AcePerl
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package Ace::Graphics::Track;
# This embodies the logic for drawing a single track of features.
# Features are of uniform style and are controlled by descendents of
# the Ace::Graphics::Glyph class (eek!).
use Ace::Graphics::GlyphFactory;
use Ace::Graphics::Fk;
use GD; # maybe
use Carp 'croak';
use vars '$AUTOLOAD';
use strict;
sub AUTOLOAD {
my $self = shift;
my($pack,$func_name) = $AUTOLOAD=~/(.+)::([^:]+)$/;
$self->factory->$func_name(@_);
}
sub DESTROY { }
# Pass a list of Ace::Sequence::Feature objects, and a glyph name
sub new {
my $class = shift;
my ($glyph_name,$features,@options) = @_;
$glyph_name ||= 'generic';
$features ||= [];
my $glyph_factory = $class->make_factory($glyph_name,@options);
my $self = bless {
features => [], # list of Ace::Sequence::Feature objects
factory => $glyph_factory, # the glyph class associated with this track
glyphs => undef, # list of glyphs
},$class;
$self->add_feature($_) foreach @$features;
$self;
}
# control bump direction:
# +1 => bump downward
# -1 => bump upward
# 0 => no bump
sub bump {
my $self = shift;
$self->factory->option('bump',@_);
}
# add a feature (or array ref of features) to the list
sub add_feature {
my $self = shift;
my $feature = shift;
if (ref($feature) eq 'ARRAY') {
my $name = ++$self->{group_name};
$self->{group_ids}{$name} = $feature;
} else {
push @{$self->{features}},$feature;
}
}
# link a set of features together so that they bump as a group
sub add_group {
my $self = shift;
my $features = shift;
ref($features) eq 'ARRAY' or croak("Usage: Ace::Graphics::Track->add_group(\$arrayref)");
$self->add_feature($features);
}
# delegate lineheight to the glyph
sub lineheight {
shift->{factory}->height(@_);
}
# the scale is horizontal, measured in pixels/bp
sub scale {
my $self = shift;
my $g = $self->{scale};
$self->{scale} = shift if @_;
$g;
}
sub width {
my $self = shift;
my $g = $self->{width};
$self->{width} = shift if @_;
$g;
}
# set scale by a segment
sub scale_to_segment {
my $self = shift;
my ($segment,$desired_width) = @_;
$self->set_scale(abs($segment->length),$desired_width);
}
sub set_scale {
my $self = shift;
my ($bp,$desired_width) = @_;
$desired_width ||= 512;
$self->scale($desired_width/$bp);
$self->width($desired_width);
}
# return the glyph class
sub factory {
my $self = shift;
my $g = $self->{factory};
$self->{factory} = shift if @_;
$g;
}
# return boxes for each of the glyphs
# will be an array of four-element [$feature,l,t,r,b] arrays
sub boxes {
my $self = shift;
my ($left,$top) = @_;
$top += 0; $left += 0;
my @result;
my $glyphs = $self->layout;
for my $g (@$glyphs) {
my ($l,$t,$r,$b) = $g->box;
push @result,[$g->feature,$left+$l,$top+$t,$left+$r,$top+$b];
}
return wantarray ? @result : \@result;
}
# synthesize a key glyph
sub keyglyph {
my $self = shift;
my $scale = 1/$self->scale; # base pairs/pixel
# two segments, at pixels 0->50, 60->80
my $offset = $self->offset;
my $feature = Ace::Graphics::Fk->new(-segments=>[ [ 0*$scale +$offset,50*$scale+$offset],
[60*$scale+$offset, 80*$scale+$offset]
],
-name => $self->option('key'),
-strand => '+1');
my $factory = $self->factory->clone;
$factory->scale($self->scale);
$factory->width($self->width);
$factory->option(label=>1); # turn on labels
return $factory->glyph($feature);
}
# draw glyphs onto a GD object at the indicated position
sub draw {
my $self = shift;
my ($gd,$left,$top) = @_;
$top += 0; $left += 0;
my $glyphs = $self->layout;
# draw background
my $bgcolor = $self->factory->bgcolor;
# $gd->filledRectangle($left,$top,$left+$self->width,$top+$self->height,$bgcolor);
if (my $label = $self->factory->option('track_label')) {
my $font = $self->factory->font;
my $y = $top + ($self->height-$font->height)/2;
