AcePerl
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Ace/Graphics/Glyph.pm view on Meta::CPAN
package Ace::Graphics::Glyph;
use strict;
use GD;
# simple glyph class
# args: -feature => $feature_object
# args: -factory => $factory_object
sub new {
my $class = shift;
my %arg = @_;
my $feature = $arg{-feature};
my ($start,$end) = ($feature->start,$feature->end);
($start,$end) = ($end,$start) if $start > $end;
return bless {
@_,
top => 0,
left => 0,
right => 0,
start => $start,
end => $end
},$class;
}
# delegates
# any of these can be overridden safely
sub factory { shift->{-factory} }
sub feature { shift->{-feature} }
sub fgcolor { shift->factory->fgcolor }
sub bgcolor { shift->factory->bgcolor }
sub fontcolor { shift->factory->fontcolor }
sub fillcolor { shift->factory->fillcolor }
sub scale { shift->factory->scale }
sub width { shift->factory->width }
sub font { shift->factory->font }
sub option { shift->factory->option(shift) }
sub color {
my $self = shift;
my $factory = $self->factory;
my $color = $factory->option(shift) or return $self->fgcolor;
$factory->translate($color);
}
sub start { shift->{start} }
sub end { shift->{end} }
sub offset { shift->factory->offset }
sub length { shift->factory->length }
# this is a very important routine that dictates the
# height of the bounding box. We start with the height
# dictated by the factory, and then adjust if needed
sub height {
my $self = shift;
$self->{cache_height} = $self->calculate_height unless exists $self->{cache_height};
return $self->{cache_height};
}
sub calculate_height {
my $self = shift;
my $val = $self->factory->height;
$val += $self->labelheight if $self->option('label');
$val;
}
# change our offset
sub move {
my $self = shift;
my ($dx,$dy) = @_;
$self->{left} += $dx;
$self->{top} += $dy;
}
# positions, in pixel coordinates
sub top { shift->{top} }
sub bottom { my $s = shift; $s->top + $s->height }
sub left {
my $self = shift;
$self->{cache_left} = $self->calculate_left unless exists $self->{cache_left};
return $self->{left} + $self->{cache_left};
}
sub right {
my $self = shift;
$self->{cache_right} = $self->calculate_right unless exists $self->{cache_right};
return $self->{left} + $self->{cache_right};
}
sub calculate_left {
my $self = shift;
my $val = $self->{left} + $self->map_pt($self->{start} - 1);
$val > 0 ? $val : 0;
}
sub calculate_right {
my $self = shift;
my $val = $self->{left} + $self->map_pt($self->{end} - 1);
$val = 0 if $val < 0;
$val = $self->width if $val > $self->width;
if ($self->option('label') && (my $label = $self->label)) {
my $left = $self->left;
my $label_width = $self->font->width * CORE::length $label;
my $label_end = $left + $label_width;
$val = $label_end if $label_end > $val;
}
$val;
}
sub map_pt {
my $self = shift;
my $point = shift;
$point -= $self->offset;
my $val = $self->{left} + $self->scale * $point;
my $right = $self->{left} + $self->width;
$val = -1 if $val < 0;
$val = $self->width if $right && $val > $right;
return int $val;
}
sub labelheight {
my $self = shift;
return $self->{labelheight} ||= $self->font->height;
}
sub label {
my $f = (my $self = shift)->feature;
if (ref (my $code = $self->option('label')) eq 'CODE') {
return $code->($f);
}
my $info = eval {$f->info};
return $info if $info;
return $f->seqname if $f->can('seqname');
return $f->primary_tag;
}
# return array containing the left,top,right,bottom
sub box {
my $self = shift;
return ($self->left,$self->top,$self->right,$self->bottom);
}
