Acme-MITHALDU-BleedingOpenGL

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BleedingOpenGL.pm  view on Meta::CPAN

   glGetQueryObjectuiv
   glGetQueryiv

);

@glu_func = qw(
   gluBeginCurve
   gluBeginPolygon
   gluBeginSurface
   gluBeginTrim
   gluBuild1DMipmaps_c
   gluBuild1DMipmaps_s
   gluBuild2DMipmaps_c
   gluBuild2DMipmaps_s
   gluCylinder
   gluDeleteNurbsRenderer
   gluDeleteQuadric
   gluDeleteTess
   gluDisk
   gluEndCurve
   gluEndPolygon
   gluEndSurface
   gluEndTrim
   gluErrorString
   gluGetNurbsProperty_p
   gluGetString
   gluGetTessProperty_p
   gluLoadSamplingMatrices_p
   gluLookAt
   gluNewNurbsRenderer
   gluNewQuadric
   gluNewTess
   gluNextContour
   gluNurbsCurve_c
   gluNurbsSurface_c
   gluOrtho2D
   gluPartialDisk
   gluPerspective
   gluPickMatrix_p
   gluProject_p
   gluPwlCurve_c
   gluQuadricDrawStyle
   gluQuadricNormals
   gluQuadricOrientation
   gluQuadricTexture
   gluScaleImage_s
   gluSphere
   gluTessBeginContour
   gluTessBeginPolygon
   gluTessCallback
   gluTessEndContour
   gluTessEndPolygon
   gluTessNormal
   gluTessProperty
   gluTessVertex_p
   gluUnProject_p
);

@glut_func = qw(
   done_glutInit
   glutAddMenuEntry
   glutAddSubMenu
   glutAttachMenu
   glutBitmapCharacter
   glutBitmapHeight
   glutBitmapLength
   glutBitmapString
   glutBitmapWidth
   glutButtonBoxFunc
   glutChangeToMenuEntry
   glutChangeToSubMenu
   glutCloseFunc
   glutCopyColormap
   glutCreateMenu
   glutCreateSubWindow
   glutCreateWindow
   glutDestroyMenu
   glutDestroyWindow
   glutDetachMenu
   glutDeviceGet
   glutDialsFunc
   glutDisplayFunc
   glutEnterGameMode
   glutEntryFunc
   glutEstablishOverlay
   glutExtensionSupported
   glutForceJoystickFunc
   glutFullScreen
   glutGameModeGet
   glutGameModeString
   glutGet
   glutGetColor
   glutGetMenu
   glutGetModifiers
   glutGetWindow
   glutHideOverlay
   glutHideWindow
   glutIconifyWindow
   glutIdleFunc
   glutIgnoreKeyRepeat
   glutInit
   glutInitDisplayMode
   glutInitDisplayString
   glutInitWindowPosition
   glutInitWindowSize
   glutKeyboardFunc
   glutKeyboardUpFunc
   glutLayerGet
   glutLeaveGameMode
   glutLeaveMainLoop
   glutMainLoop
   glutMainLoopEvent
   glutMenuDestroyFunc
   glutMenuStateFunc
   glutMenuStatusFunc
   glutMotionFunc
   glutMouseFunc
   glutMouseWheelFunc
   glutOverlayDisplayFunc
   glutPassiveMotionFunc
   glutPopWindow
   glutPositionWindow
   glutPostOverlayRedisplay
   glutPostRedisplay
   glutPostWindowOverlayRedisplay
   glutPostWindowRedisplay
   glutPushWindow
   glutRemoveMenuItem
   glutRemoveOverlay
   glutReportErrors
   glutReshapeFunc
   glutReshapeWindow
   glutSetColor
   glutSetCursor
   glutSetIconTitle
   glutSetKeyRepeat
   glutSetMenu
   glutSetOption
   glutSetWindow
   glutSetWindowTitle
   glutShowOverlay
   glutShowWindow
   glutSolidCone
   glutSolidCube
   glutSolidCylinder
   glutSolidDodecahedron
   glutSolidIcosahedron
   glutSolidOctahedron
   glutSolidRhombicDodecahedron
   glutSolidSphere
   glutSolidTeapot
   glutSolidTetrahedron
   glutSolidTorus
   glutSpaceballButtonFunc
   glutSpaceballMotionFunc
   glutSpaceballRotateFunc
   glutSpecialFunc
   glutSpecialUpFunc
   glutStrokeCharacter
   glutStrokeHeight
   glutStrokeLength
   glutStrokeString
   glutStrokeWidth
   glutSwapBuffers
   glutTabletButtonFunc
   glutTabletMotionFunc
   glutTimerFunc
   glutUseLayer
   glutVisibilityFunc
   glutWarpPointer
   glutWindowStatusFunc
   glutWireCone
   glutWireCube
   glutWireCylinder
   glutWireDodecahedron
   glutWireIcosahedron
   glutWireOctahedron
   glutWireRhombicDodecahedron
   glutWireSphere
   glutWireTeapot
   glutWireTetrahedron
   glutWireTorus
);

# gltut
push @glut_func, qw(
   glutInitContextVersion
   glutInitContextFlags
   glutInitContextProfile
);

##------------------------------------------------------------------------
## FreeGLUT not implemented yet       -chm 2009-08-31
##------------------------------------------------------------------------
##
## Need to determine desired/useful interface
## glutGetProcAddress (const char *procName)



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