my $x = $left - length($label) * $font->width;
$gd->string($font,$x,$y,$label,$self->factory->fontcolor);
}
$_->draw($gd,$left,$top) foreach @$glyphs;
if ($self->factory->option('connectgroups')) {
$_->draw($gd,$left,$top) foreach @{$self->{groups}};
}
}
# lay out -- this uses the infamous bump algorithm
sub layout {
my $self = shift;
my $force = shift || 0;
return $self->{glyphs} if $self->{glyphs} && !$force;
my $f = $self->{features};
my $factory = $self->factory;
$factory->scale($self->scale); # set the horizontal scale
$factory->width($self->width);
# create singleton glyphs
my @singletons = map { $factory->glyph($_) } @$f;
# create linked groups of glyphs
my @groups;
if (my $groups = $self->{group_ids}) {
my $groupfactory = Ace::Graphics::GlyphFactory->new('group');
for my $g (values %$groups) {
my @g = map { $factory->glyph($_) } @$g;
push @groups,$groupfactory->glyph(\@g);
}
}
return $self->{glyphs} = [] unless @singletons || @groups;
# run the bumper on the groups
$self->_bump([@singletons,@groups]) if $self->bump;
# merge the singletons and groups and sort them horizontally
my @glyphs = sort {$a->left <=> $b->left } @singletons,map {$_->members} @groups;
# If -1 bumping was allowed, then normalize so that the top glyph is at zero
my ($topmost) = sort {$a->top <=> $b->top} @glyphs;
my $offset = 0 - $topmost->top;
$_->move(0,$offset) foreach @glyphs;
$self->{groups} = \@groups;
return $self->{glyphs} = \@glyphs;
}
# bumper - glyphs already sorted left to right
sub _bump {
my $self = shift;
my $glyphs = shift;
my $bump_direction = $self->bump; # +1 means bump down, -1 means bump up
my @occupied;
my $rightmost = -2;
for my $g (sort { $a->left <=> $b->left} @$glyphs) {
my $pos = 0;
while (1) {
# look for collisions
last if $g->left > $rightmost + 2;
my $bottom = $pos + $g->height;
my $collision = 0;
for my $old (@occupied) {
last if $old->right + 2 < $g->left;
next if $old->bottom < $pos;
next if $old->top > $bottom;
$collision = $old;
last;
}
last unless $collision;
if ($bump_direction > 0) {
$pos += $collision->height + 2; # collision, so bump
} else {
$pos -= $g->height + 2;
}
}
$g->move(0,$pos);
@occupied = sort { $b->right <=> $a->right } ($g,@occupied);
$rightmost = $g->right if $g->right > $rightmost;
}
}
# return list of glyphs -- only after they are laid out
sub glyphs { shift->{glyphs} }
# height is determined by the layout, and cannot be externally controlled
sub height {
my $self = shift;
return $self->{cache_height} if defined $self->{cache_height};
$self->layout;
my $glyphs = $self->{glyphs} or croak "Can't lay out";
return 0 unless @$glyphs;
my ($topmost) = sort { $a->top <=> $b->top } @$glyphs;
my ($bottommost) = sort { $b->bottom <=> $a->bottom } @$glyphs;
return $self->{cache_height} = $bottommost->bottom - $topmost->top;
}
sub make_factory {
my ($class,$type,@options) = @_;
Ace::Graphics::GlyphFactory->new($type,@options);
}
1;
__END__
=head1 NAME
Ace::Graphics::Track - PNG graphics of Ace::Sequence::Feature objects
=head1 SYNOPSIS
use Ace::Sequence;
use Ace::Graphics::Panel;
my $db = Ace->connect(-host=>'brie2.cshl.org',-port=>2005) or die;
my $cosmid = Ace::Sequence->new(-seq=>'Y16B4A',
-db=>$db,-start=>-15000,-end=>15000) or die;
my @transcripts = $cosmid->transcripts;
my $panel = Ace::Graphics::Panel->new(
-segment => $cosmid,
-width => 800
);
my $track = $panel->add_track('transcript'
-fillcolor => 'wheat',
-fgcolor => 'black',
-bump => +1,
-height => 10,
-label => 1);
foreach (@transcripts) {
$track->add_feature($_);
}
my $boxes = $panel->boxes;
print $panel->png;
=head1 DESCRIPTION
The Ace::Graphics::Track class is used by Ace::Graphics::Panel to lay
out a set of sequence features using a uniform glyph type. You will
ordinarily work with panels rather than directly with tracks.
