Graph-Layout-Aesthetic
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Aesthetic.xs view on Meta::CPAN
void
_private_data(aglo_force force, SV *new_private_data=0)
PPCODE:
if (GIMME_V != G_VOID)
XPUSHs(force->private_data ? force->private_data : &PL_sv_undef);
if (new_private_data) {
if (force->private_data) sv_2mortal(force->private_data);
force->private_data = newSVsv(new_private_data);
}
void
DESTROY(aglo_force force)
PPCODE:
if (force->private_data) sv_2mortal(force->private_data);
if (force->user_data) sv_2mortal(force->user_data);
Safefree(force);
MODULE = Graph::Layout::Aesthetic PACKAGE = Graph::Layout::Aesthetic
SV *
new_state(char *class, SV *topology, aglo_signed nr_dimensions=2)
PREINIT:
aglo_graph gr;
aglo_state state;
aglo_real *here;
aglo_vertex i;
CODE:
/* This replaces topology by what it references */
gr = C_OBJECT(topology, "Graph::Layout::Aesthetic::Topology", "topology");
if (!gr->done) croak("Topology hasn't been finished");
if (nr_dimensions < 0) croak("Nr_dimensions must not be negative");
Newc(__LINE__, state, sizeof(struct aglo_state)+
(gr->vertices-1)*sizeof(aglo_point),
char, struct aglo_state);
New(__LINE__, here, (3*gr->vertices+1) * nr_dimensions, aglo_real);
for (i=0; i<gr->vertices; i++) {
state->point[i] = here;
here += nr_dimensions;
}
state->centroid_sequence = 0;
state->cached_centroid = here;
here += nr_dimensions;
state->gradient = here;
here += nr_dimensions * gr->vertices;
state->force_gradient = here;
here += nr_dimensions * gr->vertices;
state->forces = 0;
state->dimensions = nr_dimensions;
state->graph = gr;
state->graph_sv = newRV(topology);
/* so it's out of sequence with things that are 0 */
state->sequence = 1;
state->temperature = 1e2;
state->end_temperature = 1e-3;
state->iterations = 1000;
state->paused = 0;
RETVAL = NEWSV(1, 0);
sv_setref_pv(RETVAL, class, (void*) state);
OUTPUT:
RETVAL
void
paused(aglo_state state, aglo_boolean new_paused=0)
PPCODE:
if (GIMME_V != G_VOID) XPUSHs(state->paused ? &PL_sv_yes : &PL_sv_no);
if (items > 1) state->paused = new_paused;
aglo_unsigned
nr_dimensions(aglo_state state)
CODE:
RETVAL = state->dimensions;
OUTPUT:
RETVAL
aglo_real
temperature(aglo_state state, aglo_real temperature=0, aglo_boolean warner=1)
CODE:
RETVAL = state->temperature;
if (items > 1) {
if (temperature <= 0)
croak("Temperature %"NVff" should be > 0", (NV) temperature);
if (warner && temperature < state->end_temperature)
warn("Temperature %"NVff" should probably be >= end_temperature %"NVff,
(NV) temperature, (NV) state->end_temperature);
state->temperature = temperature;
}
OUTPUT:
RETVAL
aglo_real
end_temperature(aglo_state state, aglo_real end_temperature=0, aglo_boolean warner=1)
CODE:
RETVAL = state->end_temperature;
if (items > 1) {
if (end_temperature <= 0)
croak("End_temperature %"NVff" should be > 0", (NV) end_temperature);
if (warner && state->temperature < end_temperature)
warn("Temperature %"NVff" should probably be >= end_temperature %"NVff,
(NV) state->temperature, (NV) end_temperature);
state->end_temperature = end_temperature;
}
OUTPUT:
RETVAL
void
coordinates(aglo_state state, aglo_vertex vertex, ...)
