AnyEvent

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    follow. AnyEvent, on the other hand, is lean and to the point, by only
    offering the functionality that is necessary, in as thin as a wrapper as
    technically possible.

    Of course, AnyEvent comes with a big (and fully optional!) toolbox of
    useful functionality, such as an asynchronous DNS resolver, 100%
    non-blocking connects (even with TLS/SSL, IPv6 and on broken platforms
    such as Windows) and lots of real-world knowledge and workarounds for
    platform bugs and differences.

    Now, if you *do want* lots of policy (this can arguably be somewhat
    useful) and you want to force your users to use the one and only event
    model, you should *not* use this module.

DESCRIPTION
    AnyEvent provides a uniform interface to various event loops. This
    allows module authors to use event loop functionality without forcing
    module users to use a specific event loop implementation (since more
    than one event loop cannot coexist peacefully).

    The interface itself is vaguely similar, but not identical to the Event
    module.

    During the first call of any watcher-creation method, the module tries
    to detect the currently loaded event loop by probing whether one of the
    following modules is already loaded: EV, AnyEvent::Loop, Event, Glib,
    Tk, Event::Lib, Qt, POE. The first one found is used. If none are
    detected, the module tries to load the first four modules in the order
    given; but note that if EV is not available, the pure-perl
    AnyEvent::Loop should always work, so the other two are not normally
    tried.

    Because AnyEvent first checks for modules that are already loaded,
    loading an event model explicitly before first using AnyEvent will
    likely make that model the default. For example:

       use Tk;
       use AnyEvent;

       # .. AnyEvent will likely default to Tk

    The *likely* means that, if any module loads another event model and
    starts using it, all bets are off - this case should be very rare
    though, as very few modules hardcode event loops without announcing this
    very loudly.

    The pure-perl implementation of AnyEvent is called "AnyEvent::Loop".
    Like other event modules you can load it explicitly and enjoy the high
    availability of that event loop :)

WATCHERS
    AnyEvent has the central concept of a *watcher*, which is an object that
    stores relevant data for each kind of event you are waiting for, such as
    the callback to call, the file handle to watch, etc.

    These watchers are normal Perl objects with normal Perl lifetime. After
    creating a watcher it will immediately "watch" for events and invoke the
    callback when the event occurs (of course, only when the event model is
    in control).

    Note that callbacks must not permanently change global variables
    potentially in use by the event loop (such as $_ or $[) and that
    callbacks must not "die". The former is good programming practice in
    Perl and the latter stems from the fact that exception handling differs
    widely between event loops.

    To disable a watcher you have to destroy it (e.g. by setting the
    variable you store it in to "undef" or otherwise deleting all references
    to it).

    All watchers are created by calling a method on the "AnyEvent" class.

    Many watchers either are used with "recursion" (repeating timers for
    example), or need to refer to their watcher object in other ways.

    One way to achieve that is this pattern:

       my $w; $w = AnyEvent->type (arg => value ..., cb => sub {
          # you can use $w here, for example to undef it
          undef $w;
       });

    Note that "my $w; $w =" combination. This is necessary because in Perl,
    my variables are only visible after the statement in which they are
    declared.

  I/O WATCHERS
       $w = AnyEvent->io (
          fh   => <filehandle_or_fileno>,
          poll => <"r" or "w">,
          cb   => <callback>,
       );

    You can create an I/O watcher by calling the "AnyEvent->io" method with
    the following mandatory key-value pairs as arguments:

    "fh" is the Perl *file handle* (or a naked file descriptor) to watch for
    events (AnyEvent might or might not keep a reference to this file
    handle). Note that only file handles pointing to things for which
    non-blocking operation makes sense are allowed. This includes sockets,
    most character devices, pipes, fifos and so on, but not for example
    files or block devices.

    "poll" must be a string that is either "r" or "w", which creates a
    watcher waiting for "r"eadable or "w"ritable events, respectively.

    "cb" is the callback to invoke each time the file handle becomes ready.

    Although the callback might get passed parameters, their value and
    presence is undefined and you cannot rely on them. Portable AnyEvent
    callbacks cannot use arguments passed to I/O watcher callbacks.

    The I/O watcher might use the underlying file descriptor or a copy of
    it. You must not close a file handle as long as any watcher is active on
    the underlying file descriptor.

    Some event loops issue spurious readiness notifications, so you should
    always use non-blocking calls when reading/writing from/to your file
    handles.

