Deliantra-Client
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sub disconnect_all {
my ($self, $signal) = @_;
delete $self->{signal_cb}{$signal};
}
my %has_coords = (
button_down => 1,
button_up => 1,
mouse_motion => 1,
mouse_wheel => 1,
);
sub emit {
my ($self, $signal, @args) = @_;
# I do not really like this solution, but I do not like duplication
# and needlessly verbose code, either.
my @append
= $has_coords{$signal}
? $args[0]->xy ($self)
: ();
#warn +(caller(1))[3] . "emit $signal on $self (parent $self->{parent})\n";#d#
for my $cb (
@{$self->{signal_cb}{$signal} || []}, # before
($self->can ("invoke_$signal") || sub { 1 }), # closure
) {
return $cb->($self, @args, @append) || next;
}
# parent
$self->{parent} && $self->{parent}->emit ($signal, @args)
}
#sub find_widget {
# in .xs
sub set_parent {
my ($self, $parent) = @_;
DC::weaken ($self->{parent} = $parent);
$self->set_visible if $parent->{visible};
}
sub realloc {
my ($self) = @_;
if ($self->{visible}) {
return if $self->{root}{realloc}{$self+0};
$self->{root}{realloc}{$self+0} = $self;
$self->{root}->update;
} else {
delete $self->{req_w};
delete $self->{req_h};
}
}
sub update {
my ($self) = @_;
$self->{parent}->update
if $self->{parent};
}
sub reconfigure {
my ($self) = @_;
$self->realloc;
$self->update;
}
# using global variables seems a bit hacky, but passing through all drawing
# functions seems pointless.
our ($draw_x, $draw_y, $draw_w, $draw_h); # screen rectangle being drawn
#sub draw {
#CFPlus.xs
sub _draw {
my ($self) = @_;
warn "no draw defined for $self\n";
}
sub DESTROY {
my ($self) = @_;
return if DC::in_destruct;
local $@;
eval { $self->destroy };
warn "exception during widget destruction: $@" if $@ & $@ != /during global destruction/;
delete $WIDGET{$self+0};
}
#############################################################################
package DC::UI::DrawBG;
our @ISA = DC::UI::Base::;
use common::sense;
use DC::OpenGL;
sub new {
my $class = shift;
$class->SUPER::new (
#bg => [0, 0, 0, 0.2],
#active_bg => [1, 1, 1, 0.5],
@_
)
}
sub set_bg {
my ($self, $bg) = @_;
#############################################################################
package DC::UI::Bin;
our @ISA = DC::UI::Container::;
sub new {
my ($class, %arg) = @_;
my $child = (delete $arg{child}) || new DC::UI::Empty::;
$class->SUPER::new (children => [$child], %arg)
}
sub add {
my ($self, $child) = @_;
$self->clear;
$self->SUPER::add ($child);
}
sub remove {
my ($self, $widget) = @_;
$self->SUPER::remove ($widget);
$self->{children} = [new DC::UI::Empty]
unless @{$self->{children}};
}
sub child { $_[0]->{children}[0] }
sub size_request {
$_[0]{children}[0]->size_request
}
sub invoke_size_allocate {
my ($self, $w, $h) = @_;
$self->{children}[0]->configure (0, 0, $w, $h);
1
}
#############################################################################
# back-buffered drawing area
package DC::UI::Window;
our @ISA = DC::UI::Bin::;
use DC::OpenGL;
sub new {
my ($class, %arg) = @_;
my $self = $class->SUPER::new (%arg);
}
sub update {
my ($self) = @_;
$ROOT->on_post_alloc ($self => sub { $self->render_child });
$self->SUPER::update;
}
sub invoke_size_allocate {
my ($self, $w, $h) = @_;
$self->update;
$self->SUPER::invoke_size_allocate ($w, $h)
}
sub _render {
my ($self) = @_;
$self->{children}[0]->draw;
}
sub render_child {
my ($self) = @_;
$self->{texture} = new_from_opengl DC::Texture $self->{w}, $self->{h}, sub {
glClearColor 0, 0, 0, 0;
glClear GL_COLOR_BUFFER_BIT;
{
package DC::UI::Base;
local ($draw_x, $draw_y, $draw_w, $draw_h) =
(0, 0, $self->{w}, $self->{h});
$self->_render;
}
};
}
