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AI-Pathfinding-AStar

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Changes  view on Meta::CPAN

Revision history for Perl extension AI::Pathfinding::AStar.

0.10  Sun Jun   17 16:00:00 2007
	- *sighs*  A debugging remnant in the test files caused make test 
to fail.  This appears to fix it.

0.09  Sat Jun   16 19:00:00 2007
	- I apologize.  Revision number bumped due to distribution snafu.

0.08  Sat Jun   16 16:00:00 2007
	- Major bug fixed that caused some paths to be incorrectly 
determined due to an over-greedy implementation.  Thanks, Flavio!

0.07  Tue Aug   08 07:00:00 2006

README  view on Meta::CPAN

    immediately surrounding nodes:

    * Node ID
    * Cost to enter that node
    * Heuristic

    Basically you should return an array reference like this: "[ [$node1,
    $cost1, $h1], [$node2, $cost2, $h2], [...], ...];" For more information
    on heuristics and the best ways to calculate them, visit the links
    listed in the *SEE ALSO* section below. For a very brief idea of how to
    write a getSurrounding routine, refer to the included tests.

    As mentioned earlier, AI::Pathfinding::AStar provides two routines named
    "findPath" and "findPathIncr". "findPath" requires as input the starting
    and target node identifiers. It is unimportant what format you choose
    for your node IDs. As long as they are unique, and can be distinguished
    by Perl's "exists $hash{$nodeid}", then they will work. "findPath" then
    returns an array (or reference) of node identifiers representing the
    least expensive path to your target node. An empty array means that the
    target node is entirely unreacheable from the given source.
    "findPathIncr" on the other hand allows you to calculate a particularly

lib/AI/Pathfinding/AStar.pm  view on Meta::CPAN

=over

=item * Node ID

=item * Cost to enter that node

=item * Heuristic

=back

Basically you should return an array reference like this: C<[ [$node1, $cost1, $h1], [$node2, $cost2, $h2], [...], ...];>  For more information on heuristics and the best ways to calculate them, visit the links listed in the I<SEE ALSO> section below...

As mentioned earlier, AI::Pathfinding::AStar provides two routines named C<findPath> and C<findPathIncr>.  C<findPath> requires as input the starting and target node identifiers.  It is unimportant what format you choose for your node IDs.  As long a...

=head1 PREREQUISITES

This module requires Heap (specifically Heap::Binomial and Heap::Elem) to function.

=head1 SEE ALSO

L<http://www.policyalmanac.org/games/aStarTutorial.htm>, L<http://xenon.stanford.edu/~amitp/gameprog.html>

t/01_AI-Pathfinding-AStar.t  view on Meta::CPAN

#########################

package AI::Pathfinding::AStar::Test;
use Test::More tests => 6;
BEGIN {
  use base AI::Pathfinding::AStar;
};

#########################

# Insert your test code below, the Test::More module is use()ed here so read
# its man page ( perldoc Test::More ) for help writing this test script.

#initialize a basic map
#This example module represents the following map:
#
#       . . . . . . .
#       . . . | . . .
#       @ . . | . . *
#       . . . | . . .
#       . . . . . . .
#



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