    Example: wait for readability of STDIN, then read a line and disable the
    watcher.

       my $w; $w = AnyEvent->io (fh => \*STDIN, poll => 'r', cb => sub {
          chomp (my $input = <STDIN>);
          warn "read: $input\n";
          undef $w;
       });

  TIME WATCHERS
       $w = AnyEvent->timer (after => <seconds>, cb => <callback>);

       $w = AnyEvent->timer (
          after    => <fractional_seconds>,
          interval => <fractional_seconds>,
          cb       => <callback>,
       );

    You can create a time watcher by calling the "AnyEvent->timer" method
    with the following mandatory arguments:

    "after" specifies after how many seconds (fractional values are
    supported) the callback should be invoked. "cb" is the callback to
    invoke in that case.

    Although the callback might get passed parameters, their value and
    presence is undefined and you cannot rely on them. Portable AnyEvent
    callbacks cannot use arguments passed to time watcher callbacks.

    The callback will normally be invoked only once. If you specify another
    parameter, "interval", as a strictly positive number (> 0), then the
    callback will be invoked regularly at that interval (in fractional
    seconds) after the first invocation. If "interval" is specified with a
    false value, then it is treated as if it were not specified at all.

    The callback will be rescheduled before invoking the callback, but no
    attempt is made to avoid timer drift in most backends, so the interval
    is only approximate.

    Example: fire an event after 7.7 seconds.

       my $w = AnyEvent->timer (after => 7.7, cb => sub {
          warn "timeout\n";
       });

       # to cancel the timer:
       undef $w;

    Example 2: fire an event after 0.5 seconds, then roughly every second.

       my $w = AnyEvent->timer (after => 0.5, interval => 1, cb => sub {
          warn "timeout\n";
       });

   TIMING ISSUES
    There are two ways to handle timers: based on real time (relative, "fire
    in 10 seconds") and based on wallclock time (absolute, "fire at 12
    o'clock").

    While most event loops expect timers to specified in a relative way,
    they use absolute time internally. This makes a difference when your
    clock "jumps", for example, when ntp decides to set your clock backwards
    from the wrong date of 2014-01-01 to 2008-01-01, a watcher that is
    supposed to fire "after a second" might actually take six years to
    finally fire.

    AnyEvent cannot compensate for this. The only event loop that is
    conscious of these issues is EV, which offers both relative (ev_timer,
    based on true relative time) and absolute (ev_periodic, based on
    wallclock time) timers.

    AnyEvent always prefers relative timers, if available, matching the
    AnyEvent API.

    AnyEvent has two additional methods that return the "current time":

    AnyEvent->time
        This returns the "current wallclock time" as a fractional number of
        seconds since the Epoch (the same thing as "time" or
        "Time::HiRes::time" return, and the result is guaranteed to be
        compatible with those).

        It progresses independently of any event loop processing, i.e. each
        call will check the system clock, which usually gets updated
        frequently.

    AnyEvent->now
        This also returns the "current wallclock time", but unlike "time",
        above, this value might change only once per event loop iteration,
        depending on the event loop (most return the same time as "time",
        above). This is the time that AnyEvent's timers get scheduled
        against.

        *In almost all cases (in all cases if you don't care), this is the
        function to call when you want to know the current time.*

        This function is also often faster then "AnyEvent->time", and thus
        the preferred method if you want some timestamp (for example,
        AnyEvent::Handle uses this to update its activity timeouts).

        The rest of this section is only of relevance if you try to be very
        exact with your timing; you can skip it without a bad conscience.

        For a practical example of when these times differ, consider
        Event::Lib and EV and the following set-up:

        The event loop is running and has just invoked one of your callbacks
        at time=500 (assume no other callbacks delay processing). In your
        callback, you wait a second by executing "sleep 1" (blocking the
        process for a second) and then (at time=501) you create a relative
        timer that fires after three seconds.

        With Event::Lib, "AnyEvent->time" and "AnyEvent->now" will both
        return 501, because that is the current time, and the timer will be
        scheduled to fire at time=504 (501 + 3).

        With EV, "AnyEvent->time" returns 501 (as that is the current time),
        but "AnyEvent->now" returns 500, as that is the time the last event
        processing phase started. With EV, your timer gets scheduled to run
        at time=503 (500 + 3).

        In one sense, Event::Lib is more exact, as it uses the current time
        regardless of any delays introduced by event processing. However,
        most callbacks do not expect large delays in processing, so this
        causes a higher drift (and a lot more system calls to get the
        current time).

