Deliantra-Client

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DC/UI.pm  view on Meta::CPAN

sub disconnect_all {
   my ($self, $signal) = @_;

   delete $self->{signal_cb}{$signal};
}

my %has_coords = (
   button_down  => 1,
   button_up    => 1,
   mouse_motion => 1,
   mouse_wheel  => 1,
);

sub emit {
   my ($self, $signal, @args) = @_;

   # I do not really like this solution, but I do not like duplication
   # and needlessly verbose code, either.
   my @append
      = $has_coords{$signal}
        ? $args[0]->xy ($self)
        : ();

   #warn +(caller(1))[3] . "emit $signal on $self (parent $self->{parent})\n";#d#

   for my $cb (
      @{$self->{signal_cb}{$signal} || []},		# before
      ($self->can ("invoke_$signal") || sub { 1 }),	# closure
   ) {
      return $cb->($self, @args, @append) || next;
   }

   # parent
   $self->{parent} && $self->{parent}->emit ($signal, @args)
}

#sub find_widget {
# in .xs

sub set_parent {
   my ($self, $parent) = @_;

   DC::weaken ($self->{parent} = $parent);
   $self->set_visible if $parent->{visible};
}

sub realloc {
   my ($self) = @_;

   if ($self->{visible}) {
      return if $self->{root}{realloc}{$self+0};

      $self->{root}{realloc}{$self+0} = $self;
      $self->{root}->update;
   } else {
      delete $self->{req_w};
      delete $self->{req_h};
   }
}

sub update {
   my ($self) = @_;

   $self->{parent}->update
      if $self->{parent};
}

sub reconfigure {
   my ($self) = @_;

   $self->realloc;
   $self->update;
}

# using global variables seems a bit hacky, but passing through all drawing
# functions seems pointless.
our ($draw_x, $draw_y, $draw_w, $draw_h); # screen rectangle being drawn

#sub draw {
#CFPlus.xs

sub _draw {
   my ($self) = @_;

   warn "no draw defined for $self\n";
}

sub DESTROY {
   my ($self) = @_;

   return if DC::in_destruct;

   local $@;
   eval { $self->destroy };
   warn "exception during widget destruction: $@" if $@ & $@ != /during global destruction/;

   delete $WIDGET{$self+0};
}

#############################################################################

package DC::UI::DrawBG;

our @ISA = DC::UI::Base::;

use common::sense;

use DC::OpenGL;

sub new {
   my $class = shift;

   $class->SUPER::new (
      #bg        => [0, 0, 0, 0.2],
      #active_bg => [1, 1, 1, 0.5],
      @_
   )
}

sub set_bg {
   my ($self, $bg) = @_;

DC/UI.pm  view on Meta::CPAN


#############################################################################

package DC::UI::Bin;

our @ISA = DC::UI::Container::;

sub new {
   my ($class, %arg) = @_;

   my $child = (delete $arg{child}) || new DC::UI::Empty::;

   $class->SUPER::new (children => [$child], %arg)
}

sub add {
   my ($self, $child) = @_;

   $self->clear;
   $self->SUPER::add ($child);
}

sub remove {
   my ($self, $widget) = @_;

   $self->SUPER::remove ($widget);

   $self->{children} = [new DC::UI::Empty]
      unless @{$self->{children}};
}

sub child { $_[0]->{children}[0] }

sub size_request {
   $_[0]{children}[0]->size_request
}

sub invoke_size_allocate {
   my ($self, $w, $h) = @_;

   $self->{children}[0]->configure (0, 0, $w, $h);

   1
}

#############################################################################
# back-buffered drawing area

package DC::UI::Window;

our @ISA = DC::UI::Bin::;

use DC::OpenGL;

sub new {
   my ($class, %arg) = @_;

   my $self = $class->SUPER::new (%arg);
}

sub update {
   my ($self) = @_;

   $ROOT->on_post_alloc ($self => sub { $self->render_child });
   $self->SUPER::update;
}

sub invoke_size_allocate {
   my ($self, $w, $h) = @_;

   $self->update;

   $self->SUPER::invoke_size_allocate ($w, $h)
}

sub _render {
   my ($self) = @_;

   $self->{children}[0]->draw;
}

sub render_child {
   my ($self) = @_;

