AcePerl
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Ace/Graphics/Track.pm view on Meta::CPAN
package Ace::Graphics::Track;
# This embodies the logic for drawing a single track of features.
# Features are of uniform style and are controlled by descendents of
# the Ace::Graphics::Glyph class (eek!).
use Ace::Graphics::GlyphFactory;
use Ace::Graphics::Fk;
use GD; # maybe
use Carp 'croak';
use vars '$AUTOLOAD';
use strict;
sub AUTOLOAD {
my $self = shift;
my($pack,$func_name) = $AUTOLOAD=~/(.+)::([^:]+)$/;
$self->factory->$func_name(@_);
}
sub DESTROY { }
# Pass a list of Ace::Sequence::Feature objects, and a glyph name
sub new {
my $class = shift;
my ($glyph_name,$features,@options) = @_;
$glyph_name ||= 'generic';
$features ||= [];
my $glyph_factory = $class->make_factory($glyph_name,@options);
my $self = bless {
features => [], # list of Ace::Sequence::Feature objects
factory => $glyph_factory, # the glyph class associated with this track
glyphs => undef, # list of glyphs
},$class;
$self->add_feature($_) foreach @$features;
$self;
}
# control bump direction:
# +1 => bump downward
# -1 => bump upward
# 0 => no bump
sub bump {
my $self = shift;
$self->factory->option('bump',@_);
}
# add a feature (or array ref of features) to the list
sub add_feature {
my $self = shift;
my $feature = shift;
if (ref($feature) eq 'ARRAY') {
my $name = ++$self->{group_name};
$self->{group_ids}{$name} = $feature;
} else {
push @{$self->{features}},$feature;
}
}
# link a set of features together so that they bump as a group
sub add_group {
my $self = shift;
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