        In another sense, EV is more exact, as your timer will be scheduled
        at the same time, regardless of how long event processing actually
        took.

        In either case, if you care (and in most cases, you don't), then you
        can get whatever behaviour you want with any event loop, by taking
        the difference between "AnyEvent->time" and "AnyEvent->now" into
        account.

    AnyEvent->now_update
        Some event loops (such as EV or AnyEvent::Loop) cache the current
        time for each loop iteration (see the discussion of AnyEvent->now,
        above).

        When a callback runs for a long time (or when the process sleeps),
        then this "current" time will differ substantially from the real
        time, which might affect timers and time-outs.

        When this is the case, you can call this method, which will update
        the event loop's idea of "current time".

        A typical example would be a script in a web server (e.g.
        "mod_perl") - when mod_perl executes the script, then the event loop
        will have the wrong idea about the "current time" (being potentially
        far in the past, when the script ran the last time). In that case
        you should arrange a call to "AnyEvent->now_update" each time the
        web server process wakes up again (e.g. at the start of your script,
        or in a handler).

        Note that updating the time *might* cause some events to be handled.

  SIGNAL WATCHERS
       $w = AnyEvent->signal (signal => <uppercase_signal_name>, cb => <callback>);

    You can watch for signals using a signal watcher, "signal" is the signal
    *name* in uppercase and without any "SIG" prefix, "cb" is the Perl
    callback to be invoked whenever a signal occurs.

    Although the callback might get passed parameters, their value and
    presence is undefined and you cannot rely on them. Portable AnyEvent
    callbacks cannot use arguments passed to signal watcher callbacks.

    Multiple signal occurrences can be clumped together into one callback
    invocation, and callback invocation will be synchronous. Synchronous
    means that it might take a while until the signal gets handled by the
    process, but it is guaranteed not to interrupt any other callbacks.

    The main advantage of using these watchers is that you can share a
    signal between multiple watchers, and AnyEvent will ensure that signals
    will not interrupt your program at bad times.

    This watcher might use %SIG (depending on the event loop used), so
    programs overwriting those signals directly will likely not work
    correctly.

    Example: exit on SIGINT

       my $w = AnyEvent->signal (signal => "INT", cb => sub { exit 1 });

   Restart Behaviour
    While restart behaviour is up to the event loop implementation, most
    will not restart syscalls (that includes Async::Interrupt and AnyEvent's
    pure perl implementation).

   Safe/Unsafe Signals
    Perl signals can be either "safe" (synchronous to opcode handling) or
    "unsafe" (asynchronous) - the former might delay signal delivery
    indefinitely, the latter might corrupt your memory.

    AnyEvent signal handlers are, in addition, synchronous to the event
    loop, i.e. they will not interrupt your running perl program but will
    only be called as part of the normal event handling (just like timer,
    I/O etc. callbacks, too).

   Signal Races, Delays and Workarounds
    Many event loops (e.g. Glib, Tk, Qt, IO::Async) do not support attaching
    callbacks to signals in a generic way, which is a pity, as you cannot do
    race-free signal handling in perl, requiring C libraries for this.
    AnyEvent will try to do its best, which means in some cases, signals
    will be delayed. The maximum time a signal might be delayed is 10
    seconds by default, but can be overriden via
    $ENV{PERL_ANYEVENT_MAX_SIGNAL_LATENCY} or $AnyEvent::MAX_SIGNAL_LATENCY
    - see the "ENVIRONMENT VARIABLES" section for details.

    All these problems can be avoided by installing the optional
    Async::Interrupt module, which works with most event loops. It will not
    work with inherently broken event loops such as Event or Event::Lib (and
    not with POE currently). For those, you just have to suffer the delays.

  CHILD PROCESS WATCHERS
       $w = AnyEvent->child (pid => <process id>, cb => <callback>);

    You can also watch for a child process exit and catch its exit status.

    The child process is specified by the "pid" argument (on some backends,
    using 0 watches for any child process exit, on others this will croak).
    The watcher will be triggered only when the child process has finished
    and an exit status is available, not on any trace events
    (stopped/continued).

    The callback will be called with the pid and exit status (as returned by
    waitpid), so unlike other watcher types, you *can* rely on child watcher
    callback arguments.

    This watcher type works by installing a signal handler for "SIGCHLD",
    and since it cannot be shared, nothing else should use SIGCHLD or reap
    random child processes (waiting for specific child processes, e.g.
    inside "system", is just fine).

