App-GUI-Juliagraph
view release on metacpan or search on metacpan
Please mind the tool tips - short help texts which appear if the mouse
stands still over a button. Also helpful are messages in the status bar
at the bottom that appear while browsing the menu. Please take also
special note at the *mouse* section since you can browse the fractals by
mouse.
Constraints
The controls on the first tab panel are the settings that define most of
the rules by which the equation is computed. The page is divided from
top to bottom into 5 sections that will be discussed in that order.
The first section allows you to set the fractal type: *Mandelbrot*,
*Julia*, of something in between (option *Any*). If you choose
*Mandelbrot*, the sections 3 and 4 get blurred and set to zero, since
the play no role in computing this type of fractal. If chosen *Julia*
only section 4 is blurred and reset. On the right side of this sections
you can observe, how the checkboxes dance, when switching the fractal
type. There you can see that Mandelbrot means the pixel coordinates are
the constant added at each iteration. And *Julia* means that coordinates
turn to starting values, but you can choose the constant to get
different shapes. But these checkboxes can only reached, when type *Any*
is chosen. Only then you can select or deselect both options or even
choose a third one, that pixel coordinates can become a monomial factor.
The second section contains the information that select the visible part
the image. These are zoom factor (its higher when you zoom in) and the
coordinates that are at the center of the visible section. Chenge them
to scroll left, right, up or down. Each of these values are controlled
by a slider step widget. It allows you to change the value in two
different ways. Either you type in the numbers directly (click first at
the widget). Or you change the value by clicking the plus and minus
buttons. The slider beside them determines the size of the value change,
done by the buttons. The buttons on the most right just reset the values
in case you got lost.
The third section is about the mentioned constant number, added to "z"
at each iteration. A is the real part corresponding to the X-axis and B
the imaginary part corresponding to Y. In same manner, section four is
holding the starting value. To both of these values the coordinates can
be added. Just click the checkbox in the upper right corner. If chosen
the constant or starting value is then the sum of pixel coordinates with
the displayed value.
The fifth section holds all values that determine the end of the
computation on one spot. There are two conditions that can trigger that.
Either you run out of iterations (exceeded the maximal interation
*count*). Please note, that the actual number is the displayed number
squared. This gives you a wider range eof options and a little more
comfort while changing the value. When the computation runs out of
iterations, the current pixel will get the background color. The second
stop criterion is fulfilled when the value exceeds the bailout limit
(*Value*), which is also the displayed number squared. In the right
corner you got ten different ways how to compute the amount of z.
Mathematicians call them merics. They mostly influence the shape around
the main shape (the crwon - corona).
Monomials
The second tab contains 4 identical sections which also work the same
way. Each of them stand in for a monomial of the iteration equation, but
only if the checkbox *On* is marked. A second checkbox decides if this
monomial gets added or subtracted. The third allows you discard the
complex factor below the checkboxes. The fourth checkbox allows you to
use the current pixel coordinates as second factor in the monomial.
Please be aware this option can only be chosen if fractal type "Any" is
active and the *Monomial* checkbox in the upper right corner is on. Both
of these settings are on the previous "Constrains" page. This might seem
cumbersome, but I wanted to make it very clear that this is no longer a
"Julia" fractal as most people would understand it. The last and fifth
checkbox lets you calculate a complex logarithm of the power term z^n.
This is useful when combined with a very larg factor or another
monomial. This just mentioned power "n" ca be chosen right beside the
checkboxes. The higher this power is, the longer it takes to calculate
the picture, but it adds also a nice rotational symmetry. "Mandelbrot"
has a (n-1)-times rot symmetry and "Julia" a n-times rotational
symmetry.
Color Mapping
This page is about mapping the iteration number at bailout to a color.
To be able to do that better you can preview here the color rainbow
between the first and second section. Below the color rainbow is another
this monochrome strip. It displayes the currently active background
color. The rainbow is from left (low iteration number) to right (high).