   $self->{texture} = new_from_opengl DC::Texture $self->{w}, $self->{h}, sub {
      glClearColor 0, 0, 0, 0;
      glClear GL_COLOR_BUFFER_BIT;

      {
         package DC::UI::Base;

         local ($draw_x, $draw_y, $draw_w, $draw_h) =
            (0, 0, $self->{w}, $self->{h});

         $self->_render;
      }
   };
}

sub _draw {
   my ($self) = @_;

   my $tex = $self->{texture}
      or return;

   glEnable GL_TEXTURE_2D;
   glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
   glColor 0, 0, 0, 1;

   $tex->draw_quad_alpha_premultiplied (0, 0);

   glDisable GL_TEXTURE_2D;
}

#############################################################################

package DC::UI::ViewPort;

use List::Util qw(min max);

our @ISA = DC::UI::Window::;

DC/UI.pm  view on Meta::CPAN

   my $vslider = new DC::UI::Slider
      c_col      => 1,
      c_row      => 0,
      vertical   => 1,
      range      => [0, 0, 1, 0.01], # HACK fix
      on_changed => sub {
         $self->{vpos} = $_[1];
         $self->{vp}->set_offset ($self->{hpos}, $self->{vpos});
      },
   ;

   $self = $class->SUPER::new (
      scroll_x   => 0,
      scroll_y   => 1,
      can_events => 1,
      hslider    => $hslider,
      vslider    => $vslider,
      col_expand => [1, 0],
      row_expand => [1, 0],
      %arg,
   );

   $self->{vp} = new DC::UI::ViewPort
      c_col      => 0,
      c_row      => 0,
      expand     => 1,
      scroll_x   => $self->{scroll_x},
      scroll_y   => $self->{scroll_y},
      on_changed => sub {
         my ($vp, $x, $y) = @_;

         $vp->{parent}{hslider}->set_value ($x);
         $vp->{parent}{vslider}->set_value ($y);

         0
      },
      on_size_allocate => sub {
         my ($vp, $w, $h) = @_;
         $vp->{parent}->update_slider;
         0
      },
   ;

   $self->SUPER::add ($self->{vp});

   $self->add ($child) if $child;

   $self
}

sub add {
   my ($self, $widget) = @_;

   $self->{vp}->add ($self->{child} = $widget);
}

sub set_offset   { shift->{vp}->set_offset   (@_) }
sub set_center   { shift->{vp}->set_center   (@_) }
sub make_visible { shift->{vp}->make_visible (@_) }

sub update_slider {
   my ($self) = @_;

   my $child = ($self->{vp} or return)->child;

   if ($self->{scroll_x}) {
      my ($w1, $w2) = ($child->{req_w}, $self->{vp}{w});
      $self->{hslider}->set_range ([$self->{hslider}{range}[0], 0, $w1, $w2, 1]);

      my $visible = $w1 > $w2;
      if ($visible != $self->{hslider_visible}) {
         $self->{hslider_visible} = $visible;
         $visible ? $self->SUPER::add ($self->{hslider})
                  : $self->SUPER::remove ($self->{hslider});
      }
   }

   if ($self->{scroll_y}) {
      my ($h1, $h2) = ($child->{req_h}, $self->{vp}{h});
      $self->{vslider}->set_range ([$self->{vslider}{range}[0], 0, $h1, $h2, 1]);

      my $visible = $h1 > $h2;
      if ($visible != $self->{vslider_visible}) {
         $self->{vslider_visible} = $visible;
         $visible ? $self->SUPER::add ($self->{vslider})
                  : $self->SUPER::remove ($self->{vslider});
      }
   }
}

sub start_dragging {
   my ($self, $ev) = @_;

   $self->grab_focus;

   my $ox = $self->{vp}{view_x};
   my $oy = $self->{vp}{view_y};
   
   $self->{motion} = sub {
      my ($ev, $x, $y) = @_;

      $ox -= $ev->{xrel};
      $oy -= $ev->{yrel};

      $self->{vp}->set_offset ($ox, $oy);
   };
}

sub invoke_mouse_wheel {
   my ($self, $ev) = @_;