    There is a slight catch to child watchers, however: you usually start
    them *after* the child process was created, and this means the process
    could have exited already (and no SIGCHLD will be sent anymore).

    Not all event models handle this correctly (neither POE nor IO::Async
    do, see their AnyEvent::Impl manpages for details), but even for event
    models that *do* handle this correctly, they usually need to be loaded
    before the process exits (i.e. before you fork in the first place).
    AnyEvent's pure perl event loop handles all cases correctly regardless
    of when you start the watcher.

    This means you cannot create a child watcher as the very first thing in
    an AnyEvent program, you *have* to create at least one watcher before
    you "fork" the child (alternatively, you can call "AnyEvent::detect").

    As most event loops do not support waiting for child events, they will
    be emulated by AnyEvent in most cases, in which case the latency and
    race problems mentioned in the description of signal watchers apply.

    Example: fork a process and wait for it

       my $done = AnyEvent->condvar;
  
       # this forks and immediately calls exit in the child. this
       # normally has all sorts of bad consequences for your parent,
       # so take this as an example only. always fork and exec,
       # or call POSIX::_exit, in real code.
       my $pid = fork or exit 5;
  
       my $w = AnyEvent->child (
          pid => $pid,
          cb  => sub {
             my ($pid, $status) = @_;
             warn "pid $pid exited with status $status";
             $done->send;
          },
       );
  
       # do something else, then wait for process exit
       $done->recv;

  IDLE WATCHERS
       $w = AnyEvent->idle (cb => <callback>);

    This will repeatedly invoke the callback after the process becomes idle,
    until either the watcher is destroyed or new events have been detected.

    Idle watchers are useful when there is a need to do something, but it is
    not so important (or wise) to do it instantly. The callback will be
    invoked only when there is "nothing better to do", which is usually
    defined as "all outstanding events have been handled and no new events
    have been detected". That means that idle watchers ideally get invoked
    when the event loop has just polled for new events but none have been
    detected. Instead of blocking to wait for more events, the idle watchers
    will be invoked.

    Unfortunately, most event loops do not really support idle watchers
    (only EV, Event and Glib do it in a usable fashion) - for the rest,
    AnyEvent will simply call the callback "from time to time".

    Example: read lines from STDIN, but only process them when the program
    is otherwise idle:

       my @lines; # read data
       my $idle_w;
       my $io_w = AnyEvent->io (fh => \*STDIN, poll => 'r', cb => sub {
          push @lines, scalar <STDIN>;

          # start an idle watcher, if not already done
          $idle_w ||= AnyEvent->idle (cb => sub {
             # handle only one line, when there are lines left
             if (my $line = shift @lines) {
                print "handled when idle: $line";
             } else {
                # otherwise disable the idle watcher again
                undef $idle_w;
             }
          });
       });

  CONDITION VARIABLES
       $cv = AnyEvent->condvar;

       $cv->send (<list>);
       my @res = $cv->recv;

    If you are familiar with some event loops you will know that all of them
    require you to run some blocking "loop", "run" or similar function that
    will actively watch for new events and call your callbacks.

    AnyEvent is slightly different: it expects somebody else to run the
    event loop and will only block when necessary (usually when told by the
    user).

    The tool to do that is called a "condition variable", so called because
    they represent a condition that must become true.

    Now is probably a good time to look at the examples further below.

    Condition variables can be created by calling the "AnyEvent->condvar"
    method, usually without arguments. The only argument pair allowed is
    "cb", which specifies a callback to be called when the condition
    variable becomes true, with the condition variable as the first argument
    (but not the results).

    After creation, the condition variable is "false" until it becomes
    "true" by calling the "send" method (or calling the condition variable
    as if it were a callback, read about the caveats in the description for
    the "->send" method).

    Since condition variables are the most complex part of the AnyEvent API,
    here are some different mental models of what they are - pick the ones
    you can connect to:

    *   Condition variables are like callbacks - you can call them (and pass
        them instead of callbacks). Unlike callbacks however, you can also
        wait for them to be called.

    *   Condition variables are signals - one side can emit or send them,
        the other side can wait for them, or install a handler that is
        called when the signal fires.

    *   Condition variables are like "Merge Points" - points in your program
        where you merge multiple independent results/control flows into one.

    *   Condition variables represent a transaction - functions that start
        some kind of transaction can return them, leaving the caller the
        choice between waiting in a blocking fashion, or setting a callback.

    *   Condition variables represent future values, or promises to deliver
        some result, long before the result is available.

