AnyEvent

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README  view on Meta::CPAN

    watcher.

       my $w; $w = AnyEvent->io (fh => \*STDIN, poll => 'r', cb => sub {
          chomp (my $input = <STDIN>);
          warn "read: $input\n";
          undef $w;
       });

  TIME WATCHERS
       $w = AnyEvent->timer (after => <seconds>, cb => <callback>);

       $w = AnyEvent->timer (
          after    => <fractional_seconds>,
          interval => <fractional_seconds>,
          cb       => <callback>,
       );

    You can create a time watcher by calling the "AnyEvent->timer" method
    with the following mandatory arguments:

    "after" specifies after how many seconds (fractional values are
    supported) the callback should be invoked. "cb" is the callback to
    invoke in that case.

    Although the callback might get passed parameters, their value and
    presence is undefined and you cannot rely on them. Portable AnyEvent
    callbacks cannot use arguments passed to time watcher callbacks.

    The callback will normally be invoked only once. If you specify another
    parameter, "interval", as a strictly positive number (> 0), then the
    callback will be invoked regularly at that interval (in fractional
    seconds) after the first invocation. If "interval" is specified with a
    false value, then it is treated as if it were not specified at all.

    The callback will be rescheduled before invoking the callback, but no
    attempt is made to avoid timer drift in most backends, so the interval
    is only approximate.

    Example: fire an event after 7.7 seconds.

       my $w = AnyEvent->timer (after => 7.7, cb => sub {
          warn "timeout\n";
       });

       # to cancel the timer:
       undef $w;

    Example 2: fire an event after 0.5 seconds, then roughly every second.

       my $w = AnyEvent->timer (after => 0.5, interval => 1, cb => sub {
          warn "timeout\n";
       });

   TIMING ISSUES
    There are two ways to handle timers: based on real time (relative, "fire
    in 10 seconds") and based on wallclock time (absolute, "fire at 12
    o'clock").

    While most event loops expect timers to specified in a relative way,
    they use absolute time internally. This makes a difference when your
    clock "jumps", for example, when ntp decides to set your clock backwards
    from the wrong date of 2014-01-01 to 2008-01-01, a watcher that is
    supposed to fire "after a second" might actually take six years to
    finally fire.

    AnyEvent cannot compensate for this. The only event loop that is
    conscious of these issues is EV, which offers both relative (ev_timer,
    based on true relative time) and absolute (ev_periodic, based on
    wallclock time) timers.

    AnyEvent always prefers relative timers, if available, matching the
    AnyEvent API.

    AnyEvent has two additional methods that return the "current time":

    AnyEvent->time
        This returns the "current wallclock time" as a fractional number of
        seconds since the Epoch (the same thing as "time" or
        "Time::HiRes::time" return, and the result is guaranteed to be
        compatible with those).

        It progresses independently of any event loop processing, i.e. each
        call will check the system clock, which usually gets updated
        frequently.

    AnyEvent->now
        This also returns the "current wallclock time", but unlike "time",
        above, this value might change only once per event loop iteration,
        depending on the event loop (most return the same time as "time",
        above). This is the time that AnyEvent's timers get scheduled
        against.

        *In almost all cases (in all cases if you don't care), this is the
        function to call when you want to know the current time.*

        This function is also often faster then "AnyEvent->time", and thus
        the preferred method if you want some timestamp (for example,
        AnyEvent::Handle uses this to update its activity timeouts).

        The rest of this section is only of relevance if you try to be very
        exact with your timing; you can skip it without a bad conscience.

        For a practical example of when these times differ, consider
        Event::Lib and EV and the following set-up:

        The event loop is running and has just invoked one of your callbacks
        at time=500 (assume no other callbacks delay processing). In your
        callback, you wait a second by executing "sleep 1" (blocking the
        process for a second) and then (at time=501) you create a relative
        timer that fires after three seconds.

        With Event::Lib, "AnyEvent->time" and "AnyEvent->now" will both
        return 501, because that is the current time, and the timer will be
        scheduled to fire at time=504 (501 + 3).

        With EV, "AnyEvent->time" returns 501 (as that is the current time),
        but "AnyEvent->now" returns 500, as that is the time the last event
        processing phase started. With EV, your timer gets scheduled to run
        at time=503 (500 + 3).

