Acme-MITHALDU-BleedingOpenGL

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BleedingOpenGL.pm  view on Meta::CPAN

   GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT
   GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT
   GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT
   GL_PROXY_TEXTURE_CUBE_MAP_EXT
   GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT
   GL_WRAP_BORDER_SUN
   GL_MAX_TEXTURE_LOD_BIAS_EXT
   GL_TEXTURE_FILTER_CONTROL_EXT
   GL_TEXTURE_LOD_BIAS_EXT
   GL_TEXTURE_MAX_ANISOTROPY_EXT
   GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
   GL_MODELVIEW0_STACK_DEPTH_EXT
   GL_MODELVIEW1_STACK_DEPTH_EXT
   GL_MODELVIEW0_MATRIX_EXT
   GL_MODELVIEW1_MATRIX_EXT
   GL_VERTEX_WEIGHTING_EXT
   GL_MODELVIEW0_EXT
   GL_MODELVIEW1_EXT
   GL_CURRENT_VERTEX_WEIGHT_EXT
   GL_VERTEX_WEIGHT_ARRAY_EXT
   GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT
   GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT
   GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT
   GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT
   GL_MAX_SHININESS_NV
   GL_MAX_SPOT_EXPONENT_NV
   GL_VERTEX_ARRAY_RANGE_NV
   GL_VERTEX_ARRAY_RANGE_LENGTH_NV
   GL_VERTEX_ARRAY_RANGE_VALID_NV
   GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV
   GL_VERTEX_ARRAY_RANGE_POINTER_NV
   GL_REGISTER_COMBINERS_NV
   GL_VARIABLE_A_NV
   GL_VARIABLE_B_NV
   GL_VARIABLE_C_NV
   GL_VARIABLE_D_NV
   GL_VARIABLE_E_NV
   GL_VARIABLE_F_NV
   GL_VARIABLE_G_NV
   GL_CONSTANT_COLOR0_NV
   GL_CONSTANT_COLOR1_NV
   GL_PRIMARY_COLOR_NV
   GL_SECONDARY_COLOR_NV
   GL_SPARE0_NV
   GL_SPARE1_NV
   GL_DISCARD_NV
   GL_E_TIMES_F_NV
   GL_SPARE0_PLUS_SECONDARY_COLOR_NV
   GL_UNSIGNED_IDENTITY_NV
   GL_UNSIGNED_INVERT_NV
   GL_EXPAND_NORMAL_NV
   GL_EXPAND_NEGATE_NV
   GL_HALF_BIAS_NORMAL_NV
   GL_HALF_BIAS_NEGATE_NV
   GL_SIGNED_IDENTITY_NV
   GL_SIGNED_NEGATE_NV
   GL_SCALE_BY_TWO_NV
   GL_SCALE_BY_FOUR_NV
   GL_SCALE_BY_ONE_HALF_NV
   GL_BIAS_BY_NEGATIVE_ONE_HALF_NV
   GL_COMBINER_INPUT_NV
   GL_COMBINER_MAPPING_NV
   GL_COMBINER_COMPONENT_USAGE_NV
   GL_COMBINER_AB_DOT_PRODUCT_NV
   GL_COMBINER_CD_DOT_PRODUCT_NV
   GL_COMBINER_MUX_SUM_NV
   GL_COMBINER_SCALE_NV
   GL_COMBINER_BIAS_NV
   GL_COMBINER_AB_OUTPUT_NV
   GL_COMBINER_CD_OUTPUT_NV
   GL_COMBINER_SUM_OUTPUT_NV
   GL_MAX_GENERAL_COMBINERS_NV
   GL_NUM_GENERAL_COMBINERS_NV
   GL_COLOR_SUM_CLAMP_NV
   GL_COMBINER0_NV
   GL_COMBINER1_NV
   GL_COMBINER2_NV
   GL_COMBINER3_NV
   GL_COMBINER4_NV
   GL_COMBINER5_NV
   GL_COMBINER6_NV
   GL_COMBINER7_NV
   GL_FOG_DISTANCE_MODE_NV
   GL_EYE_RADIAL_NV
   GL_EYE_PLANE_ABSOLUTE_NV
   GL_EMBOSS_LIGHT_NV
   GL_EMBOSS_CONSTANT_NV
   GL_EMBOSS_MAP_NV
