AI-Evolve-Befunge

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lib/AI/Evolve/Befunge/Board.pm  view on Meta::CPAN

=head1 SYNOPSIS

    my $board = AI::Evolve::Befunge::Board->new(Size => $vector);
    $board->set_value($vector, $value);
    $board->clear();


=head1 DESCRIPTION

This module tracks board-game state for AI::Evolve::Befunge.  It is only used
for board-game-style physics, like tic tac toe, othello, go, chess, etc.
Non-boardgame applications do not use a Board object.


=head1 CONSTRUCTOR

=head2 new

    AI::Evolve::Befunge::Board->new(Size => $vector);
    AI::Evolve::Befunge::Board->new(Size => $number, Dimensions => $number);



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