The first section starts with a checkbox. When deselected, the fractal
gets a gray scale. When selected all color choices are in effect. The
rainbow goes from begin color number to end color number over every
color in between. So if you for instance selected 2 and 4, the rainbow
has a gradient from color 2 to color 3 and a second from 3 to 4. The
exact colors will be changes on the next page. The gradients might vary
dependant on chosen "dynamic" and color "space" in which they are
computed.
The second section is for people who want only a few color regions. Just
activate the custom checkbox and select the "Steps" count. If they are
at 20 only 20 differently colored reagions are drawn. The readonly
textbox below with the current iteration max is only for better
orientation. When it is at lets say 60 you know: this scale of one to 60
possible iteratons will be divided into 20 parts. If the distribution is
*linear* they all have the size of three. But you might want to skew the
color distribution. The mapping types are sorted by their skewness.
If the second section is deactivated you are able to activate the third.
It is for folks that think that the color gradient is not dense enough.
That might makes sense if the iteration already stops at maximum of 5
but you want to get a long smooth gradient. Then you want to *Activate*
subgradients, based on the Value at iteration stop. The greater that is
the further on the subgradient the resulting color will be. The five
options here parallel what we already described. Subgradients will have
the amount of steps as dialed in under "Steps". The gradient will be
computed from 1 (above bailout value) up to the "Size" value. Everything
above just lands in the last bucket. The subgradient can again be skewed
by a "Distribution" and "Dynamic" value (as described above). Also the
resulting color change dependant in which color "Space" it is computed
in. *RBG* gives usually more smooth results and *HSL* more contrast.
Colors
This page helps you to select the color that will be used to paint the
fractal. You can see them in the middle row. The background color is
often the one at the most left. That is why it is marked by a vertical
bar. The colors are numbered from left to right with 1 to 11.
The first section on the pages is for loading and saving custom sets of
colors. Please use the delete button carefully. "New" saves the current
colors under a new name, "Save" under the current name. There are no
undo buttons yet.
The section below helps you to compute related colors beweet the second
and the currently selected. This can be either a gradient (with
"Gradient" button). Right beside is a text box to skew the gradient in
one or anotehr direction. To get complementary colors push the
"Complement" button. This also can be skewed on the saturation and
lightness axis (text boxes beside). The arrow butons there help you to
move colors to another position.
To change a color you have to fist select it by clicking on it or the
marker below. After that the marker turns into an arrow pointing down.
Because below are the 6 slider to change the either RGB or HSL values of
the color. Each slider has a randomize button with a quastion mark.
The second method to change the selected color is to load one from the
store (last section below). Just select the color by drop down menu or
arrows. If you like the seen color push "Load". This single color store
has also Buttons to store your own favorite colors or delete the ones
you dont like. The only way to bring back deleted default colors is to
delete the config file: ~/.config/juliagraph.
Mouse
The drawing board responds to three types of clicks. A left click moves
the visible section. Double click means zoom in and right click is zoom
out.
Menu
The upmost menu bar has only three very simple menus. Please not that
each menu shows which key combination triggers the same command and
while hovering over an menu item you see a short help text the left
status bar field.
The first menu is for loading and storing setting files with arbitrary
names. Also a sub menu allows a quick load of the recently used files.
The first entry lets you reset the whole program to the starting state
and the last is just to exit (safely with saving the configs).
The second menu has only two commands for drawing an complete image and
saving it in an arbitrary named PNG, JPG or SVG file (the file ending
decides). The submenu above onle set the preferred format, which is the
format of serial images and the first wild card in dialog. Above that is
another submenu for setting the image size.
The third menu has only one item that opens a help dialog. That displays
some core information about author, version number and a link to this
page, the main documentation.
SEE ALSO
App::GUI::Cellgraph
App::GUI::Harmonograph
App::GUI::Sierpingraph
App::GUI::Spirograph
AUTHOR
Herbert Breunung (lichtkind@cpan.org)
COPYRIGHT
Copyright(c) 2023-25 by Herbert Breunung
All rights reserved. This program is free software and can be used and
distributed under the GPL 3 licence.
( run in 0.505 second using v1.01-cache-2.11-cpan-39bf76dae61 )