   GL_COMBINE4_NV
   GL_SOURCE3_RGB_NV
   GL_SOURCE3_ALPHA_NV
   GL_OPERAND3_RGB_NV
   GL_OPERAND3_ALPHA_NV
   GL_COMPRESSED_RGB_S3TC_DXT1_EXT
   GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
   GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
   GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
   GL_CULL_VERTEX_IBM
   GL_VERTEX_ARRAY_LIST_IBM
   GL_NORMAL_ARRAY_LIST_IBM
   GL_COLOR_ARRAY_LIST_IBM
   GL_INDEX_ARRAY_LIST_IBM
   GL_TEXTURE_COORD_ARRAY_LIST_IBM
   GL_EDGE_FLAG_ARRAY_LIST_IBM
   GL_FOG_COORDINATE_ARRAY_LIST_IBM
   GL_SECONDARY_COLOR_ARRAY_LIST_IBM
   GL_VERTEX_ARRAY_LIST_STRIDE_IBM
   GL_NORMAL_ARRAY_LIST_STRIDE_IBM
   GL_COLOR_ARRAY_LIST_STRIDE_IBM
   GL_INDEX_ARRAY_LIST_STRIDE_IBM
   GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM
   GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM
   GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM
   GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM
   GL_PACK_SUBSAMPLE_RATE_SGIX
   GL_UNPACK_SUBSAMPLE_RATE_SGIX
   GL_PIXEL_SUBSAMPLE_4444_SGIX
   GL_PIXEL_SUBSAMPLE_2424_SGIX
   GL_PIXEL_SUBSAMPLE_4242_SGIX
   GL_YCRCB_SGIX
   GL_YCRCBA_SGIX
   GL_DEPTH_PASS_INSTRUMENT_SGIX
   GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX
   GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX
   GL_COMPRESSED_RGB_FXT1_3DFX
   GL_COMPRESSED_RGBA_FXT1_3DFX
   GL_MULTISAMPLE_3DFX
   GL_SAMPLE_BUFFERS_3DFX
   GL_SAMPLES_3DFX
   GL_MULTISAMPLE_BIT_3DFX
   GL_MULTISAMPLE_EXT

BleedingOpenGL.pm  view on Meta::CPAN

   GL_OBJECT_POINT_SGIS
   GL_EYE_LINE_SGIS
   GL_OBJECT_LINE_SGIS
   GL_TEXTURE_COLOR_WRITEMASK_SGIS
   GL_DOT3_RGB_EXT
   GL_DOT3_RGBA_EXT
   GL_MIRROR_CLAMP_ATI
   GL_MIRROR_CLAMP_TO_EDGE_ATI
   GL_ALL_COMPLETED_NV
   GL_FENCE_STATUS_NV
   GL_FENCE_CONDITION_NV
   GL_MIRRORED_REPEAT_IBM
   GL_EVAL_2D_NV
   GL_EVAL_TRIANGULAR_2D_NV
   GL_MAP_TESSELLATION_NV
   GL_MAP_ATTRIB_U_ORDER_NV
   GL_MAP_ATTRIB_V_ORDER_NV
   GL_EVAL_FRACTIONAL_TESSELLATION_NV
   GL_EVAL_VERTEX_ATTRIB0_NV
   GL_EVAL_VERTEX_ATTRIB1_NV
   GL_EVAL_VERTEX_ATTRIB2_NV
   GL_EVAL_VERTEX_ATTRIB3_NV
   GL_EVAL_VERTEX_ATTRIB4_NV
   GL_EVAL_VERTEX_ATTRIB5_NV
   GL_EVAL_VERTEX_ATTRIB6_NV
   GL_EVAL_VERTEX_ATTRIB7_NV
   GL_EVAL_VERTEX_ATTRIB8_NV
   GL_EVAL_VERTEX_ATTRIB9_NV
   GL_EVAL_VERTEX_ATTRIB10_NV
   GL_EVAL_VERTEX_ATTRIB11_NV
   GL_EVAL_VERTEX_ATTRIB12_NV
   GL_EVAL_VERTEX_ATTRIB13_NV
   GL_EVAL_VERTEX_ATTRIB14_NV
   GL_EVAL_VERTEX_ATTRIB15_NV
   GL_MAX_MAP_TESSELLATION_NV
   GL_MAX_RATIONAL_EVAL_ORDER_NV
   GL_DEPTH_STENCIL_NV
   GL_UNSIGNED_INT_24_8_NV
   GL_PER_STAGE_CONSTANTS_NV
   GL_TEXTURE_RECTANGLE_NV
   GL_TEXTURE_BINDING_RECTANGLE_NV
   GL_PROXY_TEXTURE_RECTANGLE_NV
