially
    the t/sandbox tests. Not all of these tests work (ones marked
    todo_skip). This is because they are an adaptation of code used against
    Braintree's private integration server.

    As of version 0.94, with appropriate manual intervention for your
    sandbox account (documented in t/sandbox/README), more of the sandbox
    tests run/pass for this module than for the original module
    Net::Braintree.

 OBJECT VS CLASS INTERFACE

    As of January, 2018, Braintree released a large refactoring to how
    clients interact with the Braintre API. They call the different class
    (old-style) vs. object (new-style). Under the old style, configuration
    is global and all the interactions with the API use the same
    configuration. Under the new style, each call could use a new
    configuration, if needed.

    Both styles will be supported for the foreseeable future. Clients can
    still set a global configuration and use the class interface, just like
    before.

    In the documentation below, everything applies to both styles, except
    where otherwise noted. If there is a difference between them, an
    exmaple of both will be provided.

 GENERAL STYLE

    In general, clients of this library will not instantiate any objects.
    Every call you make will be a class method. Some methods will return
    objects. In those cases, those objects will be documented for you.

    Unless otherwise noted, all attributes in these objects will be
    read-only and will have been populated by the responses from Braintree.

  Object Style

    If you use the object style, then you will instantiate and manage
    instances of gateway objects. Each gateway object will have its own
    configuration.

 CONFIGURATION

    You will need to set some configuration. Please see "" in
    WebService::Braintree::Configuration for details.

  Class Style

        use WebService::Braintree;
    
        my $conf = WebService::Braintree->configuration;
        $conf->environment( 'sandbox' );
        $conf->merchant_id( 'use_your_merchant_id' );
        $conf->public_key( 'use_your_public_key' );
        $conf->private_key( 'use_your_private_key' );
    
        my $result = WebService::Braintree::Transaction->sale(
            ...
        );

  Object Style

        use WebService::Braintree;
    
        my $gateway = WebService::Braintree::Gateway->new({
            environment => 'sandbox',
            merchant_id => 'use_your_merchant_id',
            public_key  => 'use_your_public_key',
            private_key => 'use_your_private_key',
        });
    
        my $result = $gateway->transaction->sale(
            ...
        );

  Client Tokens

    In general, your server code (that uses this library) will be
    interacting with a client-side SDK (such as for Mobile or Javascript).
    That library will need a client token in order to interact with
    Braintree. This token will be all the client-side needs, regardless of
    whether your server is pointing at the sandbox or to production.

    This token is created with "generate" in
    WebService::Braintree::ClientToken.

 OBJECT INTERFACE

    The object interface is described on each of the gateway classes. In
    general, they are identical to the class interface described below,
    with the change that you have invoked a method on a generic $gateway
    object instead of using the class.

    q.v. WebService::Braintree::Gateway for more information.

 CLASS INTERFACE

    These are the classes that you will interface with. Please see their
    respective documentation for more detail on how to use them. These
    classes only provide class methods. These methods all invoke some part
    of the Braintree API.

  WebService::Braintree::AddOn

    List all plan add-ons.

  WebService::Braintree::Address

    Create, update, delete, and find addresses.

  WebService::Braintree::ApplePay

    List, register, and unregister ApplePay domains.

  WebService::Braintree::ClientToken

    Generate client tokens. These are used for client-side SDKs to take
    actions.

  WebService::Braintree::CreditCard

    Create, update, delete, and find credit cards.

  WebService::Braintree::CreditCardVerification

    Find and list credit card verifications.

  WebService::Braintree::Customer

README  view on Meta::CPAN

      Please fork this repository on Github, create a branch, then submit a
      pull request from that branch to the master of this repository. All
      other submissions will be summarily rejected.

    Developer Environment

      We use Docker to encapsulate the developer environment. There is a
      Bash script in the root called run_tests that provides an entrypoint
      to how this project uses Docker. The sequence is:

      run_tests build

	This will build the Docker developer environment for each Perl
	version listed in PERL_VERSIONS

      run_tests unit [ command ]

	This will run the unit tests for each Perl version listed in
	PERL_VERSIONS. You can provide a prove command to limit which
	test(s) you run.

      run_tests integration [ command ]

	This will run the sandbox tests for each Perl version listed in
	PERL_VERSIONS. You can provide a prove command to limit which
	test(s) you run.

      run_tests cover

	This will run the all the tests for each Perl version listed in
	PERL_VERSIONS and calculate the coverage.

      You can optionally select a Perl version or versions (5.10 through
      5.24) to run the command against by setting the PERL_VERSIONS
      environment variable. Use a space to separate multiple versions.

      This Bash script has been tested to work in Linux, OSX, and GitBash
      on Windows.

      Signup

	Navigate to https://www.braintreepayments.com/sandbox. Enter your
	first name, last name, Company name of "WebService::Braintree",
	your country, and your email address.

      Activate your account

	You will receive an email to the address you provided which will
	contain a link. Click on it and you'll sent to a page where you
	will be asked for a password.

      Create a sandbox_config.json

	On the dashboard page of your new sandbox account, three are three
	values you will need to put into a sandbox_config.json. The format
	of the file must be:

            {
              "merchant_id": "<< value 1 >>",
              "public_key": "<< value 2 >>",
              "private_key": "<< value 3 >>"
            }

	replacing what's in the double-quotes with the appropriate values
	from your Braintree sandbox's dashboard.

      Link your Paypal Sandbox Account

	You'll need to follow the instructions at
	https://developers.braintreepayments.com/guides/paypal/testing-go-live/ruby#linked-paypal-testing.
	This is required for some of the integration tests to pass.

	Within Setting > Processing, select "Link your sandbox" within the
	PayPal section.

	Once at the Paypal Developer Dashboard:

	  * My Apps & Credentials

	  * Rest Apps

	  * Create new App

	  * Give it a name

	  * Copy the information requested back to Braintree

      Run the tests

	You can now run the integration tests with run_tests integration.
	These tests will take between 5 and 20 minutes.

 TODO/WISHLIST/ROADMAP

    Many of the integration tests are still skipped.

    There aren't enough unit tests.

    The documentation is still sparse, especially for the PURPOSE sections.

 ACKNOWLEDGEMENTS

    Thanks to the staff at Braintree for endorsing this fork.

    Thanks to ZipRecruiter for sponsoring improvements to the forked code.

    Thanks to Rob Kinyon for refactoring significant portions of the
    codebase.

 LICENSE AND COPYRIGHT

    Copyright 2017 Kieren Diment <zarquon@cpan.org>

    Copyright 2011-2014 Braintree, a division of PayPal, Inc.

    This program is free software; you can redistribute it and/or modify it
    under the terms of either: the GNU General Public License as published
    by the Free Software Foundation; or the Artistic License.

    See http://dev.perl.org/licenses/ for more information.



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