sub _draw {
my ($self) = @_;
my $tex = $self->{texture}
or return;
glEnable GL_TEXTURE_2D;
glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
glColor 0, 0, 0, 1;
$tex->draw_quad_alpha_premultiplied (0, 0);
glDisable GL_TEXTURE_2D;
}
#############################################################################
package DC::UI::ViewPort;
use List::Util qw(min max);
our @ISA = DC::UI::Window::;
my $vslider = new DC::UI::Slider
c_col => 1,
c_row => 0,
vertical => 1,
range => [0, 0, 1, 0.01], # HACK fix
on_changed => sub {
$self->{vpos} = $_[1];
$self->{vp}->set_offset ($self->{hpos}, $self->{vpos});
},
;
$self = $class->SUPER::new (
scroll_x => 0,
scroll_y => 1,
can_events => 1,
hslider => $hslider,
vslider => $vslider,
col_expand => [1, 0],
row_expand => [1, 0],
%arg,
);
$self->{vp} = new DC::UI::ViewPort
c_col => 0,
c_row => 0,
expand => 1,
scroll_x => $self->{scroll_x},
scroll_y => $self->{scroll_y},
on_changed => sub {
my ($vp, $x, $y) = @_;
$vp->{parent}{hslider}->set_value ($x);
$vp->{parent}{vslider}->set_value ($y);
0
},
on_size_allocate => sub {
my ($vp, $w, $h) = @_;
$vp->{parent}->update_slider;
0
},
;
$self->SUPER::add ($self->{vp});
$self->add ($child) if $child;
$self
}
sub add {
my ($self, $widget) = @_;
$self->{vp}->add ($self->{child} = $widget);
}
sub set_offset { shift->{vp}->set_offset (@_) }
sub set_center { shift->{vp}->set_center (@_) }
sub make_visible { shift->{vp}->make_visible (@_) }
sub update_slider {
my ($self) = @_;
my $child = ($self->{vp} or return)->child;
if ($self->{scroll_x}) {
my ($w1, $w2) = ($child->{req_w}, $self->{vp}{w});
$self->{hslider}->set_range ([$self->{hslider}{range}[0], 0, $w1, $w2, 1]);
my $visible = $w1 > $w2;
if ($visible != $self->{hslider_visible}) {
$self->{hslider_visible} = $visible;
$visible ? $self->SUPER::add ($self->{hslider})
: $self->SUPER::remove ($self->{hslider});
}
}
if ($self->{scroll_y}) {
my ($h1, $h2) = ($child->{req_h}, $self->{vp}{h});
$self->{vslider}->set_range ([$self->{vslider}{range}[0], 0, $h1, $h2, 1]);
my $visible = $h1 > $h2;
if ($visible != $self->{vslider_visible}) {
$self->{vslider_visible} = $visible;
$visible ? $self->SUPER::add ($self->{vslider})
: $self->SUPER::remove ($self->{vslider});
}
}
}
sub start_dragging {
my ($self, $ev) = @_;
$self->grab_focus;
my $ox = $self->{vp}{view_x};
my $oy = $self->{vp}{view_y};
$self->{motion} = sub {
my ($ev, $x, $y) = @_;
$ox -= $ev->{xrel};
$oy -= $ev->{yrel};
$self->{vp}->set_offset ($ox, $oy);
};
}
sub invoke_mouse_wheel {
my ($self, $ev) = @_;
$self->{vslider}->emit (mouse_wheel => $ev) if $self->{vslider_visible};
$self->{hslider}->emit (mouse_wheel => $ev) if $self->{hslider_visible};
1
}
sub invoke_button_down {
my ($self, $ev, $x, $y) = @_;
if ($ev->{button} == 2) {
package DC::UI::VBox;
our @ISA = DC::UI::Box::;
sub new {
my $class = shift;
$class->SUPER::new (
vertical => 1,
@_,
)
}
#############################################################################
package DC::UI::Label;
our @ISA = DC::UI::DrawBG::;
use DC::OpenGL;
sub new {
my ($class, %arg) = @_;
my $self = $class->SUPER::new (
fg => [1, 1, 1],
#bg => none
#active_bg => none
#font => default_font
#text => initial text
#markup => initial narkup
#max_w => maximum pixel width
#style => 0, # render flags
ellipsise => 3, # end
layout => (new DC::Layout),
fontsize => 1,
align => 0.5,
valign => 0.5,
padding_x => 4,
padding_y => 2,
can_events => 0,
%arg
);
if (exists $self->{template}) {
my $layout = new DC::Layout;
$layout->set_text (delete $self->{template});
$self->{template} = $layout;
}
if (exists $self->{markup}) {
$self->set_markup (delete $self->{markup});