# these are the sequence boundaries, exclusive of labels and doodads
sub calculate_boundaries {
my $self = shift;
my ($left,$top) = @_;
my $x1 = $left + $self->map_pt($self->{start} - 1);
$x1 = 0 if $x1 < 0;
my $x2 = $left + $self->map_pt($self->{end} - 1);
$x2 = 0 if $x2 < 0;
my $y1 = $top + $self->{top};
$y1 += $self->labelheight if $self->option('label');
my $y2 = $y1 + $self->factory->height;
$x2 = $x1 if $x2-$x1 < 1;
$y2 = $y1 if $y2-$y1 < 1;
return ($x1,$y1,$x2,$y2);
}
sub filled_box {
my $self = shift;
my $gd = shift;
my ($x1,$y1,$x2,$y2,$color) = @_;
my $fc = defined($color) ? $color : $self->fillcolor;
my $linewidth = $self->option('linewidth') || 1;
$gd->filledRectangle($x1,$y1,$x2,$y2,$fc);
$gd->rectangle($x1,$y1,$x2,$y2,$self->fgcolor);
# and fill it
# $self->fill($gd,$x1,$y1,$x2,$y2);
# if the left end is off the end, then cover over
# the leftmost line
my ($width) = $gd->getBounds;
$gd->line($x1,$y1,$x1,$y2,$fc)
if $x1 < 0;
$gd->line($x2,$y1,$x2,$y2,$fc)
if $x2 > $width;
}
sub filled_oval {
my $self = shift;
my $gd = shift;
my ($x1,$y1,$x2,$y2) = @_;
my $cx = ($x1+$x2)/2;
my $cy = ($y1+$y2)/2;
my $linewidth = $self->option('linewidth') || 1;
if ($linewidth > 1) {
my $pen = $self->make_pen($linewidth);
# draw a box
$gd->setBrush($pen);
$gd->arc($cx,$cy,$x2-$x1,$y2-$y1,0,360,gdBrushed);
} else {
$gd->arc($cx,$cy,$x2-$x1,$y2-$y1,0,360,$self->fgcolor);
}
# and fill it
$gd->fill($cx,$cy,$self->fillcolor);
}
# directional arrow
sub filled_arrow {
my $self = shift;
my $gd = shift;
my $orientation = shift;
my ($x1,$y1,$x2,$y2) = @_;
my ($width) = $gd->getBounds;
my $indent = ($y2-$y1);
if ($x2 - $x1 < $indent) {
$indent = ($x2-$x1)/2;
}
return $self->filled_box($gd,@_)
if ($orientation == 0)
or ($x1 < 0 && $orientation < 0)
or ($x2 > $width && $orientation > 0)
or ($x2 - $x1 < $indent);
my $h = ($y2-$y1)/4; # half height of terminal bar
my $c = ($y2+$y1)/2; # vertical center
my $fg = $self->fgcolor;
my $fc = $self->fillcolor;
if ($orientation > 0) {
$gd->line($x1,$y1,$x2-$indent,$y1,$fg);
$gd->line($x2-$indent,$y1,$x2,$c,$fg);
$gd->line($x2,$c,$x2-$indent,$y2,$fg);
$gd->line($x2-$indent,$y2,$x1,$y2,$fg);
$gd->line($x1,$y2,$x1,$y1,$fg);
$gd->line($x2,$c-$h,$x2,$c+$h+1,$fg);
$gd->fillToBorder($x1+1,$c,$fg,$fc);
} else {
$gd->line($x1,$c,$x1+$indent+1,$y1,$fg);
$gd->line($x1+$indent+1,$y1,$x2,$y1,$fg);
$gd->line($x2,$y1,$x2,$y2,$fg);
$gd->line($x2,$y2,$x1+$indent+1,$y2,$fg);
$gd->line($x1+$indent+1,$y2,$x1,$c,$fg);
$gd->line($x1,$c-$h,$x1,$c+$h+1,$fg);
$gd->fillToBorder($x2-1,$c,$fg,$fc);
}
}
sub fill {
my $self = shift;
my $gd = shift;
my ($x1,$y1,$x2,$y2) = @_;
if ( ($x2-$x1) >= 2 && ($y2-$y1) >= 2 ) {
$gd->fill($x1+1,$y1+1,$self->fillcolor);
}
}
# draw the thing onto a canvas
# this definitely gets overridden
sub draw {
my $self = shift;
my $gd = shift;
my ($left,$top) = @_;
my ($x1,$y1,$x2,$y2) = $self->calculate_boundaries($left,$top);
# for nice thin lines
$x2 = $x1 if $x2-$x1 < 1;
if ($self->option('strand_arrow')) {
my $orientation = $self->feature->strand;
$self->filled_arrow($gd,$orientation,$x1,$y1,$x2,$y2);
} else {
$self->filled_box($gd,$x1,$y1,$x2,$y2);
}
# add a label if requested
$self->draw_label($gd,@_) if $self->option('label');
}
sub draw_label {
my $self = shift;
my ($gd,$left,$top) = @_;
my $label = $self->label or return;
$gd->string($self->font,$left + $self->left,$top + $self->top,$label,$self->fontcolor);
}
1;
=head1 NAME
Ace::Graphics::Glyph - Base class for Ace::Graphics::Glyph objects
=head1 SYNOPSIS
See L<Ace::Graphics::Panel>.
