Acme-MUDLike

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lib/Acme/MUDLike.pm  view on Meta::CPAN

# * eval, call
# 
# * inventory's insert() method should set the insertee's environment to itself.  that way, all objects have an environment.
# 
# * Commands need to do $floor->tell_object or $self->tell_object rather than output directly.
# 
# * Put @messages into the room ($floor).  Get the chat action out of the main loop.  Dispatch all
#   actions.  Maybe.
# 

our $password; # Acme::State friendly
our $floor;    # holds all other objects
our $players;  # holds all players; kind of like $floor except in the future, inactive players might get removed from the floor, or there might be multiple rooms

my $continuity;
my $got_message;   # diddled to wake the chat event watchers

$SIG{PIPE} = 'IGNORE';

sub new {
    my $package = shift;
    my %args = @_;

    die "We've already got one" if $continuity;

    $password = delete $args{password} if exists $args{password};
    $password ||= join('', map { $_->[int rand scalar @$_] } (['a'..'z', 'A'..'Z', '0'..'9']) x 8),

    my $staticp = sub { 
        # warn "staticp: url->path: ``@{[ $_[0]->url->path ]}''"; 
        return 0 if $_[0]->url->path =~  m/\.js$/; 
        # warn "staticp: dynamic js handling override not engaged";
        return $_[0]->url->path =~ m/\.(jpg|jpeg|gif|png|css|ico|js)$/ 
    };

    $continuity = $args{continuity} || Continuity->new(
        staticp => sub { $staticp->(@_); },
        callback => sub { login(@_) },
        path_session => 1,
        port => 2000,
        %args,
    );

    print "Admin:\n", $continuity->adapter->daemon->url, '?admin=', $password, '&nick=', (getpwuid $<)[0], "\n";

    $floor ||= Acme::MUDLike::room->new();
    $players ||= Acme::MUDLike::inventory->new();

    bless { }, $package;
}

sub loop { my $self = shift; $continuity->loop(@_); }

sub header {

lib/Acme/MUDLike.pm  view on Meta::CPAN

        return;
    }

    #
    # login
    #

    while(1) {
        my $nick_tmp = $request->param('nick');
        my $admin_tmp = $request->param('admin');
        if(defined($nick_tmp) and defined($admin_tmp) and $nick_tmp =~ m/^[a-z]{2,20}$/i and $admin_tmp eq $password) {
            my $nick = $nick_tmp;
            $player = $players->named($nick) || $players->insert(Acme::MUDLike::player->new(name => $nick), );
            $player->request = $request;
            # @_ = ($player, $request,); goto &{Acme::MUDLike::player->can('command')};
            $player->command($request); # doesn't return
        }
        # warn "trying login again XXX";
        $nick_tmp ||= ''; $admin_tmp ||= '';
        $nick_tmp =~ s/[^a-z]//gi; $admin_tmp =~ s/[^a-z0-9]//gi;
        $request->print(
            header, # $msg, 
            qq{
                <form method="post" action="/">
                    <input type="text" name="nick" value="$nick_tmp"> &lt;-- nickname<br>
                    <input type="password" name="admin" value="$admin_tmp"> &lt;-- admin password<br>
                    <input type="submit" value="Enter"><br>
                </form>
            },
            footer,
        );
        $request->next();
    }

}

lib/Acme/MUDLike.pm  view on Meta::CPAN

    my $pack = shift;
    bless {
        inventory => Acme::MUDLike::inventory->new,
        messages => [ ],
        @_,
    }, $pack;
}
sub request :lvalue { $_[0]->{request} }
sub id { $_[0]->{name} eq $_[1] or $_[0] eq $_[1] }
sub name { $_[0]->{name} }
sub password { $_[0]->{password} }
sub x :lvalue { $_[0]->{x} }
sub y :lvalue { $_[0]->{y} }
sub xy { $_[0]->{x}, $_[0]->{y} }
sub get { 0; } # can't be picked up
sub inventory { $_[0]->{inventory} }
sub evalcode :lvalue { $_[0]->{evalcode } }
sub current_item :lvalue { $_[0]->{current_item} }

sub tell_object {
    my $self = shift;

lib/Acme/MUDLike.pm  view on Meta::CPAN

            $self->parse_command($msg);
        };

        do {

            $request->print(qq{
                <b>Chat/Command:</b>
                <form method="post" id="f" action="/">
                    <input type="hidden" name="action" value="chat">
                    <input type="hidden" id="nick" name="nick" value="@{[ $self->name ]}"> 
                    <input type="hidden" id="admin" name="admin" value="$password">
                    <input type="text" id="message" name="message" size="50">
                    <!-- <input type="submit" name="sendbutton" value="Send" id="sendbutton"> -->
                    <input type="submit" name="sendbutton" value="Send" id="sendbutton">
                    <span id="status"></span>
                </form>
                <br>
                <div id="log">@{[ $self->get_html_messages ]}</div>
            });
        };

lib/Acme/MUDLike.pm  view on Meta::CPAN


Optional.  Pass in an existing L<Continuity> instance.
Must have been created with the parameter  C<< path_session => 1 >>.

=item C<port>

Optional.  Defaults to C<2000>.
This and other parameters, such as those documented in L<Continuity>, are passed through
to C<< Continuity->new() >>.

=item C<password>

Optional.  Password to use.
Everyone gets the same password, and anyone with the password can log in with any name.
Otherwise one is pseudo-randomly generated and printed to C<stdout>.

=cut

=head1 HISTORY

=over 8

=item 0.01

lib/Acme/MUDLike.pm  view on Meta::CPAN

			enabled: "!a.disabled",
			disabled: "a.disabled",
			checked: "a.checked",
			selected: "a.selected||jQuery.attr(a,'selected')",

			// Form elements
			text: "a.type=='text'",
			radio: "a.type=='radio'",
			checkbox: "a.type=='checkbox'",
			file: "a.type=='file'",
			password: "a.type=='password'",
			submit: "a.type=='submit'",
			image: "a.type=='image'",
			reset: "a.type=='reset'",
			button: 'a.type=="button"||jQuery.nodeName(a,"button")',
			input: "/input|select|textarea|button/i.test(a.nodeName)"
		},
		".": "jQuery.className.has(a,m[2])",
		"@": {
			"=": "z==m[4]",
			"!=": "z!=m[4]",



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