Deliantra
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],
[
'resist_paralyze',
{
name => 'resist paralyze %',
type => 'int'
}
],
[
'resist_fear',
{
name => 'resist fear %',
type => 'int'
}
],
[
'resist_deplete',
{
name => 'resist depletion %',
type => 'int'
}
],
[
'resist_death',
{
name => 'resist death-attack %',
type => 'int'
}
],
[
'resist_chaos',
{
name => 'resist chaos %',
type => 'int'
}
],
[
'resist_blind',
{
name => 'resist blinding %',
type => 'int'
}
],
[
'resist_holyword',
{
name => 'resist holy power %',
type => 'int'
}
],
[
'resist_godpower',
{
name => 'resist godpower %',
type => 'int'
}
]
]
]
],
use => 'Monsters play a central role in most maps. Choosing the right combination of monsters for your map is vital: <UL> <LI> Place only monsters of slightly varying (increasing) strength. It\'s no fun to play for two hours just to find out the ...
},
'Monster (Grimreaper)' => {
desc => 'A grimreaper is a monster that vanishes after it did some number of draining attacks.',
ignore => [
'material',
'name_pl',
'nrof',
'value',
'unpaid'
],
import => [
'Monster & NPC'
],
name => 'Monster (Grimreaper)',
section => [
[
'grimreaper',
[
[
'value',
{
desc => 'The object vanishes after this number of draining attacks.',
name => 'attacks',
type => 'int'
}
]
]
]
]
},
'Mood Floor' => {
attr => [
[
'no_pick',
{
type => 'fixed',
value => 1
}
],
[
'last_sp',
{
desc => '<mood> is used to determine what will happen to the monster when affected by the mood floor: <mood> \'furious\': Makes all monsters aggressive <mood> \'angry\': As above but pets are unaffected <mood> \'calm\': Makes all monsters unaggres...
name => 'mood',
type => 'list',
value => $LIST{mood}
}
],
[
'connected',
{
desc => 'This should only be set in combination with <mood number> 4. Normally, monsters are affected by the mood floor as soon as they step on it. But charming (monster -> pet) is too powerful, so it needs to be activated. Typically it is connect...
name => 'connection',
type => 'string'
}
],
[
'no_magic',
{
desc => 'If enabled, it is impossible for players to use (wizard-) spells on that spot.',
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