Deliantra

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	  ],
	  [
	    'resist_paralyze',
	    {
	      name => 'resist paralyze %',
	      type => 'int'
	    }
	  ],
	  [
	    'resist_fear',
	    {
	      name => 'resist fear %',
	      type => 'int'
	    }
	  ],
	  [
	    'resist_deplete',
	    {
	      name => 'resist depletion %',
	      type => 'int'
	    }
	  ],
	  [
	    'resist_death',
	    {
	      name => 'resist death-attack %',
	      type => 'int'
	    }
	  ],
	  [
	    'resist_chaos',
	    {
	      name => 'resist chaos %',
	      type => 'int'
	    }
	  ],
	  [
	    'resist_blind',
	    {
	      name => 'resist blinding %',
	      type => 'int'
	    }
	  ],
	  [
	    'resist_holyword',
	    {
	      name => 'resist holy power %',
	      type => 'int'
	    }
	  ],
	  [
	    'resist_godpower',
	    {
	      name => 'resist godpower %',
	      type => 'int'
	    }
	  ]
	]
      ]
    ],
    use => 'Monsters play a central role in most maps. Choosing the right combination of monsters for your map is vital: <UL> <LI> Place only monsters of slightly varying (increasing) strength. It\'s no fun to play for two hours just to find out the ...
  },
  'Monster (Grimreaper)' => {
    desc => 'A grimreaper is a monster that vanishes after it did some number of draining attacks.',
    ignore => [
      'material',
      'name_pl',
      'nrof',
      'value',
      'unpaid'
    ],
    import => [
      'Monster & NPC'
    ],
    name => 'Monster (Grimreaper)',
    section => [
      [
	'grimreaper',
	[
	  [
	    'value',
	    {
	      desc => 'The object vanishes after this number of draining attacks.',
	      name => 'attacks',
	      type => 'int'
	    }
	  ]
	]
      ]
    ]
  },
  'Mood Floor' => {
    attr => [
      [
	'no_pick',
	{
	  type => 'fixed',
	  value => 1
	}
      ],
      [
	'last_sp',
	{
	  desc => '<mood> is used to determine what will happen to the monster when affected by the mood floor: <mood> \'furious\': Makes all monsters aggressive <mood> \'angry\': As above but pets are unaffected <mood> \'calm\': Makes all monsters unaggres...
	  name => 'mood',
	  type => 'list',
	  value => $LIST{mood}
	}
      ],
      [
	'connected',
	{
	  desc => 'This should only be set in combination with <mood number> 4. Normally, monsters are affected by the mood floor as soon as they step on it. But charming (monster -> pet) is too powerful, so it needs to be activated. Typically it is connect...
	  name => 'connection',
	  type => 'string'
	}
      ],
      [
	'no_magic',
	{
	  desc => 'If enabled, it is impossible for players to use (wizard-) spells on that spot.',



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