} else {
$self->set_text (delete $self->{text});
}
$self
}
sub update {
my ($self) = @_;
delete $self->{texture};
$self->SUPER::update;
}
sub realloc {
my ($self) = @_;
delete $self->{ox};
$self->SUPER::realloc;
}
sub clear {
my ($self) = @_;
$self->set_text ("");
}
sub set_text {
my ($self, $text) = @_;
return if $self->{text} eq "T$text";
$self->{text} = "T$text";
$self->{layout}->set_text ($text);
delete $self->{size_req};
$self->realloc;
$self->update;
}
sub set_markup {
my ($self, $markup) = @_;
return if $self->{text} eq "M$markup";
$self->{text} = "M$markup";
my $rgba = $markup =~ /span.*(?:foreground|background)/;
$self->{layout}->set_markup ($markup);
delete $self->{size_req};
$self->realloc;
$self->update;
}
sub size_request {
my ($self) = @_;
$self->{size_req} ||= do {
my ($max_w, $max_h) = $self->get_max_wh;
$self->{layout}->set_font ($self->{font}) if $self->{font};
$self->{layout}->set_width ($max_w);
$self->{layout}->set_ellipsise ($self->{ellipsise});
$self->{layout}->set_single_paragraph_mode ($self->{ellipsise});
$self->{layout}->set_height ($self->{fontsize} * $::FONTSIZE);
my ($w, $h) = $self->{layout}->size;
$value = $lo + $unit * int +($value - $lo + $unit * 0.5) / $unit
if $unit;
@{$self->{range}} = ($value, $lo, $hi, $page, $unit);
if ($value != $old_value) {
$self->emit (changed => $value);
$self->update;
}
}
sub size_request {
my ($self) = @_;
($self->{req_w}, $self->{req_h})
}
sub invoke_button_down {
my ($self, $ev, $x, $y) = @_;
$self->SUPER::invoke_button_down ($ev, $x, $y);
$self->{click} = [$self->{range}[0], $self->{vertical} ? $y : $x];
$self->invoke_mouse_motion ($ev, $x, $y);
1
}
sub invoke_mouse_motion {
my ($self, $ev, $x, $y) = @_;
if ($GRAB == $self) {
my ($x, $w) = $self->{vertical} ? ($y, $self->{h}) : ($x, $self->{w});
my (undef, $lo, $hi, $page) = @{$self->{range}};
$x = ($x - $self->{click}[1]) / ($w * $self->{scale});
$self->set_value ($self->{click}[0] + $x * ($hi - $page - $lo));
} else {
return 0;
}
1
}
sub invoke_mouse_wheel {
my ($self, $ev) = @_;
my $delta = $self->{vertical} ? $ev->{dy} : $ev->{dx};
my $pagepart = $ev->{mod} & DC::KMOD_SHIFT ? 1 : 0.2;
$self->set_value ($self->{range}[0] + $delta * $self->{range}[3] * $pagepart);
1
}
sub update {
my ($self) = @_;
delete $self->{knob_w};
$self->SUPER::update;
}
sub _draw {
my ($self) = @_;
unless ($self->{knob_w}) {
$self->set_value ($self->{range}[0]);
my ($value, $lo, $hi, $page, $unit) = @{$self->{range}};
my $range = ($hi - $page - $lo) || 1e-10;
my $knob_w = List::Util::min 1, $page / (($hi - $lo) || 1e-10) || 24 / $self->{w};
$self->{offset} = List::Util::max $self->{inner_pad}, $knob_w * 0.5;
$self->{scale} = 1 - 2 * $self->{offset} || 1e-100;
$value = ($value - $lo) / $range;
$value = $value * $self->{scale} + $self->{offset};
$self->{knob_x} = $value - $knob_w * 0.5;
$self->{knob_w} = $knob_w;
}
$self->SUPER::_draw ();
glScale $self->{w}, $self->{h};
if ($self->{vertical}) {
# draw a vertical slider like a rotated horizontal slider
glTranslate 1, 0, 0;
glRotate 90, 0, 0, 1;
}
my $fg = $FOCUS == $self ? $self->{active_fg} : $self->{fg};
my $bg = $FOCUS == $self ? $self->{active_bg} : $self->{bg};
glEnable GL_TEXTURE_2D;
glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
# draw background
$tex[1]->draw_quad_alpha (0, 0, 1, 1);
# draw handle
$tex[0]->draw_quad_alpha ($self->{knob_x}, 0, $self->{knob_w}, 1);
glDisable GL_TEXTURE_2D;
}
#############################################################################
package DC::UI::ValSlider;
our @ISA = DC::UI::HBox::;
sub new {
indent => 0,
markup => "",
widget => [],