        In one sense, Event::Lib is more exact, as it uses the current time

README  view on Meta::CPAN

              };
           }

           $cv->end;

           ...

           my $results = $cv->recv;

        This code fragment supposedly pings a number of hosts and calls
        "send" after results for all then have have been gathered - in any
        order. To achieve this, the code issues a call to "begin" when it
        starts each ping request and calls "end" when it has received some
        result for it. Since "begin" and "end" only maintain a counter, the
        order in which results arrive is not relevant.

        There is an additional bracketing call to "begin" and "end" outside
        the loop, which serves two important purposes: first, it sets the
        callback to be called once the counter reaches 0, and second, it
        ensures that "send" is called even when "no" hosts are being pinged
        (the loop doesn't execute once).

        This is the general pattern when you "fan out" into multiple (but
        potentially zero) subrequests: use an outer "begin"/"end" pair to
        set the callback and ensure "end" is called at least once, and then,
        for each subrequest you start, call "begin" and for each subrequest
        you finish, call "end".

   METHODS FOR CONSUMERS
    These methods should only be used by the consuming side, i.e. the code
    awaits the condition.

    $cv->recv
        Wait (blocking if necessary) until the "->send" or "->croak" methods
        have been called on $cv, while servicing other watchers normally.

        You can only wait once on a condition - additional calls are valid
        but will return immediately.

        If an error condition has been set by calling "->croak", then this
        function will call "croak".

        In list context, all parameters passed to "send" will be returned,
        in scalar context only the first one will be returned.

        Note that doing a blocking wait in a callback is not supported by
        any event loop, that is, recursive invocation of a blocking "->recv"
        is not allowed and the "recv" call will "croak" if such a condition
        is detected. This requirement can be dropped by relying on
        Coro::AnyEvent , which allows you to do a blocking "->recv" from any
        thread that doesn't run the event loop itself. Coro::AnyEvent is
        loaded automatically when Coro is used with AnyEvent, so code does
        not need to do anything special to take advantage of that: any code
        that would normally block your program because it calls "recv", be
        executed in an "async" thread instead without blocking other
        threads.

        Not all event models support a blocking wait - some die in that case
        (programs might want to do that to stay interactive), so *if you are
        using this from a module, never require a blocking wait*. Instead,
        let the caller decide whether the call will block or not (for
        example, by coupling condition variables with some kind of request
        results and supporting callbacks so the caller knows that getting
        the result will not block, while still supporting blocking waits if
        the caller so desires).

        You can ensure that "->recv" never blocks by setting a callback and
        only calling "->recv" from within that callback (or at a later
        time). This will work even when the event loop does not support
        blocking waits otherwise.

    $bool = $cv->ready
        Returns true when the condition is "true", i.e. whether "send" or
        "croak" have been called.

    $cb = $cv->cb ($cb->($cv))
        This is a mutator function that returns the callback set (or "undef"
        if not) and optionally replaces it before doing so.

        The callback will be called when the condition becomes "true", i.e.
        when "send" or "croak" are called, with the only argument being the
        condition variable itself. If the condition is already true, the
        callback is called immediately when it is set. Calling "recv" inside
        the callback or at any later time is guaranteed not to block.

        Additionally, when the callback is invoked, it is also removed from
        the condvar (reset to "undef"), so the condvar does not keep a
        reference to the callback after invocation.

SUPPORTED EVENT LOOPS/BACKENDS
    The following backend classes are part of the AnyEvent distribution
    (every class has its own manpage):

    Backends that are autoprobed when no other event loop can be found.
        EV is the preferred backend when no other event loop seems to be in
        use. If EV is not installed, then AnyEvent will fall back to its own
        pure-perl implementation, which is available everywhere as it comes
        with AnyEvent itself.

           AnyEvent::Impl::EV        based on EV (interface to libev, best choice).
           AnyEvent::Impl::Perl      pure-perl AnyEvent::Loop, fast and portable.

    Backends that are transparently being picked up when they are used.
        These will be used if they are already loaded when the first watcher
        is created, in which case it is assumed that the application is
        using them. This means that AnyEvent will automatically pick the
        right backend when the main program loads an event module before
        anything starts to create watchers. Nothing special needs to be done
        by the main program.