   $self->{vslider}->emit (mouse_wheel => $ev) if $self->{vslider_visible};
   $self->{hslider}->emit (mouse_wheel => $ev) if $self->{hslider_visible};

   1
}

sub invoke_button_down {
   my ($self, $ev, $x, $y) = @_;

   if ($ev->{button} == 2) {

DC/UI.pm  view on Meta::CPAN


package DC::UI::VBox;

our @ISA = DC::UI::Box::;

sub new {
   my $class = shift;

   $class->SUPER::new (
      vertical => 1,
      @_,
   )
}

#############################################################################

package DC::UI::Label;

our @ISA = DC::UI::DrawBG::;

use DC::OpenGL;

sub new {
   my ($class, %arg) = @_;

   my $self = $class->SUPER::new (
      fg         => [1, 1, 1],
      #bg        => none
      #active_bg => none
      #font      => default_font
      #text      => initial text
      #markup    => initial narkup
      #max_w     => maximum pixel width
      #style     => 0, # render flags
      ellipsise  => 3, # end
      layout     => (new DC::Layout),
      fontsize   => 1,
      align      => 0.5,
      valign     => 0.5,
      padding_x  => 4,
      padding_y  => 2,
      can_events => 0,
      %arg
   );

   if (exists $self->{template}) {
      my $layout = new DC::Layout;
      $layout->set_text (delete $self->{template});
      $self->{template} = $layout;
   }

   if (exists $self->{markup}) {
      $self->set_markup (delete $self->{markup});
   } else {
      $self->set_text (delete $self->{text});
   }

   $self
}

sub update {
   my ($self) = @_;

   delete $self->{texture};
   $self->SUPER::update;
}

sub realloc {
   my ($self) = @_;

   delete $self->{ox};
   $self->SUPER::realloc;
}

sub clear {
   my ($self) = @_;

   $self->set_text ("");
}

sub set_text {
   my ($self, $text) = @_;

   return if $self->{text} eq "T$text";
   $self->{text} = "T$text";

   $self->{layout}->set_text ($text);

   delete $self->{size_req};
   $self->realloc;
   $self->update;
}

sub set_markup {
   my ($self, $markup) = @_;

   return if $self->{text} eq "M$markup";
   $self->{text} = "M$markup";

   my $rgba = $markup =~ /span.*(?:foreground|background)/;

   $self->{layout}->set_markup ($markup);

   delete $self->{size_req};
   $self->realloc;
   $self->update;
}

sub size_request {
   my ($self) = @_;

   $self->{size_req} ||= do {
      my ($max_w, $max_h) = $self->get_max_wh;

      $self->{layout}->set_font ($self->{font}) if $self->{font};
      $self->{layout}->set_width ($max_w);
      $self->{layout}->set_ellipsise ($self->{ellipsise});
      $self->{layout}->set_single_paragraph_mode ($self->{ellipsise});
      $self->{layout}->set_height ($self->{fontsize} * $::FONTSIZE);

      my ($w, $h) = $self->{layout}->size;

DC/UI.pm  view on Meta::CPAN


   $value = $lo + $unit * int +($value - $lo + $unit * 0.5) / $unit
      if $unit;

   @{$self->{range}} = ($value, $lo, $hi, $page, $unit);

   if ($value != $old_value) {
      $self->emit (changed => $value);
      $self->update;
   }
}

sub size_request {
   my ($self) = @_;

   ($self->{req_w}, $self->{req_h})
}

sub invoke_button_down {
   my ($self, $ev, $x, $y) = @_;

   $self->SUPER::invoke_button_down ($ev, $x, $y);

   $self->{click} = [$self->{range}[0], $self->{vertical} ? $y : $x];
   
   $self->invoke_mouse_motion ($ev, $x, $y);

   1
}

sub invoke_mouse_motion {
   my ($self, $ev, $x, $y) = @_;

   if ($GRAB == $self) {
      my ($x, $w) = $self->{vertical} ? ($y, $self->{h}) : ($x, $self->{w});

      my (undef, $lo, $hi, $page) = @{$self->{range}};

      $x = ($x - $self->{click}[1]) / ($w * $self->{scale});

      $self->set_value ($self->{click}[0] + $x * ($hi - $page - $lo));
   } else {
      return 0;
   }