=head1 METHODS
This section describes the class and object methods for
Ace::Graphics::Panel.
=head2 CONSTRUCTORS
There is only one constructor, the new() method. It is ordinarily
called by Ace::Graphics::Panel, and not in end-developer code.
=over 4
=item $track = Ace::Graphics::Track->new($glyph_name,$features,@options)
The new() method creates a new track object from the provided glyph
name and list of features. The arguments are similar to those in
Ace::Graphics::Panel->new().
If successful new() will return a new Ace::Graphics::Track.
Otherwise, it will return undef.
If the specified glyph name is not a valid one, new() will throw an
exception.
=back
=head2 OBJECT METHODS
Once a track is created, the following methods can be invoked.
=over 4
=item $track->add_feature($feature)
This adds a new feature to the track. The feature can either be a
single object that implements the Bio::SeqFeatureI interface (such as
an Ace::Sequence::Feature or Das::Segment::Feature), or can be an
anonymous array containing a set of related features. In the latter
case, the track will attempt to keep the features in the same
horizontal band and will not allow any other features to overlap.
=item $track->add_group($group)
This behaves the same as add_feature(), but requires that its argument
be an array reference containing a list of grouped features.
=item $track->draw($gd,$left,$top)
Render the track on a previously-created GD::Image object. The $left
and $top arguments indicate the position at which to start rendering.
=item $boxes = $track->boxes($left,$top)
=item @boxes = $track->boxes($left,$top)
Return an array of array references indicating glyph coordinates for
each of the render features. $left and $top indicate the offset for
the track on the image plane. In a scalar context, this method
returns an array reference of glyph coordinates. In a list context,
it returns the list itself.
See Ace::Graphics::Panel->boxes() for the format of the result.
=back
=head2 ACCESSORS
The following accessor methods provide access to various attributes of
the track object. Called with no arguments, they each return the
current value of the attribute. Called with a single argument, they
set the attribute and return its previous value.
Note that in most cases you must change attributes before the track's
layout() method is called.
Accessor Name Description
------------- -----------
scale() Get/set the track scale, measured in pixels/bp
lineheight() Get/set the height of each glyph, pixels
width() Get/set the width of the track
bump() Get/set the bump direction
=head2 INTERNAL METHODS
The following methods are used internally, but may be useful for those
implementing new glyph types.
=over 4
=item $glyphs = $track->layout
Layout the features, and return an anonymous array of
Ace::Graphics::Glyph objects that have been created and correctly
positioned.
Because layout is an expensive operation, calling this method several
times will return the previously-cached result, ignoring any changes
to track attributes.
=item $height = $track->height
Invokes layout() and returns the height of the track.
=item $glyphs = $track->glyphs
Returns the glyph cache. Returns undef before layout() and a
reference to an array of glyphs after layout().
=item $factory = $track->make_factory(@options)
Given a set of options (argument/value pairs), returns a
Ace::Graphics::GlyphFactory for use in creating the glyphs with the
desired settings.
=back
=head1 BUGS
Please report them.
=head1 SEE ALSO
L<Ace::Sequence>,L<Ace::Sequence::Feature>,L<Ace::Graphics::Panel>,
L<Ace::Graphics::GlyphFactory>,L<Ace::Graphics::Glyph>
=head1 AUTHOR
Lincoln Stein <lstein@cshl.org>.
Copyright (c) 2001 Cold Spring Harbor Laboratory
This library is free software; you can redistribute it and/or modify
it under the same terms as Perl itself. See DISCLAIMER.txt for
disclaimers of warranty.
=cut
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