Deliantra
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Deliantra/Data.pm view on Meta::CPAN
[
'resist_godpower',
{
name => 'resist godpower %',
type => 'int'
}
]
]
]
],
use => 'Monsters play a central role in most maps. Choosing the right combination of monsters for your map is vital: <UL> <LI> Place only monsters of slightly varying (increasing) strength. It\'s no fun to play for two hours just to find out the ...
},
'Monster (Grimreaper)' => {
desc => 'A grimreaper is a monster that vanishes after it did some number of draining attacks.',
ignore => [
'material',
'name_pl',
'nrof',
'value',
'unpaid'
],
Deliantra/Protocol/Base.pm view on Meta::CPAN
}
# not documented, maybe not so useful
sub addme { }
sub addme_guard {
my ($self) = @_;
$self->addme_wait;
Scalar::Util::weaken $self;
AnyEvent::Util::guard {
$self->addme_ok if $self;
}
}
sub token {
++$_[0]{token}
}
sub feed {
res/types.xml view on Meta::CPAN
monster is unbeatable. Similar, it's not exciting to fight orcs
after passing a room of dragons.<br>
This rule applies only for linear maps (one room after the other),
with treasure at the end. You can sprinkle the treasure around,
or make non-linear maps - That is often more entertaining.
<LI> Places with high level monsters must not be easy to reach.
Balrogs, Dragonmen and the likes should be at the end of a quest,
not at the beginning.
<LI> Don't stick monsters together that tend to kill each other.
Fire- and cold dragons in one room for example is a bad idea.
By weakening and killing each other they are easy prey for players,
not worth the experience they hold.
<LI> Create your own monsters, especially for "boss"-type monsters.
Having stage-bosses guarding treasure is a lot of fun when done right.
Avoid to create monsters with completely non-intuitive abilities:
Don't give ice-spells to firedragons or vice versa. Don't add
draining attack to trolls, etc. Additionally, you should inform the
player before he bumps right into some very special/unusual monster.
<LI> Last but not least: Always keep an eye on the experience your monsters
hold. Design your maps in a way that high experience
is always well-defended. Don't make large rooms full with only one kind
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