   1
}

sub invoke_mouse_wheel {
   my ($self, $ev) = @_;

   my $delta = $self->{vertical} ? $ev->{dy} : $ev->{dx};

   my $pagepart = $ev->{mod} & DC::KMOD_SHIFT ? 1 : 0.2;

   $self->set_value ($self->{range}[0] + $delta * $self->{range}[3] * $pagepart);

   1
}

sub update {
   my ($self) = @_;

   delete $self->{knob_w};
   $self->SUPER::update;
}

sub _draw {
   my ($self) = @_;

   unless ($self->{knob_w}) {
      $self->set_value ($self->{range}[0]);

      my ($value, $lo, $hi, $page, $unit) = @{$self->{range}};
      my $range = ($hi - $page - $lo) || 1e-10;

      my $knob_w = List::Util::min 1, $page / (($hi - $lo) || 1e-10) || 24 / $self->{w};

      $self->{offset} = List::Util::max $self->{inner_pad}, $knob_w * 0.5;
      $self->{scale} = 1 - 2 * $self->{offset} || 1e-100;

      $value = ($value - $lo) / $range;
      $value = $value * $self->{scale} + $self->{offset};

      $self->{knob_x} = $value - $knob_w * 0.5;
      $self->{knob_w} = $knob_w;
   }

   $self->SUPER::_draw ();

   glScale $self->{w}, $self->{h};

   if ($self->{vertical}) {
      # draw a vertical slider like a rotated horizontal slider
 
      glTranslate 1, 0, 0;
      glRotate 90, 0, 0, 1;
   }

   my $fg = $FOCUS == $self ? $self->{active_fg} : $self->{fg};
   my $bg = $FOCUS == $self ? $self->{active_bg} : $self->{bg};

   glEnable GL_TEXTURE_2D;
   glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;

   # draw background
   $tex[1]->draw_quad_alpha (0, 0, 1, 1);

   # draw handle
   $tex[0]->draw_quad_alpha ($self->{knob_x}, 0, $self->{knob_w}, 1);

   glDisable GL_TEXTURE_2D;
}

#############################################################################

package DC::UI::ValSlider;

our @ISA = DC::UI::HBox::;

sub new {

DC/UI.pm  view on Meta::CPAN

         indent  => 0,
         markup  => "",
         widget  => [],
         ref $para ? %$para : (markup => $para),
         w       => 1e10,
         wrapped => 1,
      };

      $self->add (@{ $para->{widget} }) if @{ $para->{widget} };
      push @{$self->{par}}, $para;
   }

   if (my $max = $self->{max_par}) {
      shift @{$self->{par}} while @{$self->{par}} > $max;
   }

   $self->{need_reflow}++;
   $self->update;
}

sub scroll_to_bottom {
   my ($self) = @_;

   $self->{scroll_to} = $#{$self->{par}};
   $self->update;
}

sub force_uptodate {
   my ($self) = @_;

   if (delete $self->{need_reflow}) {
      my ($W, $H) = @{$self->{children}[0]}{qw(w h)};

      my $height = 0;

      for my $para (@{$self->{par}}) {
         if ($para->{w} != $W && ($para->{wrapped} || $para->{w} > $W)) {
            my $layout = $self->get_layout ($para);
            my ($w, $h) = $layout->size;

            $para->{w}       = $w + $para->{indent};
            $para->{h}       = $h;
            $para->{wrapped} = $layout->has_wrapped;
         }

         $para->{y} = $height;
         $height += $para->{h};
      }

      $self->{height} = $height;
      $self->{children}[1]->set_range ([$self->{children}[1]{range}[0], 0, $height, $H, 1]);

      delete $self->{texture};
   }

   if (my $paridx = delete $self->{scroll_to}) {
      $self->{children}[1]->set_value ($self->{par}[$paridx]{y});
   }
}

sub update {
   my ($self) = @_;

   $self->SUPER::update;

   return unless $self->{h} > 0;

   delete $self->{texture};

   $ROOT->on_post_alloc ($self => sub {
      $self->force_uptodate;

      my ($W, $H) = @{$self->{children}[0]}{qw(w h)};