   GL_MAX_RECTANGLE_TEXTURE_SIZE_NV
   GL_OFFSET_TEXTURE_RECTANGLE_NV
   GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV
   GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV
   GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV
   GL_UNSIGNED_INT_S8_S8_8_8_NV
   GL_UNSIGNED_INT_8_8_S8_S8_REV_NV
   GL_DSDT_MAG_INTENSITY_NV
   GL_SHADER_CONSISTENT_NV
   GL_TEXTURE_SHADER_NV
   GL_SHADER_OPERATION_NV
   GL_CULL_MODES_NV
   GL_OFFSET_TEXTURE_MATRIX_NV
   GL_OFFSET_TEXTURE_SCALE_NV
   GL_OFFSET_TEXTURE_BIAS_NV
   GL_OFFSET_TEXTURE_2D_MATRIX_NV
   GL_OFFSET_TEXTURE_2D_SCALE_NV
   GL_OFFSET_TEXTURE_2D_BIAS_NV
   GL_PREVIOUS_TEXTURE_INPUT_NV
   GL_CONST_EYE_NV
   GL_PASS_THROUGH_NV
   GL_CULL_FRAGMENT_NV
   GL_OFFSET_TEXTURE_2D_NV
   GL_DEPENDENT_AR_TEXTURE_2D_NV
   GL_DEPENDENT_GB_TEXTURE_2D_NV
   GL_DOT_PRODUCT_NV
   GL_DOT_PRODUCT_DEPTH_REPLACE_NV
   GL_DOT_PRODUCT_TEXTURE_2D_NV
   GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV
   GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV
   GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV
   GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV
   GL_HILO_NV
   GL_DSDT_NV
   GL_DSDT_MAG_NV
   GL_DSDT_MAG_VIB_NV
   GL_HILO16_NV
   GL_SIGNED_HILO_NV
   GL_SIGNED_HILO16_NV
   GL_SIGNED_RGBA_NV
   GL_SIGNED_RGBA8_NV
   GL_SIGNED_RGB_NV
   GL_SIGNED_RGB8_NV
   GL_SIGNED_LUMINANCE_NV
   GL_SIGNED_LUMINANCE8_NV
   GL_SIGNED_LUMINANCE_ALPHA_NV
   GL_SIGNED_LUMINANCE8_ALPHA8_NV
   GL_SIGNED_ALPHA_NV
   GL_SIGNED_ALPHA8_NV
   GL_SIGNED_INTENSITY_NV
   GL_SIGNED_INTENSITY8_NV
   GL_DSDT8_NV
   GL_DSDT8_MAG8_NV
   GL_DSDT8_MAG8_INTENSITY8_NV
   GL_SIGNED_RGB_UNSIGNED_ALPHA_NV
   GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV
   GL_HI_SCALE_NV
   GL_LO_SCALE_NV
   GL_DS_SCALE_NV
   GL_DT_SCALE_NV
   GL_MAGNITUDE_SCALE_NV
   GL_VIBRANCE_SCALE_NV
   GL_HI_BIAS_NV
   GL_LO_BIAS_NV
   GL_DS_BIAS_NV
   GL_DT_BIAS_NV
   GL_MAGNITUDE_BIAS_NV
   GL_VIBRANCE_BIAS_NV
   GL_TEXTURE_BORDER_VALUES_NV
   GL_TEXTURE_HI_SIZE_NV
   GL_TEXTURE_LO_SIZE_NV
   GL_TEXTURE_DS_SIZE_NV
   GL_TEXTURE_DT_SIZE_NV
   GL_TEXTURE_MAG_SIZE_NV
   GL_DOT_PRODUCT_TEXTURE_3D_NV
   GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV
   GL_VERTEX_PROGRAM_NV
   GL_VERTEX_STATE_PROGRAM_NV
   GL_ATTRIB_ARRAY_SIZE_NV

BleedingOpenGL.pm  view on Meta::CPAN

   GL_REG_21_ATI
   GL_REG_22_ATI
   GL_REG_23_ATI
   GL_REG_24_ATI
   GL_REG_25_ATI
   GL_REG_26_ATI
   GL_REG_27_ATI
   GL_REG_28_ATI
   GL_REG_29_ATI
   GL_REG_30_ATI
   GL_REG_31_ATI
   GL_CON_0_ATI
   GL_CON_1_ATI
   GL_CON_2_ATI
   GL_CON_3_ATI
   GL_CON_4_ATI
   GL_CON_5_ATI
   GL_CON_6_ATI
   GL_CON_7_ATI
   GL_CON_8_ATI