           AnyEvent::Impl::Event     based on Event, very stable, few glitches.
           AnyEvent::Impl::Glib      based on Glib, slow but very stable.
           AnyEvent::Impl::Tk        based on Tk, very broken.
           AnyEvent::Impl::UV        based on UV, innovated square wheels.
           AnyEvent::Impl::EventLib  based on Event::Lib, leaks memory and worse.
           AnyEvent::Impl::POE       based on POE, very slow, some limitations.
           AnyEvent::Impl::Irssi     used when running within irssi.
           AnyEvent::Impl::IOAsync   based on IO::Async.
           AnyEvent::Impl::Cocoa     based on Cocoa::EventLoop.
           AnyEvent::Impl::FLTK      based on FLTK (fltk 2 binding).

README  view on Meta::CPAN

        ... }" idiom more useful.

        To understand the usefulness of this function, consider a function
        that asynchronously does something for you and returns some
        transaction object or guard to let you cancel the operation. For
        example, "AnyEvent::Socket::tcp_connect":

           # start a connection attempt unless one is active
           $self->{connect_guard} ||= AnyEvent::Socket::tcp_connect "www.example.net", 80, sub {
              delete $self->{connect_guard};
              ...
           };

        Imagine that this function could instantly call the callback, for
        example, because it detects an obvious error such as a negative port
        number. Invoking the callback before the function returns causes
        problems however: the callback will be called and will try to delete
        the guard object. But since the function hasn't returned yet, there
        is nothing to delete. When the function eventually returns it will
        assign the guard object to "$self->{connect_guard}", where it will
        likely never be deleted, so the program thinks it is still trying to
        connect.

        This is where "AnyEvent::postpone" should be used. Instead of
        calling the callback directly on error:

           $cb->(undef), return # signal error to callback, BAD!
              if $some_error_condition;

        It should use "postpone":

           AnyEvent::postpone { $cb->(undef) }, return # signal error to callback, later
              if $some_error_condition;

    AnyEvent::log $level, $msg[, @args]
        Log the given $msg at the given $level.

        If AnyEvent::Log is not loaded then this function makes a simple
        test to see whether the message will be logged. If the test succeeds
        it will load AnyEvent::Log and call "AnyEvent::Log::log" -
        consequently, look at the AnyEvent::Log documentation for details.

        If the test fails it will simply return. Right now this happens when
        a numerical loglevel is used and it is larger than the level
        specified via $ENV{PERL_ANYEVENT_VERBOSE}.

        If you want to sprinkle loads of logging calls around your code,
        consider creating a logger callback with the "AnyEvent::Log::logger"
        function, which can reduce typing, codesize and can reduce the
        logging overhead enourmously.

    AnyEvent::fh_block $filehandle
    AnyEvent::fh_unblock $filehandle
        Sets blocking or non-blocking behaviour for the given filehandle.

WHAT TO DO IN A MODULE
    As a module author, you should "use AnyEvent" and call AnyEvent methods
    freely, but you should not load a specific event module or rely on it.

    Be careful when you create watchers in the module body - AnyEvent will
    decide which event module to use as soon as the first method is called,
    so by calling AnyEvent in your module body you force the user of your
    module to load the event module first.

    Never call "->recv" on a condition variable unless you *know* that the
    "->send" method has been called on it already. This is because it will
    stall the whole program, and the whole point of using events is to stay
    interactive.

    It is fine, however, to call "->recv" when the user of your module
    requests it (i.e. if you create a http request object ad have a method
    called "results" that returns the results, it may call "->recv" freely,
    as the user of your module knows what she is doing. Always).

WHAT TO DO IN THE MAIN PROGRAM
    There will always be a single main program - the only place that should
    dictate which event model to use.

    If the program is not event-based, it need not do anything special, even
    when it depends on a module that uses an AnyEvent. If the program itself
    uses AnyEvent, but does not care which event loop is used, all it needs
    to do is "use AnyEvent". In either case, AnyEvent will choose the best
    available loop implementation.