ref $para ? %$para : (markup => $para),
w => 1e10,
wrapped => 1,
};
$self->add (@{ $para->{widget} }) if @{ $para->{widget} };
push @{$self->{par}}, $para;
}
if (my $max = $self->{max_par}) {
shift @{$self->{par}} while @{$self->{par}} > $max;
}
$self->{need_reflow}++;
$self->update;
}
sub scroll_to_bottom {
my ($self) = @_;
$self->{scroll_to} = $#{$self->{par}};
$self->update;
}
sub force_uptodate {
my ($self) = @_;
if (delete $self->{need_reflow}) {
my ($W, $H) = @{$self->{children}[0]}{qw(w h)};
my $height = 0;
for my $para (@{$self->{par}}) {
if ($para->{w} != $W && ($para->{wrapped} || $para->{w} > $W)) {
my $layout = $self->get_layout ($para);
my ($w, $h) = $layout->size;
$para->{w} = $w + $para->{indent};
$para->{h} = $h;
$para->{wrapped} = $layout->has_wrapped;
}
$para->{y} = $height;
$height += $para->{h};
}
$self->{height} = $height;
$self->{children}[1]->set_range ([$self->{children}[1]{range}[0], 0, $height, $H, 1]);
delete $self->{texture};
}
if (my $paridx = delete $self->{scroll_to}) {
$self->{children}[1]->set_value ($self->{par}[$paridx]{y});
}
}
sub update {
my ($self) = @_;
$self->SUPER::update;
return unless $self->{h} > 0;
delete $self->{texture};
$ROOT->on_post_alloc ($self => sub {
$self->force_uptodate;
my ($W, $H) = @{$self->{children}[0]}{qw(w h)};
$self->{texture} ||= new_from_opengl DC::Texture $W, $H, sub {
glClearColor 0, 0, 0, 0;
glClear GL_COLOR_BUFFER_BIT;
package DC::UI::Base;
local ($draw_x, $draw_y, $draw_w, $draw_h) =
(0, 0, $self->{w}, $self->{h});
my $top = int $self->{children}[1]{range}[0];
my $paridx = 0;
my $top_paragraph;
my $top = int $self->{children}[1]{range}[0];
my $y0 = $top;
my $y1 = $top + $H;
for my $para (@{$self->{par}}) {
my $h = $para->{h};
my $y = $para->{y};
if ($y0 < $y + $h && $y < $y1) {
my $layout = $self->get_layout ($para);
$layout->render ($para->{indent}, $y - $y0);
$layout->draw;
if (my @w = @{ $para->{widget} }) {
my @s = $layout->get_shapes;
for (@w) {
my ($dx, $dy) = splice @s, 0, 2, ();
$_->{x} = $dx + $para->{indent};
$_->{y} = $dy + $y - $y0;
$_->draw;
}
}
}
$paridx++;
$top_paragraph ||= $paridx if $y >= $top;
}
$self->{top_paragraph} = $top_paragraph;
};
return unless $visible;
$self->{root}->on_post_alloc ("move_$self" => sub {
my $widget = $self->{owner}
or return;
if ($widget->{visible}) {
my ($x, $y) = $widget->coord2global ($widget->{w}, 0);
($x, $y) = $widget->coord2global (-$self->{w}, 0)
if $x + $self->{w} > $self->{root}{w};
$self->move_abs ($x, $y);
} else {
$self->hide;
}
});
}
sub _draw {
my ($self) = @_;
my ($w, $h) = @$self{qw(w h)};
glColor @{ $DC::THEME{tooltip_bg} };
glRect 0, 0, $w, $h;
glColor @{ $DC::THEME{tooltip_border} };
glRect_lineloop .5, .5, $w + .5, $h + .5;
glTranslate 2, 2;
$self->SUPER::_draw;
}
#############################################################################
package DC::UI::Face;
our @ISA = DC::UI::DrawBG::;
use DC::OpenGL;
sub new {
my $class = shift;
my $self = $class->SUPER::new (
size_w => 32,
size_h => 8,
aspect => 1,
can_events => 0,
@_,
);
$self->update_anim;
$self
}
sub update_timer {
my ($self) = @_;
return unless $self->{timer};
if ($self->{visible}) {
$self->{timer}->start;
} else {
$self->{timer}->stop;
}
}
sub update_face {
my ($self) = @_;
if ($::CONN) {
if (my $anim = $::CONN->{anim}[$self->{anim}]) {
if ($anim && @$anim) {
$self->{face} = $anim->[ $self->{frame} % @$anim ];
delete $self->{face_change_cb};
if (my $tex = $self->{tex} = $::CONN->{texture}[ $::CONN->{face}[$self->{face}]{id} ]) {
unless ($tex->{name} || $tex->{loading}) {
$tex->upload (sub { $self->reconfigure });
}
}
}
}
}
}
sub update_anim {
