Async-Interrupt
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NAME
Async::Interrupt - allow C/XS libraries to interrupt perl asynchronously
SYNOPSIS
use Async::Interrupt;
DESCRIPTION
This module implements a single feature only of interest to advanced
perl modules, namely asynchronous interruptions (think "UNIX signals",
which are very similar).
Sometimes, modules wish to run code asynchronously (in another thread,
or from a signal handler), and then signal the perl interpreter on
certain events. One common way is to write some data to a pipe and use
an event handling toolkit to watch for I/O events. Another way is to
send a signal. Those methods are slow, and in the case of a pipe, also
not asynchronous - it won't interrupt a running perl interpreter.
This module implements asynchronous notifications that enable you to
signal running perl code from another thread, asynchronously, and
sometimes even without using a single syscall.
USAGE SCENARIOS
Race-free signal handling
There seems to be no way to do race-free signal handling in perl: to
catch a signal, you have to execute Perl code, and between entering
the interpreter "select" function (or other blocking functions) and
executing the select syscall is a small but relevant timespan during
which signals will be queued, but perl signal handlers will not be
executed and the blocking syscall will not be interrupted.
You can use this module to bind a signal to a callback while at the
same time activating an event pipe that you can "select" on, fixing
the race completely.
This can be used to implement the signal handling in event loops,
e.g. AnyEvent, POE, IO::Async::Loop and so on.
Background threads want speedy reporting
Assume you want very exact timing, and you can spare an extra cpu
core for that. Then you can run an extra thread that signals your
perl interpreter. This means you can get a very exact timing source
while your perl code is number crunching, without even using a
syscall to communicate between your threads.
For example the deliantra game server uses a variant of this
technique to interrupt background processes regularly to send map
updates to game clients.
Or EV::Loop::Async uses an interrupt object to wake up perl when new
events have arrived.
IO::AIO and BDB could also use this to speed up result reporting.
Speedy event loop invocation
One could use this module e.g. in Coro to interrupt a running
coro-thread and cause it to enter the event loop.
Or one could bind to "SIGIO" and tell some important sockets to send
this signal, causing the event loop to be entered to reduce network
latency.
HOW TO USE
You can use this module by creating an "Async::Interrupt" object for
each such event source. This object stores a perl and/or a C-level
callback that is invoked when the "Async::Interrupt" object gets
signalled. It is executed at the next time the perl interpreter is
running (i.e. it will interrupt a computation, but not an XS function or
a syscall).
You can signal the "Async::Interrupt" object either by calling it's
"->signal" method, or, more commonly, by calling a C function. There is
also the built-in (POSIX) signal source.
The "->signal_func" returns the address of the C function that is to be
called (plus an argument to be used during the call). The signalling
function also takes an integer argument in the range SIG_ATOMIC_MIN to
SIG_ATOMIC_MAX (guaranteed to allow at least 0..127).
Since this kind of interruption is fast, but can only interrupt a
*running* interpreter, there is optional support for signalling a pipe -
that means you can also wait for the pipe to become readable (e.g. via
EV or AnyEvent). This, of course, incurs the overhead of a "read" and
"write" syscall.
USAGE EXAMPLES
Implementing race-free signal handling
This example uses a single event pipe for all signals, and one
Async::Interrupt per signal. This code is actually what the AnyEvent
module uses itself when Async::Interrupt is available.
First, create the event pipe and hook it into the event loop
$SIGPIPE = new Async::Interrupt::EventPipe;
$SIGPIPE_W = AnyEvent->io (
fh => $SIGPIPE->fileno,
poll => "r",
cb => \&_signal_check, # defined later
);
Then, for each signal to hook, create an Async::Interrupt object. The
callback just sets a global variable, as we are only interested in
synchronous signals (i.e. when the event loop polls), which is why the
pipe draining is not done automatically.
my $interrupt = new Async::Interrupt
cb => sub { undef $SIGNAL_RECEIVED{$signum} },
signal => $signum,
pipe => [$SIGPIPE->filenos],
pipe_autodrain => 0,
;
Finally, the I/O callback for the event pipe handles the signals:
sub _signal_check {
# drain the pipe first
$SIGPIPE->drain;
( run in 2.167 seconds using v1.01-cache-2.11-cpan-39bf76dae61 )