    If the main program relies on a specific event model - for example, in
    Gtk2 programs you have to rely on the Glib module - you should load the
    event module before loading AnyEvent or any module that uses it:
    generally speaking, you should load it as early as possible. The reason
    is that modules might create watchers when they are loaded, and AnyEvent
    will decide on the event model to use as soon as it creates watchers,
    and it might choose the wrong one unless you load the correct one
    yourself.

    You can chose to use a pure-perl implementation by loading the
    "AnyEvent::Loop" module, which gives you similar behaviour everywhere,
    but letting AnyEvent chose the model is generally better.

  MAINLOOP EMULATION
    Sometimes (often for short test scripts, or even standalone programs who
    only want to use AnyEvent), you do not want to run a specific event
    loop.

    In that case, you can use a condition variable like this:

       AnyEvent->condvar->recv;

    This has the effect of entering the event loop and looping forever.

    Note that usually your program has some exit condition, in which case it
    is better to use the "traditional" approach of storing a condition
    variable somewhere, waiting for it, and sending it when the program
    should exit cleanly.

OTHER MODULES
    The following is a non-exhaustive list of additional modules that use
    AnyEvent as a client and can therefore be mixed easily with other
    AnyEvent modules and other event loops in the same program. Some of the
    modules come as part of AnyEvent, the others are available via CPAN (see
    <http://search.cpan.org/search?m=module&q=anyevent%3A%3A*> for a longer
    non-exhaustive list), and the list is heavily biased towards modules of
    the AnyEvent author himself :)

    AnyEvent::Util (part of the AnyEvent distribution)
        Contains various utility functions that replace often-used blocking
        functions such as "inet_aton" with event/callback-based versions.

    AnyEvent::Socket (part of the AnyEvent distribution)
        Provides various utility functions for (internet protocol) sockets,
        addresses and name resolution. Also functions to create non-blocking
        tcp connections or tcp servers, with IPv6 and SRV record support and
        more.

    AnyEvent::Handle (part of the AnyEvent distribution)
        Provide read and write buffers, manages watchers for reads and
        writes, supports raw and formatted I/O, I/O queued and fully
        transparent and non-blocking SSL/TLS (via AnyEvent::TLS).

    AnyEvent::DNS (part of the AnyEvent distribution)
        Provides rich asynchronous DNS resolver capabilities.

    AnyEvent::HTTP, AnyEvent::IRC, AnyEvent::XMPP, AnyEvent::GPSD,
    AnyEvent::IGS, AnyEvent::FCP
        Implement event-based interfaces to the protocols of the same name
        (for the curious, IGS is the International Go Server and FCP is the
        Freenet Client Protocol).

    AnyEvent::AIO (part of the AnyEvent distribution)
        Truly asynchronous (as opposed to non-blocking) I/O, should be in
        the toolbox of every event programmer. AnyEvent::AIO transparently
        fuses IO::AIO and AnyEvent together, giving AnyEvent access to

README  view on Meta::CPAN


    "PERL_ANYEVENT_DEBUG_WRAP"
        Can be set to 0, 1 or 2 and enables wrapping of all watchers for
        debugging purposes. See "AnyEvent::Debug::wrap" for details.

    "PERL_ANYEVENT_MODEL"
        This can be used to specify the event model to be used by AnyEvent,
        before auto detection and -probing kicks in.

        It normally is a string consisting entirely of ASCII letters (e.g.
        "EV" or "IOAsync"). The string "AnyEvent::Impl::" gets prepended and
        the resulting module name is loaded and - if the load was successful
        - used as event model backend. If it fails to load then AnyEvent
        will proceed with auto detection and -probing.

        If the string ends with "::" instead (e.g. "AnyEvent::Impl::EV::")
        then nothing gets prepended and the module name is used as-is (hint:
        "::" at the end of a string designates a module name and quotes it
        appropriately).

        For example, to force the pure perl model (AnyEvent::Loop::Perl) you
        could start your program like this:

           PERL_ANYEVENT_MODEL=Perl perl ...

    "PERL_ANYEVENT_IO_MODEL"
        The current file I/O model - see AnyEvent::IO for more info.

        At the moment, only "Perl" (small, pure-perl, synchronous) and
        "IOAIO" (truly asynchronous) are supported. The default is "IOAIO"
        if AnyEvent::AIO can be loaded, otherwise it is "Perl".