my ($self) = @_;
if ($self->{anim} && $self->{animspeed}) {
DC::weaken (my $widget = $self);
$self->{animspeed} = List::Util::max 0.05, $self->{animspeed};
$self->{timer} = EV::periodic_ns 0, $self->{animspeed}, undef, sub {
return unless $::CONN;
my $w = $widget
or return;
++$w->{frame};
$w->update_face;
# somehow, $widget can go away
$w->update;
$w->update_timer;
};
$self->update_face;
$self->update_timer;
} else {
delete $self->{timer};
}
}
sub size_request {
my ($self) = @_;
if ($::CONN) {
if (my $faceid = $::CONN->{face}[$self->{face}]{id}) {
if (my $tex = $self->{tex} = $::CONN->{texture}[$faceid]) {
if ($tex->{name}) {
return ($self->{size_w} || $tex->{w}, $self->{size_h} || $tex->{h});
} elsif (!$tex->{loading}) {
$tex->upload (sub { $self->reconfigure });
}
}
$self->{face_change_cb} ||= $::CONN->on_face_change ($self->{face}, sub { $self->reconfigure });
}
}
($self->{size_w} || 8, $self->{size_h} || 8)
}
sub update {
my ($self) = @_;
return unless $self->{visible};
$self->SUPER::update;
}
sub set_face {
my ($self, $face) = @_;
$self->{face} = $face;
$self->reconfigure;
}
sub set_anim {
my ($self, $anim) = @_;
$self->{anim} = $anim;
$self->update_anim;
}
sub set_animspeed {
my ($self, $animspeed) = @_;
$self->{animspeed} = $animspeed;
$self->update_anim;
}
sub invoke_visibility_change {
my ($self) = @_;
$self->update_timer;
0
}
sub _draw {
my ($self) = @_;
$self->SUPER::_draw;
if (my $tex = $self->{tex}) {
glEnable GL_TEXTURE_2D;
glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE;
glColor 0, 0, 0, 1;
$tex->draw_quad_alpha (0, 0, $self->{w}, $self->{h});
glDisable GL_TEXTURE_2D;
}
}
sub destroy {
my ($self) = @_;
(delete $self->{timer})->cancel
if $self->{timer};
$self->SUPER::destroy;
}
#############################################################################
my $self = $class->SUPER::new (
visible => 1,
@_,
);
DC::weaken ($self->{root} = $self);
$self
}
sub size_request {
my ($self) = @_;
($self->{w}, $self->{h})
}
sub _to_pixel {
my ($coord, $size, $max) = @_;
$coord =
$coord eq "center" ? ($max - $size) * 0.5
: $coord eq "max" ? $max
: $coord;
$coord = 0 if $coord < 0;
$coord = $max - $size if $coord > $max - $size;
int $coord + 0.5
}
sub invoke_size_allocate {
my ($self, $w, $h) = @_;
for my $child ($self->children) {
my ($X, $Y, $W, $H) = @$child{qw(x y req_w req_h)};
$X = $child->{force_x} if exists $child->{force_x};
$Y = $child->{force_y} if exists $child->{force_y};
$X = _to_pixel $X, $W, $self->{w};
$Y = _to_pixel $Y, $H, $self->{h};
$child->configure ($X, $Y, $W, $H);
}
1
}
sub coord2local {
my ($self, $x, $y) = @_;
($x, $y)
}
sub coord2global {
my ($self, $x, $y) = @_;
($x, $y)
}
sub update {
my ($self) = @_;
$::WANT_REFRESH = 1;
}
sub add {
my ($self, @children) = @_;
$_->{is_toplevel} = 1
for @children;
$self->SUPER::add (@children);
}
sub remove {
my ($self, @children) = @_;
$self->SUPER::remove (@children);
delete $self->{is_toplevel}
for @children;
while (@children) {
my $w = pop @children;
push @children, $w->children;
$w->set_invisible;
}
}
sub on_refresh {
my ($self, $id, $cb) = @_;
$self->{refresh_hook}{$id} = $cb;
}
sub on_post_alloc {
my ($self, $id, $cb) = @_;
$self->{post_alloc_hook}{$id} = $cb;
}
sub draw {
my ($self) = @_;
while ($self->{refresh_hook}) {
$_->()
for values %{delete $self->{refresh_hook}};
}
while ($self->{realloc}) {
my %queue;
my @queue;
my $widget;
outer:
while () {
if (my $realloc = delete $self->{realloc}) {
for $widget (values %$realloc) {
$widget->{visible} or next; # do not resize invisible widgets
( run in 2.685 seconds using v1.01-cache-2.11-cpan-39bf76dae61 )