PREINIT:
aglo_unsigned i, d;
aglo_point v;
PPCODE:
if (vertex >= state->graph->vertices)
croak("Vertex number %"UVuf" is invalid, there are only %"UVuf" in the topology",
(UV) vertex, (UV) state->graph->vertices);
Aesthetic.xs view on Meta::CPAN
aglo_state st;
aglo_force fo;
use_force use;
void *private;
PPCODE:
/* This replaces force by what it references */
fo = C_OBJECT(force, "Graph::Layout::Aesthetic::Force", "force");
/* This replaces state by what it references */
st = C_OBJECT(state, "Graph::Layout::Aesthetic", "state");
sv_2mortal(SvREFCNT_inc(force));
# Make sure we do this test before allocating anything (permanently)
private = fo->aesth_setup(aTHX_ force, state, st);
New(__LINE__, use, 1, struct use_force);
use->weight = weight;
use->force = fo;
use->force_sv = newRV(force);
use->private = private;
use->next = st->forces;
st->forces = use;
void
forces(aglo_state state)
PREINIT:
use_force force;
PPCODE:
switch(GIMME_V) {
AV *rav;
case G_ARRAY:
for (force = state->forces; force; force = force->next) {
AV *av = newAV();
XPUSHs(sv_2mortal(newRV_noinc((SV *) av)));
av_extend(av, 2-1);
SvREFCNT_inc(force->force_sv);
av_push(av, force->force_sv);
av_push(av, newSVnv(force->weight));
}
break;
case G_SCALAR:
rav = newAV();
XPUSHs(sv_2mortal(newRV_noinc((SV *) rav)));
for (force = state->forces; force; force = force->next) {
AV *av = newAV();
av_push(rav, newRV_noinc((SV *) av));
av_extend(av, 2-1);
SvREFCNT_inc(force->force_sv);
av_push(av, force->force_sv);
av_push(av, newSVnv(force->weight));
}
break;
default:
break;
}
void
init_gloss(aglo_state state, aglo_real temperature, aglo_real end_temperature, aglo_signed iterations, aglo_real randomize_size=1)
PPCODE:
if (temperature <= 0)
croak("Temperature %"NVff" should be > 0", (NV) temperature);
if (end_temperature <= 0)
croak("End_temperature %"NVff" should be > 0", (NV) end_temperature);
if (temperature < end_temperature)
warn("Temperature %"NVff" should probably be >= end_temperature %"NVff,
(NV) temperature, (NV) end_temperature);
if (iterations < 0)
croak("Iterations %"IVdf" should be >= 0", (IV) iterations);
state->temperature = temperature;
state->end_temperature = end_temperature;
state->iterations = iterations;
if (randomize_size > 0) aglo_randomize(aTHX_ state, randomize_size);
void
_gloss(aglo_state state, aglo_real pause_time=1e50)
PREINIT:
time_t now;
aglo_real lambda;
PPCODE:
if (state->iterations <= 0) croak("No more iterations left");
lambda = pow(state->temperature / state->end_temperature, 1.0 / state->iterations);
state->paused = 0;
while (state->iterations > 0 && !state->paused) {
aglo_step(aTHX_ state, state->temperature,
state->temperature < 1e-5 ? state->temperature : 1e-5);
state->temperature /= lambda;
state->iterations--;
if (items > 1) {
time(&now);
if (pause_time <= now) break;
}
}
/* We lose the value anyways on exception in gradient,
but restore is just a nicity, not part of the API */
void
step(aglo_state state, aglo_real temperature = state->temperature, aglo_real jitter_size = 1e-5)
PPCODE:
if (items < 3 && temperature < jitter_size) jitter_size = temperature;
aglo_step(aTHX_ state, temperature, jitter_size);
void gradient(aglo_state state)
PREINIT:
aglo_unsigned i, d;
aglo_vertex p, v;
aglo_gradient gradient;
PPCODE:
calculate_aesth_forces(aTHX_ state);
gradient = state->gradient;
d = state->dimensions;
v = state->graph->vertices;
switch(GIMME_V) {
AV *rav, *av;
case G_ARRAY:
EXTEND(SP, v);
for (p=0; p<v; p++) {
av = newAV();
av_extend(av, d-1);
PUSHs(sv_2mortal(newRV_noinc((SV *) av)));
for (i=0; i<d; i++, gradient++) av_push(av, newSVnv(*gradient));
}
break;
case G_SCALAR:
rav = newAV();
XPUSHs(sv_2mortal(newRV_noinc((SV *) rav)));
av_extend(rav, v-1);
for (p=0; p<v; p++) {
av = newAV();
av_extend(av, d-1);
av_push(rav, newRV_noinc((SV *) av));
for (i=0; i<d; i++, gradient++) av_push(av, newSVnv(*gradient));
}
break;
default:
break;
}
aglo_real
stress(aglo_state state)
CODE:
calculate_aesth_forces(aTHX_ state);
RETVAL = aglo_point_mag(state->dimensions*state->graph->vertices, state->gradient);
OUTPUT:
RETVAL
aglo_unsigned
iterations(aglo_state state, aglo_signed iterations=0)
CODE:
RETVAL = state->iterations;
if (items > 1) {
if (iterations < 0)
croak("Iterations %"IVdf" should be >= 0", (IV) iterations);
state->iterations = iterations;
}
OUTPUT:
RETVAL
SV *
topology(aglo_state state)
CODE:
SvREFCNT_inc(state->graph_sv);
RETVAL = state->graph_sv;
OUTPUT:
RETVAL
void
DESTROY(SV *state)
PREINIT:
use_force here;
aglo_state st;
aglo_boolean warned;
PPCODE:
/* This replaces state by what it references */
st = C_OBJECT(state, "Graph::Layout::Aesthetic", "state");
warned = 0;
ENTER;
EXTEND(SP, 1);
while (st->forces) {
I32 count;
here = st->forces;
SAVETMPS;
PUSHMARK(SP);
PUSHs(sv_2mortal(newRV(state)));
PUTBACK ;
/* This is an infinite loop if clear_forces makes no progress.
So be it, it will indicate a bug anyways, and it's better than
leaking memory */
count = call_method("clear_forces", G_EVAL|G_KEEPERR|G_VOID);
SPAGAIN;
if (count) {
if (count < 0) croak("Forced void context call 'clear_forces' succeeded in returning %d values. This is impossible", (int) count);
SP -= count;
}
FREETMPS;
if (here == st->forces && !warned) {
warned = 1;
warn("clear_forces is making no progress during DESTROY");
}
}
LEAVE;
sv_2mortal(st->graph_sv);
Safefree(st->point[0]);
Safefree(st);
void
clear_forces(aglo_state state)
PREINIT:
use_force here;
aglo_aesth_cleanup_fx *cleanup;
void *private;
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