   GL_CON_9_ATI
   GL_CON_10_ATI
   GL_CON_11_ATI
   GL_CON_12_ATI
   GL_CON_13_ATI
   GL_CON_14_ATI
   GL_CON_15_ATI
   GL_CON_16_ATI
   GL_CON_17_ATI
   GL_CON_18_ATI
   GL_CON_19_ATI
   GL_CON_20_ATI
   GL_CON_21_ATI
   GL_CON_22_ATI
   GL_CON_23_ATI
   GL_CON_24_ATI
   GL_CON_25_ATI
   GL_CON_26_ATI
   GL_CON_27_ATI
   GL_CON_28_ATI
   GL_CON_29_ATI
   GL_CON_30_ATI
   GL_CON_31_ATI
   GL_MOV_ATI
   GL_ADD_ATI
   GL_MUL_ATI
   GL_SUB_ATI
   GL_DOT3_ATI
   GL_DOT4_ATI
   GL_MAD_ATI
   GL_LERP_ATI
   GL_CND_ATI
   GL_CND0_ATI
   GL_DOT2_ADD_ATI
   GL_SECONDARY_INTERPOLATOR_ATI
   GL_NUM_FRAGMENT_REGISTERS_ATI
   GL_NUM_FRAGMENT_CONSTANTS_ATI
   GL_NUM_PASSES_ATI
   GL_NUM_INSTRUCTIONS_PER_PASS_ATI
   GL_NUM_INSTRUCTIONS_TOTAL_ATI
   GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI
   GL_NUM_LOOPBACK_COMPONENTS_ATI
   GL_COLOR_ALPHA_PAIRING_ATI
   GL_SWIZZLE_STR_ATI
   GL_SWIZZLE_STQ_ATI
   GL_SWIZZLE_STR_DR_ATI
   GL_SWIZZLE_STQ_DQ_ATI
   GL_SWIZZLE_STRQ_ATI
   GL_SWIZZLE_STRQ_DQ_ATI
   GL_RED_BIT_ATI
   GL_GREEN_BIT_ATI
   GL_BLUE_BIT_ATI
   GL_2X_BIT_ATI
   GL_4X_BIT_ATI
   GL_8X_BIT_ATI
   GL_HALF_BIT_ATI
   GL_QUARTER_BIT_ATI
   GL_EIGHTH_BIT_ATI
   GL_SATURATE_BIT_ATI
   GL_COMP_BIT_ATI
   GL_NEGATE_BIT_ATI
   GL_BIAS_BIT_ATI
   GL_PN_TRIANGLES_ATI
   GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI
   GL_PN_TRIANGLES_POINT_MODE_ATI
   GL_PN_TRIANGLES_NORMAL_MODE_ATI
   GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI
   GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI
   GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI
   GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI
   GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI
   GL_STATIC_ATI
   GL_DYNAMIC_ATI
   GL_PRESERVE_ATI
   GL_DISCARD_ATI
   GL_OBJECT_BUFFER_SIZE_ATI
   GL_OBJECT_BUFFER_USAGE_ATI
   GL_ARRAY_OBJECT_BUFFER_ATI
   GL_ARRAY_OBJECT_OFFSET_ATI
   GL_VERTEX_SHADER_EXT
   GL_VERTEX_SHADER_BINDING_EXT
   GL_OP_INDEX_EXT
   GL_OP_NEGATE_EXT
   GL_OP_DOT3_EXT
   GL_OP_DOT4_EXT
   GL_OP_MUL_EXT
   GL_OP_ADD_EXT
   GL_OP_MADD_EXT
   GL_OP_FRAC_EXT
   GL_OP_MAX_EXT
   GL_OP_MIN_EXT
   GL_OP_SET_GE_EXT
   GL_OP_SET_LT_EXT
   GL_OP_CLAMP_EXT
   GL_OP_FLOOR_EXT
   GL_OP_ROUND_EXT
   GL_OP_EXP_BASE_2_EXT
   GL_OP_LOG_BASE_2_EXT
   GL_OP_POWER_EXT
   GL_OP_RECIP_EXT
   GL_OP_RECIP_SQRT_EXT
   GL_OP_SUB_EXT
   GL_OP_CROSS_PRODUCT_EXT
   GL_OP_MULTIPLY_MATRIX_EXT
   GL_OP_MOV_EXT
   GL_OUTPUT_VERTEX_EXT
   GL_OUTPUT_COLOR0_EXT
   GL_OUTPUT_COLOR1_EXT
   GL_OUTPUT_TEXTURE_COORD0_EXT
   GL_OUTPUT_TEXTURE_COORD1_EXT
   GL_OUTPUT_TEXTURE_COORD2_EXT
   GL_OUTPUT_TEXTURE_COORD3_EXT
   GL_OUTPUT_TEXTURE_COORD4_EXT
   GL_OUTPUT_TEXTURE_COORD5_EXT
