Deliantra-Client
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- implement bandwidth-usage debug option.
- renamed env variable CFPLUS_DEBUG to DELIANTRA_DEBUG.
- display audio driver name that is in use.
- try to show splashscreen earlier.
2.10 Fri Jan 15 16:14:02 CET 2010
- fix blending factors to avoid white-out when fow_intensity > 0.
2.09 Tue Dec 22 01:40:24 CET 2009
- implement smooth fow/lighting transitions by blending.
- make fow texture configurable and add stipple/transparent versions.
- empty "Host" field will now default to gameserver.deliantra.net.
- do not crash when the user enters an invalid value into "Host".
- fix positional rounding on (pre-c99) windows.
- use a pack/unpack alignment of 1 by default everywhere, drop alignment
code in fow_texture.
2.06 Fri Dec 4 15:35:33 CET 2009
- work around the Apple/NVIDIA font problem (a bug in glTexSubImage2D that
apple has no intention to fix, so we do the slow read/update/write way).
- work around various ATI/Mesa driver bugs in glTexImage2D by always
tex->b = b;
tex->a = a;
}
// somewhat hackish, but for textures that require it, it really
// improves the look, and most others don't suffer.
glBindTexture (GL_TEXTURE_2D, name);
//glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
//glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
// use uglier nearest interpolation because linear suffers
// from transparent color bleeding and ugly wrapping effects.
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
}
void
expire_textures (DC::Map self, int texid, int count)
PPCODE:
for (; texid < self->texs && count; ++texid, --count)
{
maptex *tex = self->tex + texid;
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