Deliantra-Client
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disabled currently because it's too sucky and crashes on probe).
- replace level by minimum level, and damage by effective casting level
(for servers > 2.93).
- added some commandline arguments: <host> <user> <password>,
for the developers mostly.
- try a different method of avoiding music-related crashes.
- cfplus editor support protocol fixes.
- apply some common::sense 3.1 :)
- implement bandwidth-usage debug option.
- renamed env variable CFPLUS_DEBUG to DELIANTRA_DEBUG.
- display audio driver name that is in use.
- try to show splashscreen earlier.
2.10 Fri Jan 15 16:14:02 CET 2010
- fix blending factors to avoid white-out when fow_intensity > 0.
2.09 Tue Dec 22 01:40:24 CET 2009
- implement smooth fow/lighting transitions by blending.
- make fow texture configurable and add stipple/transparent versions.
- empty "Host" field will now default to gameserver.deliantra.net.
- do not crash when the user enters an invalid value into "Host".
- fix positional rounding on (pre-c99) windows.
- use a pack/unpack alignment of 1 by default everywhere, drop alignment
code in fow_texture.
2.06 Fri Dec 4 15:35:33 CET 2009
- work around the Apple/NVIDIA font problem (a bug in glTexSubImage2D that
apple has no intention to fix, so we do the slow read/update/write way).
- work around various ATI/Mesa driver bugs in glTexImage2D by always
providing initialisation data for textures. Do they ever test their drivers
with, say, some newbie opengl code?
- stat change messages did not differentiate between attuned, repelled etc.
- work around a bug in the nvidia driver which mishandles alpha textures
with env mode REPLACE, causing all magic maps to be white only.
- do not use mipmapping for tiles - the trade-off was not worth it.
- fix packaging the pango modules twice in the linux and windows binaries.
(2.05) Tue Sep 29 11:21:00 CEST 2009
- intermediate os x binary release only.
- linking against the opengl library works everywhere, except on Mac OS X 10.6,
which some people even spent money on (this seems to break a great number
of opengl apps actually).
- (os x binary) update libsdl to 1.2.14.
2.05 Tue Sep 15 20:31:15 CEST 2009
- changed completer algorithm, thanks go to marcmagus!
- try to work around crashes in SDL_Mixer when reinitialising it.
2.04 Sun Apr 26 21:03:40 CEST 2009
- work around incompatible ABI change between 1.22 and 1.24 by using a runtime check,
this really is a bug that needs fixing inside pango.
- include a japanese font (Mona, selected for license and size) with the distribution.
- include our own fonts.conf file, to speed up startup and to be able to control
font selection.
- change confusing login successful message to "connect to server successful".
- update BDB and EV in win32 builds to work around the event loop creation bug.
- fall back to blocking dns resolve before using a hardcoded address.
2.03 Tue Jan 20 14:54:30 CET 2009
- move experience label, progress bars and slot info to the menubar.
- move toplevel menu into a menu popup.
- use fontsize for chekcbox size requests to get a better layout.
- autopickup spellbooks, skillscrolls and valuables by default.
- automatically save config/layout on exit and add config options
to Setup=>Client to control this.
- fix positioning of popup windows.
- move autopickup enable (formerly inhibit) to menubar.
- correctly display face changes for inventory objects.
- verify databases if we are the first process to register, to
detect corruption as is common on windows (but not limited to
windows, unfortunately).
- fall back to backup config file if main config file cannot be parsed.
- reduce shimmering during smooth scrolls.
- rely on AnyEvent to work around totally broken windows vista
tcp/ip subsystem once more (where getpeername returns fantasy
ports).
- use newer BDB version that works around windows vista tcp/ip
breakage.
- initialise the default resolver during startup, as windows vista
forces us back to the desktop when doing this later(!).
2.02 Wed Dec 24 06:02:53 CET 2008
- mark hidden mapspaces visually with a question mark.
- make hidden spaces as light as the darkest normal spaces.
- don't lie about the window size anymore in fear of crashing
the server (as we are dealing with deliantra servers only these days).
- correctly draw the speech bubbles and other overlays even when the
topmost face isn't visible.
- fix swirly tile draw offset.
- fix a crash when the user clicks on the map during log-in.
- incorporate tips of the day by botz (former madness).
- handle failure to load a music face more gracefully (still
log the error, but do not crash, instead, ignore the failure).
- try to log, instead of crash, on the "cannot call update method"
problem.
2.01 - (Mon Dec 15 00:41:33 CET 2008)
- rewrote the client tutorial which can be found via the 'Help!' button.
- fixed the mostly random switching of message window tabs when
new tabs were added.
- small typo fix in tooltip on the Skills page in the playerbook.
- avoid accessing potentially undefined memory when drawing the map.
- fixed speech bubbles which were drawn below some objects sometimes.
2.0 Fri Dec 5 15:42:51 CET 2008
- the Log window can't be close anymore by alt+x
- pressing return or alt+x directly after start won't crash the client
anymore.
- the Log window is displayed correctly now after start.
- darken the invisible/cached parts of the map further.
0.9978 Sun Nov 9 14:35:41 CET 2008
- correctly smooth-move the healthbar as well.
- own text is emphasized in the NPC dialogues now.
- fixed a crash bug in the macro dialogue.
- fixed updating of tooltips of the tabs in the message window.
- closing tabs with Alt-x won't let them disappear for every anymore.
0.9977 Tue Sep 30 09:27:29 CEST 2008
- require newer BDB version to avoid possible database corruption or crashes
on login.
- fixed the often choppy smooth movement.
- switch to proportional font in log view.
- improve the paragraph indent hack to align characters better.
- tweak server message output.
- optimise visibility handing in multiplexers (only put the current tab
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