    "PERL_ANYEVENT_PROTOCOLS"
        Used by both AnyEvent::DNS and AnyEvent::Socket to determine
        preferences for IPv4 or IPv6. The default is unspecified (and might
        change, or be the result of auto probing).

        Must be set to a comma-separated list of protocols or address
        families, current supported: "ipv4" and "ipv6". Only protocols
        mentioned will be used, and preference will be given to protocols
        mentioned earlier in the list.

        This variable can effectively be used for denial-of-service attacks
        against local programs (e.g. when setuid), although the impact is
        likely small, as the program has to handle connection and other
        failures anyways.

        Examples: "PERL_ANYEVENT_PROTOCOLS=ipv4,ipv6" - prefer IPv4 over
        IPv6, but support both and try to use both.
        "PERL_ANYEVENT_PROTOCOLS=ipv4" - only support IPv4, never try to
        resolve or contact IPv6 addresses.
        "PERL_ANYEVENT_PROTOCOLS=ipv6,ipv4" support either IPv4 or IPv6, but
        prefer IPv6 over IPv4.

    "PERL_ANYEVENT_HOSTS"
        This variable, if specified, overrides the /etc/hosts file used by
        AnyEvent::Socket"::resolve_sockaddr", i.e. hosts aliases will be
        read from that file instead.

    "PERL_ANYEVENT_EDNS0"
        Used by AnyEvent::DNS to decide whether to use the EDNS0 extension
        for DNS. This extension is generally useful to reduce DNS traffic,
        especially when DNSSEC is involved, but some (broken) firewalls drop
        such DNS packets, which is why it is off by default.

        Setting this variable to 1 will cause AnyEvent::DNS to announce
        EDNS0 in its DNS requests.

    "PERL_ANYEVENT_MAX_FORKS"
        The maximum number of child processes that
        "AnyEvent::Util::fork_call" will create in parallel.

    "PERL_ANYEVENT_MAX_OUTSTANDING_DNS"
        The default value for the "max_outstanding" parameter for the
        default DNS resolver - this is the maximum number of parallel DNS
        requests that are sent to the DNS server.

    "PERL_ANYEVENT_MAX_SIGNAL_LATENCY"
        Perl has inherently racy signal handling (you can basically choose
        between losing signals and memory corruption) - pure perl event
        loops (including "AnyEvent::Loop", when "Async::Interrupt" isn't
        available) therefore have to poll regularly to avoid losing signals.

        Some event loops are racy, but don't poll regularly, and some event
        loops are written in C but are still racy. For those event loops,
        AnyEvent installs a timer that regularly wakes up the event loop.

        By default, the interval for this timer is 10 seconds, but you can
        override this delay with this environment variable (or by setting
        the $AnyEvent::MAX_SIGNAL_LATENCY variable before creating signal
        watchers).

        Lower values increase CPU (and energy) usage, higher values can
        introduce long delays when reaping children or waiting for signals.

        The AnyEvent::Async module, if available, will be used to avoid this
        polling (with most event loops).

    "PERL_ANYEVENT_RESOLV_CONF"
        The absolute path to a resolv.conf-style file to use instead of
        /etc/resolv.conf (or the OS-specific configuration) in the default
        resolver, or the empty string to select the default configuration.

    "PERL_ANYEVENT_CA_FILE", "PERL_ANYEVENT_CA_PATH".
        When neither "ca_file" nor "ca_path" was specified during
        AnyEvent::TLS context creation, and either of these environment
        variables are nonempty, they will be used to specify CA certificate
        locations instead of a system-dependent default.

    "PERL_ANYEVENT_AVOID_GUARD" and "PERL_ANYEVENT_AVOID_ASYNC_INTERRUPT"
        When these are set to 1, then the respective modules are not loaded.
        Mostly good for testing AnyEvent itself.

SUPPLYING YOUR OWN EVENT MODEL INTERFACE
    This is an advanced topic that you do not normally need to use AnyEvent
    in a module. This section is only of use to event loop authors who want
    to provide AnyEvent compatibility.

    If you need to support another event library which isn't directly
    supported by AnyEvent, you can supply your own interface to it by
    pushing, before the first watcher gets created, the package name of the



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