    Condition variables are very useful to signal that something has
    finished, for example, if you write a module that does asynchronous http
    requests, then a condition variable would be the ideal candidate to
    signal the availability of results. The user can either act when the
    callback is called or can synchronously "->recv" for the results.

    You can also use them to simulate traditional event loops - for example,
    you can block your main program until an event occurs - for example, you
    could "->recv" in your main program until the user clicks the Quit
    button of your app, which would "->send" the "quit" event.

    Note that condition variables recurse into the event loop - if you have
    two pieces of code that call "->recv" in a round-robin fashion, you
    lose. Therefore, condition variables are good to export to your caller,
    but you should avoid making a blocking wait yourself, at least in
    callbacks, as this asks for trouble.

    Condition variables are represented by hash refs in perl, and the keys
    used by AnyEvent itself are all named "_ae_XXX" to make subclassing easy
    (it is often useful to build your own transaction class on top of
    AnyEvent). To subclass, use "AnyEvent::CondVar" as base class and call
    its "new" method in your own "new" method.

    There are two "sides" to a condition variable - the "producer side"
    which eventually calls "-> send", and the "consumer side", which waits
    for the send to occur.

    Example: wait for a timer.

       # condition: "wait till the timer is fired"
       my $timer_fired = AnyEvent->condvar;

       # create the timer - we could wait for, say
       # a handle becomign ready, or even an
       # AnyEvent::HTTP request to finish, but
       # in this case, we simply use a timer:
       my $w = AnyEvent->timer (
          after => 1,
          cb    => sub { $timer_fired->send },
       );

       # this "blocks" (while handling events) till the callback
       # calls ->send
       $timer_fired->recv;

    Example: wait for a timer, but take advantage of the fact that condition
    variables are also callable directly.

       my $done = AnyEvent->condvar;
       my $delay = AnyEvent->timer (after => 5, cb => $done);
       $done->recv;

    Example: Imagine an API that returns a condvar and doesn't support
    callbacks. This is how you make a synchronous call, for example from the
    main program:

       use AnyEvent::CouchDB;

       ...

       my @info = $couchdb->info->recv;

    And this is how you would just set a callback to be called whenever the
    results are available:

       $couchdb->info->cb (sub {
          my @info = $_[0]->recv;
       });

   METHODS FOR PRODUCERS
    These methods should only be used by the producing side, i.e. the
    code/module that eventually sends the signal. Note that it is also the
    producer side which creates the condvar in most cases, but it isn't
    uncommon for the consumer to create it as well.

    $cv->send (...)
        Flag the condition as ready - a running "->recv" and all further
        calls to "recv" will (eventually) return after this method has been
        called. If nobody is waiting the send will be remembered.

        If a callback has been set on the condition variable, it is called
        immediately from within send.

        Any arguments passed to the "send" call will be returned by all
        future "->recv" calls.

        Condition variables are overloaded so one can call them directly (as
        if they were a code reference). Calling them directly is the same as
        calling "send".

    $cv->croak ($error)
        Similar to send, but causes all calls to "->recv" to invoke
        "Carp::croak" with the given error message/object/scalar.

        This can be used to signal any errors to the condition variable
        user/consumer. Doing it this way instead of calling "croak" directly
        delays the error detection, but has the overwhelming advantage that
        it diagnoses the error at the place where the result is expected,
        and not deep in some event callback with no connection to the actual
        code causing the problem.

    $cv->begin ([group callback])
    $cv->end
        These two methods can be used to combine many transactions/events
        into one. For example, a function that pings many hosts in parallel
        might want to use a condition variable for the whole process.

        Every call to "->begin" will increment a counter, and every call to
        "->end" will decrement it. If the counter reaches 0 in "->end", the
        (last) callback passed to "begin" will be executed, passing the
        condvar as first argument. That callback is *supposed* to call
        "->send", but that is not required. If no group callback was set,
        "send" will be called without any arguments.

README  view on Meta::CPAN


           $cv->end;

           ...

           my $results = $cv->recv;

        This code fragment supposedly pings a number of hosts and calls
        "send" after results for all then have have been gathered - in any
        order. To achieve this, the code issues a call to "begin" when it
        starts each ping request and calls "end" when it has received some
        result for it. Since "begin" and "end" only maintain a counter, the
        order in which results arrive is not relevant.