      $self->{texture} ||= new_from_opengl DC::Texture $W, $H, sub {
         glClearColor 0, 0, 0, 0;
         glClear GL_COLOR_BUFFER_BIT;

         package DC::UI::Base;
         local ($draw_x, $draw_y, $draw_w, $draw_h) =
            (0, 0, $self->{w}, $self->{h});

         my $top = int $self->{children}[1]{range}[0];

         my $paridx = 0;
         my $top_paragraph;
         my $top = int $self->{children}[1]{range}[0];

         my $y0 = $top;
         my $y1 = $top + $H;

         for my $para (@{$self->{par}}) {
            my $h = $para->{h};
            my $y = $para->{y};

            if ($y0 < $y + $h && $y < $y1) {
               my $layout = $self->get_layout ($para);

               $layout->render ($para->{indent}, $y - $y0);
               $layout->draw;

               if (my @w = @{ $para->{widget} }) {
                  my @s = $layout->get_shapes;

                  for (@w) {
                     my ($dx, $dy) = splice @s, 0, 2, ();

                     $_->{x} = $dx + $para->{indent};
                     $_->{y} = $dy + $y - $y0;

                     $_->draw;
                  }
               }
            }

            $paridx++;
            $top_paragraph ||= $paridx if $y >= $top;
         }

         $self->{top_paragraph} = $top_paragraph;
      };

DC/UI.pm  view on Meta::CPAN


   return unless $visible;

   $self->{root}->on_post_alloc ("move_$self" => sub {
      my $widget = $self->{owner}
         or return;

      if ($widget->{visible}) {
         my ($x, $y) = $widget->coord2global ($widget->{w}, 0);

         ($x, $y) = $widget->coord2global (-$self->{w}, 0)
            if $x + $self->{w} > $self->{root}{w};

         $self->move_abs ($x, $y);
      } else {
         $self->hide;
      }
   });
}

sub _draw {
   my ($self) = @_;

   my ($w, $h) = @$self{qw(w h)};

   glColor @{ $DC::THEME{tooltip_bg} };
   glRect 0, 0, $w, $h;
   
   glColor @{ $DC::THEME{tooltip_border} };
   glRect_lineloop .5, .5, $w + .5, $h + .5;
   
   glTranslate 2, 2;

   $self->SUPER::_draw;
}

#############################################################################

package DC::UI::Face;

our @ISA = DC::UI::DrawBG::;

use DC::OpenGL;

sub new {
   my $class = shift;

   my $self = $class->SUPER::new (
      size_w     => 32,
      size_h     => 8,
      aspect     => 1,
      can_events => 0,
      @_,
   );

   $self->update_anim;
   
   $self
}

sub update_timer {
   my ($self) = @_;

   return unless $self->{timer};

   if ($self->{visible}) {
      $self->{timer}->start;
   } else {
      $self->{timer}->stop;
   }
}

sub update_face {
   my ($self) = @_;

   if ($::CONN) {
      if (my $anim = $::CONN->{anim}[$self->{anim}]) {
         if ($anim && @$anim) {
            $self->{face} = $anim->[ $self->{frame} % @$anim ];
            delete $self->{face_change_cb};

            if (my $tex = $self->{tex} = $::CONN->{texture}[ $::CONN->{face}[$self->{face}]{id} ]) {
               unless ($tex->{name} || $tex->{loading}) {
                  $tex->upload (sub { $self->reconfigure });
               }
            }
         }
      }
   }
}

sub update_anim {
   my ($self) = @_;

   if ($self->{anim} && $self->{animspeed}) {
      DC::weaken (my $widget = $self);

      $self->{animspeed} = List::Util::max 0.05, $self->{animspeed};
      $self->{timer} = EV::periodic_ns 0, $self->{animspeed}, undef, sub {
         return unless $::CONN;

         my $w = $widget
            or return;

         ++$w->{frame};
         $w->update_face;

         # somehow, $widget can go away
         $w->update;
         $w->update_timer;
      };

      $self->update_face;
      $self->update_timer;
   } else {
      delete $self->{timer};
   }
}

sub size_request {
   my ($self) = @_;

   if ($::CONN) {
      if (my $faceid = $::CONN->{face}[$self->{face}]{id}) {
         if (my $tex = $self->{tex} = $::CONN->{texture}[$faceid]) {
            if ($tex->{name}) {
               return ($self->{size_w} || $tex->{w}, $self->{size_h} || $tex->{h});
            } elsif (!$tex->{loading}) {
               $tex->upload (sub { $self->reconfigure });
            }
         }

