SDL_Perl
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int width
int height
Uint32 format
SDL_Surface *display
CODE:
RETVAL = SDL_CreateYUVOverlay ( width, height, format, display );
OUTPUT:
RETVAL
int
LockYUVOverlay ( overlay )
SDL_Overlay *overlay
CODE:
RETVAL = SDL_LockYUVOverlay(overlay);
OUTPUT:
RETVAL
void
UnlockYUVOverlay ( overlay )
SDL_Overlay *overlay
CODE:
SDL_UnlockYUVOverlay(overlay);
int
DisplayYUVOverlay ( overlay, dstrect )
SDL_Overlay *overlay
SDL_Rect *dstrect
CODE:
RETVAL = SDL_DisplayYUVOverlay ( overlay, dstrect );
OUTPUT:
RETVAL
void
FreeYUVOverlay ( overlay )
SDL_Overlay *overlay
CODE:
SDL_FreeYUVOverlay ( overlay );
Uint32
OverlayFormat ( overlay, ... )
SDL_Overlay *overlay
CODE:
if ( items > 1 )
overlay->format = SvIV(ST(1));
RETVAL = overlay->format;
OUTPUT:
RETVAL
int
OverlayW ( overlay, ... )
SDL_Overlay *overlay
CODE:
if ( items > 1 )
overlay->w = SvIV(ST(1));
RETVAL = overlay->w;
OUTPUT:
RETVAL
int
OverlayH ( overlay, ... )
SDL_Overlay *overlay
CODE:
if ( items > 1 )
overlay->h = SvIV(ST(1));
RETVAL = overlay->h;
OUTPUT:
RETVAL
int
OverlayPlanes ( overlay, ... )
SDL_Overlay *overlay
CODE:
if ( items > 1 )
overlay->planes = SvIV(ST(1));
RETVAL = overlay->planes;
OUTPUT:
RETVAL
Uint32
OverlayHW ( overlay )
SDL_Overlay *overlay
CODE:
RETVAL = overlay->hw_overlay;
OUTPUT:
RETVAL
Uint16*
OverlayPitches ( overlay )
SDL_Overlay *overlay
CODE:
RETVAL = overlay->pitches;
OUTPUT:
RETVAL
Uint8**
OverlayPixels ( overlay )
SDL_Overlay *overlay
CODE:
RETVAL = overlay->pixels;
OUTPUT:
RETVAL
int
WMToggleFullScreen ( surface )
SDL_Surface *surface
CODE:
RETVAL = SDL_WM_ToggleFullScreen(surface);
OUTPUT:
RETVAL
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