   GL_OUTPUT_TEXTURE_COORD6_EXT
   GL_OUTPUT_TEXTURE_COORD7_EXT
   GL_OUTPUT_TEXTURE_COORD8_EXT
   GL_OUTPUT_TEXTURE_COORD9_EXT
   GL_OUTPUT_TEXTURE_COORD10_EXT
   GL_OUTPUT_TEXTURE_COORD11_EXT
   GL_OUTPUT_TEXTURE_COORD12_EXT
   GL_OUTPUT_TEXTURE_COORD13_EXT
   GL_OUTPUT_TEXTURE_COORD14_EXT
   GL_OUTPUT_TEXTURE_COORD15_EXT
   GL_OUTPUT_TEXTURE_COORD16_EXT
   GL_OUTPUT_TEXTURE_COORD17_EXT
   GL_OUTPUT_TEXTURE_COORD18_EXT
   GL_OUTPUT_TEXTURE_COORD19_EXT
   GL_OUTPUT_TEXTURE_COORD20_EXT
   GL_OUTPUT_TEXTURE_COORD21_EXT
   GL_OUTPUT_TEXTURE_COORD22_EXT
   GL_OUTPUT_TEXTURE_COORD23_EXT
   GL_OUTPUT_TEXTURE_COORD24_EXT
   GL_OUTPUT_TEXTURE_COORD25_EXT
   GL_OUTPUT_TEXTURE_COORD26_EXT
   GL_OUTPUT_TEXTURE_COORD27_EXT
   GL_OUTPUT_TEXTURE_COORD28_EXT
   GL_OUTPUT_TEXTURE_COORD29_EXT
   GL_OUTPUT_TEXTURE_COORD30_EXT
   GL_OUTPUT_TEXTURE_COORD31_EXT
   GL_OUTPUT_FOG_EXT
   GL_SCALAR_EXT
   GL_VECTOR_EXT
   GL_MATRIX_EXT
   GL_VARIANT_EXT
   GL_INVARIANT_EXT
   GL_LOCAL_CONSTANT_EXT
   GL_LOCAL_EXT
   GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT
   GL_MAX_VERTEX_SHADER_VARIANTS_EXT
   GL_MAX_VERTEX_SHADER_INVARIANTS_EXT
   GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT
   GL_MAX_VERTEX_SHADER_LOCALS_EXT
   GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT
   GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT
   GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT
   GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT
   GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT
   GL_VERTEX_SHADER_INSTRUCTIONS_EXT
   GL_VERTEX_SHADER_VARIANTS_EXT
   GL_VERTEX_SHADER_INVARIANTS_EXT
   GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT
   GL_VERTEX_SHADER_LOCALS_EXT
   GL_VERTEX_SHADER_OPTIMIZED_EXT
   GL_X_EXT
   GL_Y_EXT
   GL_Z_EXT
   GL_W_EXT
   GL_NEGATIVE_X_EXT
   GL_NEGATIVE_Y_EXT
   GL_NEGATIVE_Z_EXT
   GL_NEGATIVE_W_EXT
   GL_ZERO_EXT
   GL_ONE_EXT
   GL_NEGATIVE_ONE_EXT
   GL_NORMALIZED_RANGE_EXT
   GL_FULL_RANGE_EXT
   GL_CURRENT_VERTEX_EXT
   GL_MVP_MATRIX_EXT
   GL_VARIANT_VALUE_EXT
   GL_VARIANT_DATATYPE_EXT
   GL_VARIANT_ARRAY_STRIDE_EXT
   GL_VARIANT_ARRAY_TYPE_EXT
   GL_VARIANT_ARRAY_EXT
   GL_VARIANT_ARRAY_POINTER_EXT
   GL_INVARIANT_VALUE_EXT
   GL_INVARIANT_DATATYPE_EXT
   GL_LOCAL_CONSTANT_VALUE_EXT
   GL_LOCAL_CONSTANT_DATATYPE_EXT
   GL_MAX_VERTEX_STREAMS_ATI
   GL_VERTEX_STREAM0_ATI
   GL_VERTEX_STREAM1_ATI
   GL_VERTEX_STREAM2_ATI
   GL_VERTEX_STREAM3_ATI
   GL_VERTEX_STREAM4_ATI
   GL_VERTEX_STREAM5_ATI
   GL_VERTEX_STREAM6_ATI
   GL_VERTEX_STREAM7_ATI
   GL_VERTEX_SOURCE_ATI
   GL_ELEMENT_ARRAY_ATI
   GL_ELEMENT_ARRAY_TYPE_ATI



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