Data-Transformer

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NAME
    Data::Transformer - Traverse a data structure, altering it in place

SYNOPSIS
     use Data::Transformer;

     # A: SIMPLE USAGE:
     # trim extra whitespace from normal strings inside %data.
     my $trim = sub { local($_)=shift; $$_ =~ s/^\s*//; $$_ =~ s/\s*$//; };
     my $t = Data::Transformer->new(normal=>$trim);
     $t->traverse(\%data);

     # B: MORE COMPLEX USAGE:
     # (a) uppercase all keys in all hashes contained in $data
     # and (b) convert any arrays to hashes:
     my $uc_hash = sub {
       my $h = shift;
       my @keys = keys %h;
       foreach (@keys) {
         my $uc = uc($_);
         if ($uc ne $_ && !exists($h->{$uc})) {
           $h->{$uc} = $h->{$_};
           delete $h->{$_};
         } elsif ($uc ne $_) {
           die "Bad key $_: '$uc' exists already";
         }
       }
     };
     my $ar_conv = sub {
       my %h = @{$_[0]};
       return sub { \%h };
     };
     my $t = Data::Transformer->new(
        hash       => $uc_hash,
        array      => $ar_conv,
        node_limit => 500_000 );
     eval { $t->traverse($data) };
     warn "Could not complete transformation: $@" if $@;

     # C: NON-DESTRUCTIVE TRAVERSAL
     # You don't actually have to change anything...
     my $size = 0;
     my $t = Data::Transformer->new(
        normal => sub { $size+=length(${ $_[0] }) },
        hash   => sub { $size+=length($_) for keys %{ $_[0] } },
     );
     my $nodes = $t->tranverse(\%data);
     print "Number of nodes: $nodes\n";
     print "Size of keys + values: $size\n";

     # D: OBJECTS INSIDE A DATA STRUCTURE
     # Affect objects by using the class name as a key:
     my $t = Data::Transformer->new(
        'My::Class' => sub { shift->set_foo('bar') }
     );

DESCRIPTION
  Data type callbacks
    The basic idea is that you provide a callback subroutine for each type
    of data that you wish to affect or collect information from.

    The constructor, "new()", expects a hash with at least one of the
    following keys:

     * normal : used for normal, non-reference data
     * array  : used for array references
     * hash   : used for hash references
     * code   : used for anonymous subroutines (coderefs)
     * scalar : used for scalar references
     * glob   : used for globs (such as filehandle holders)

    The value in each case is a coderef representing the callback for the
    data type in question.

    The array and hash types are special in that they are traversed into.

    It is possible to affect objects inside the data structure by specifying
    a callback keyed to the name of the class they belong to. They are not
    automatically recursed into, however, even if they happen to be blessed
    hash or array references.

    Similarly, a scalar reference is not automatically traversed into, even
    if it may contain a reference to an arrayref or a hashref. To make the
    module traverse into scalar references, you need to return a coderef
    encapsulating a different data type in the scalar handler, thus changing
    them (and prompting a reiteration over that data point). This applies to
    objects as well.

  Additional option for the constructor
    node_limit:
        If an integer value for this is specified, it overrides the default
        node processing limit of 2**16. This cannot be set higher than
        2**20-1.

  traverse()
    The traverse() method returns the number of nodes processed. This may be
    different from both the number of nodes in the actual data structure and
    the number of nodes after the transformation, for the following reasons:

     * Reiteration into a particular node may have occurred, which
       increments the node count.

     * Blessed references (objects) will not normally be iterated into,
       but are merely treated as leaves in the data structure.

     * The processing code passed to the constructor may well affect the
       number of nodes.

  Note on data type changes
    If you want to change a data type (for instance replace an array by a
    hash as in example B, above) you have to return a coderef from the
    callback for the original data type. This coderef encapsulates the
    replacement data for the node in question.

    After the node has thus been replaced, it is re-evaluated to apply any
    transformations you may have defined for the new data type.

    Be careful of potential infinite loops when doing this with more than



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