        There is an additional bracketing call to "begin" and "end" outside
        the loop, which serves two important purposes: first, it sets the
        callback to be called once the counter reaches 0, and second, it
        ensures that "send" is called even when "no" hosts are being pinged
        (the loop doesn't execute once).

        This is the general pattern when you "fan out" into multiple (but
        potentially zero) subrequests: use an outer "begin"/"end" pair to
        set the callback and ensure "end" is called at least once, and then,
        for each subrequest you start, call "begin" and for each subrequest
        you finish, call "end".

   METHODS FOR CONSUMERS
    These methods should only be used by the consuming side, i.e. the code
    awaits the condition.

    $cv->recv
        Wait (blocking if necessary) until the "->send" or "->croak" methods
        have been called on $cv, while servicing other watchers normally.

        You can only wait once on a condition - additional calls are valid
        but will return immediately.

        If an error condition has been set by calling "->croak", then this
        function will call "croak".

        In list context, all parameters passed to "send" will be returned,
        in scalar context only the first one will be returned.

        Note that doing a blocking wait in a callback is not supported by
        any event loop, that is, recursive invocation of a blocking "->recv"
        is not allowed and the "recv" call will "croak" if such a condition
        is detected. This requirement can be dropped by relying on
        Coro::AnyEvent , which allows you to do a blocking "->recv" from any
        thread that doesn't run the event loop itself. Coro::AnyEvent is
        loaded automatically when Coro is used with AnyEvent, so code does
        not need to do anything special to take advantage of that: any code
        that would normally block your program because it calls "recv", be
        executed in an "async" thread instead without blocking other
        threads.

        Not all event models support a blocking wait - some die in that case
        (programs might want to do that to stay interactive), so *if you are
        using this from a module, never require a blocking wait*. Instead,
        let the caller decide whether the call will block or not (for
        example, by coupling condition variables with some kind of request
        results and supporting callbacks so the caller knows that getting
        the result will not block, while still supporting blocking waits if
        the caller so desires).

        You can ensure that "->recv" never blocks by setting a callback and
        only calling "->recv" from within that callback (or at a later
        time). This will work even when the event loop does not support
        blocking waits otherwise.

    $bool = $cv->ready
        Returns true when the condition is "true", i.e. whether "send" or
        "croak" have been called.

    $cb = $cv->cb ($cb->($cv))
        This is a mutator function that returns the callback set (or "undef"
        if not) and optionally replaces it before doing so.

        The callback will be called when the condition becomes "true", i.e.
        when "send" or "croak" are called, with the only argument being the
        condition variable itself. If the condition is already true, the
        callback is called immediately when it is set. Calling "recv" inside
        the callback or at any later time is guaranteed not to block.

        Additionally, when the callback is invoked, it is also removed from
        the condvar (reset to "undef"), so the condvar does not keep a
        reference to the callback after invocation.

SUPPORTED EVENT LOOPS/BACKENDS
    The following backend classes are part of the AnyEvent distribution
    (every class has its own manpage):

    Backends that are autoprobed when no other event loop can be found.
        EV is the preferred backend when no other event loop seems to be in
        use. If EV is not installed, then AnyEvent will fall back to its own
        pure-perl implementation, which is available everywhere as it comes
        with AnyEvent itself.

           AnyEvent::Impl::EV        based on EV (interface to libev, best choice).
           AnyEvent::Impl::Perl      pure-perl AnyEvent::Loop, fast and portable.

    Backends that are transparently being picked up when they are used.
        These will be used if they are already loaded when the first watcher
        is created, in which case it is assumed that the application is
        using them. This means that AnyEvent will automatically pick the
        right backend when the main program loads an event module before
        anything starts to create watchers. Nothing special needs to be done
        by the main program.

           AnyEvent::Impl::Event     based on Event, very stable, few glitches.
           AnyEvent::Impl::Glib      based on Glib, slow but very stable.
           AnyEvent::Impl::Tk        based on Tk, very broken.
           AnyEvent::Impl::UV        based on UV, innovated square wheels.
           AnyEvent::Impl::EventLib  based on Event::Lib, leaks memory and worse.
           AnyEvent::Impl::POE       based on POE, very slow, some limitations.
           AnyEvent::Impl::Irssi     used when running within irssi.
           AnyEvent::Impl::IOAsync   based on IO::Async.
           AnyEvent::Impl::Cocoa     based on Cocoa::EventLoop.
           AnyEvent::Impl::FLTK      based on FLTK (fltk 2 binding).

    Backends with special needs.
        Qt requires the Qt::Application to be instantiated first, but will



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