=head1 DESCRIPTION
Ace::Graphics::Glyph is the base class for all glyph objects. Each
glyph is a wrapper around an Ace::Sequence::Feature object, knows how
to render itself on an Ace::Graphics::Panel, and has a variety of
configuration variables.
End developers will not ordinarily work directly with
Ace::Graphics::Glyph, but may want to subclass it for customized
displays.
=head1 METHODS
This section describes the class and object methods for
Ace::Graphics::Glyph.
=head2 CONSTRUCTORS
Ace::Graphics::Glyph objects are constructed automatically by an
Ace::Graphics::GlyphFactory, and are not usually created by
end-developer code.
=over 4
=item $glyph = Ace::Graphics::Glyph->new(-feature=>$feature,-factory=>$factory)
Given a sequence feature, creates an Ace::Graphics::Glyph object to
display it. The -feature argument points to the
Ace::Sequence::Feature object to display. -factory indicates an
Ace::Graphics::GlyphFactory object from which the glyph will fetch all
its run-time configuration information.
A standard set of options are recognized. See L<OPTIONS>.
=back
=head2 OBJECT METHODS
Once a glyph is created, it responds to a large number of methods. In
this section, these methods are grouped into related categories.
Retrieving glyph context:
=over 4
Ace/Graphics/Glyph.pm view on Meta::CPAN
the provided rectangle coordinates.
=item $glyph->filled_oval($gd,$x1,$y1,$x2,$y2)
As above, but draws an oval inscribed on the rectangle.
=back
=head2 OPTIONS
The following options are standard among all Glyphs. See individual
glyph pages for more options.
Option Description Default
------ ----------- -------
-fgcolor Foreground color black
-outlinecolor black
Synonym for -fgcolor
-bgcolor Background color white
-fillcolor Interior color of filled turquoise
images
-linewidth Width of lines drawn by 1
glyph
-height Height of glyph 10
-font Glyph font gdSmallFont
-label Whether to draw a label false
You may pass an anonymous subroutine to -label, in which case the
subroutine will be invoked with the feature as its single argument.
The subroutine must return a string to render as the label.
=head1 SUBCLASSING Ace::Graphics::Glyph
By convention, subclasses are all lower-case. Begin each subclass
with a preamble like this one:
package Ace::Graphics::Glyph::crossbox;
use strict;
use vars '@ISA';
@ISA = 'Ace::Graphics::Glyph';
Then override the methods you need to. Typically, just the draw()
method will need to be overridden. However, if you need additional
room in the glyph, you may override calculate_height(),
calculate_left() and calculate_right(). Do not directly override
height(), left() and right(), as their purpose is to cache the values
returned by their calculating cousins in order to avoid time-consuming
recalculation.
A simple draw() method looks like this:
sub draw {
my $self = shift;
$self->SUPER::draw(@_);
my $gd = shift;
# and draw a cross through the box
my ($x1,$y1,$x2,$y2) = $self->calculate_boundaries(@_);
my $fg = $self->fgcolor;
$gd->line($x1,$y1,$x2,$y2,$fg);
$gd->line($x1,$y2,$x2,$y1,$fg);
}
This subclass draws a simple box with two lines criss-crossed through
it. We first call our inherited draw() method to generate the filled
box and label. We then call calculate_boundaries() to return the
coordinates of the glyph, disregarding any extra space taken by
labels. We call fgcolor() to return the desired foreground color, and
then call $gd->line() twice to generate the criss-cross.
For more complex draw() methods, see Ace::Graphics::Glyph::transcript
and Ace::Graphics::Glyph::segments.
=head1 BUGS
Please report them.
=head1 SEE ALSO
L<Ace::Sequence>, L<Ace::Sequence::Feature>, L<Ace::Graphics::Panel>,
L<Ace::Graphics::Track>, L<Ace::Graphics::Glyph::anchored_arrow>,
L<Ace::Graphics::Glyph::arrow>,
L<Ace::Graphics::Glyph::box>,
L<Ace::Graphics::Glyph::primers>,
L<Ace::Graphics::Glyph::segments>,
L<Ace::Graphics::Glyph::toomany>,
L<Ace::Graphics::Glyph::transcript>,
=head1 AUTHOR
Lincoln Stein <lstein@cshl.org>.
Copyright (c) 2001 Cold Spring Harbor Laboratory
This library is free software; you can redistribute it and/or modify
it under the same terms as Perl itself. See DISCLAIMER.txt for
disclaimers of warranty.
=cut
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