         $self->{face_change_cb} ||= $::CONN->on_face_change ($self->{face}, sub { $self->reconfigure });
      }
   }

   ($self->{size_w} || 8, $self->{size_h} || 8)
}

sub update {
   my ($self) = @_;

   return unless $self->{visible};

   $self->SUPER::update;
}

sub set_face {
   my ($self, $face) = @_;

   $self->{face} = $face;
   $self->reconfigure;
}

sub set_anim {
   my ($self, $anim) = @_;

   $self->{anim} = $anim;
   $self->update_anim;
}

sub set_animspeed {
   my ($self, $animspeed) = @_;

   $self->{animspeed} = $animspeed;
   $self->update_anim;
}

sub invoke_visibility_change {
   my ($self) = @_;

   $self->update_timer;

   0
}

sub _draw {
   my ($self) = @_;

   $self->SUPER::_draw;

   if (my $tex = $self->{tex}) {
      glEnable GL_TEXTURE_2D;
      glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
      glColor 0, 0, 0, 1;
      $tex->draw_quad_alpha (0, 0, $self->{w}, $self->{h});
      glDisable GL_TEXTURE_2D;
   }
}

sub destroy {
   my ($self) = @_;

   (delete $self->{timer})->cancel
      if $self->{timer};

   $self->SUPER::destroy;
}

#############################################################################

DC/UI.pm  view on Meta::CPAN

   my $self = $class->SUPER::new (
      visible => 1,
      @_,
   );

   DC::weaken ($self->{root} = $self);

   $self
}

sub size_request {
   my ($self) = @_;

   ($self->{w}, $self->{h})
}

sub _to_pixel {
   my ($coord, $size, $max) = @_;

   $coord =
      $coord eq "center" ? ($max - $size) * 0.5
    : $coord eq "max"    ? $max
    :                      $coord;

   $coord = 0            if $coord < 0;
   $coord = $max - $size if $coord > $max - $size;

   int $coord + 0.5
}

sub invoke_size_allocate {
   my ($self, $w, $h) = @_;

   for my $child ($self->children) {
      my ($X, $Y, $W, $H) = @$child{qw(x y req_w req_h)};

      $X = $child->{force_x} if exists $child->{force_x};
      $Y = $child->{force_y} if exists $child->{force_y};

      $X = _to_pixel $X, $W, $self->{w};
      $Y = _to_pixel $Y, $H, $self->{h};

      $child->configure ($X, $Y, $W, $H);
   }

   1
}

sub coord2local {
   my ($self, $x, $y) = @_;

   ($x, $y)
}

sub coord2global {
   my ($self, $x, $y) = @_;

   ($x, $y)
}

sub update {
   my ($self) = @_;

   $::WANT_REFRESH = 1;
}

sub add {
   my ($self, @children) = @_;

   $_->{is_toplevel} = 1
      for @children;

   $self->SUPER::add (@children);
}

sub remove {
   my ($self, @children) = @_;

   $self->SUPER::remove (@children);

   delete $self->{is_toplevel}
      for @children;

   while (@children) {
      my $w = pop @children;
      push @children, $w->children;
      $w->set_invisible;
   }
}

sub on_refresh {
   my ($self, $id, $cb) = @_;

   $self->{refresh_hook}{$id} = $cb;
}

sub on_post_alloc {
   my ($self, $id, $cb) = @_;

   $self->{post_alloc_hook}{$id} = $cb;
}

sub draw {
   my ($self) = @_;

   while ($self->{refresh_hook}) {
      $_->()
         for values %{delete $self->{refresh_hook}};
   }

   while ($self->{realloc}) {
      my %queue;
      my @queue;
      my $widget;

      outer:
      while () {
         if (my $realloc = delete $self->{realloc}) {
            for $widget (values %$realloc) {
               $widget->{visible} or next; # do not resize invisible widgets



( run in 2.685 seconds using v1.01-cache-2.11-cpan-39bf76dae61 )