Data-ChipsChallenge

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README.md  view on Meta::CPAN

The two map layers on each level are 2D arrays of uppercase hexadecimal codes. Each of
these codes corresponds to a certain object that is placed at that location in the map.
This table outlines what each of these hex codes translates to, object-wise:

    00 Empty Tile (Space)
    01 Wall
    02 Computer Chip
    03 Water
    04 Fire
    05 Invisible Wall (won't appear)
    06 Blocked North
    07 Blocked West
    08 Blocked South
    09 Blocked East
    0A Movable Dirt Block
    0B Dirt (mud, turns to floor)
    0C Ice
    0D Force South (S)
    0E Cloning Block North (N)
    0F Cloning Block West (W)
    10 Cloning Block South (S)
    11 Cloning Block East (E)
    12 Force North (N)
    13 Force East (E)

README.md  view on Meta::CPAN

    26 Switch Block - Open
    27 Brown Button - Bear Traps
    28 Blue Button  - Tanks
    29 Teleport
    2A Bomb
    2B Bear Trap
    2C Invisible Wall (will appear)
    2D Gravel
    2E Pass Once
    2F Hint
    30 Blocked South/East
    31 Cloning Machine
    32 Force Random Direction
    34 Burned Chip
    35 Burned Chip (2)
    36 NOT USED
    37 NOT USED
    38 NOT USED
    39 Chip in Exit - End Game
    3A Exit - End Game
    3B Exit - End Game

doc/ccfile.html  view on Meta::CPAN

    <td>$4F</td><td>Tank (E) </td></tr>

<tr><td>$04</td><td>Fire</td>
    <td>$2A</td><td>Bomb</td>
    <td>$50</td><td>Ghost (N) </td></tr>

<tr><td>$05</td><td>Invisible Wall (won't appear)</td>
    <td>$2B</td><td>Trap</td>
    <td>$51</td><td>Ghost (W) </td></tr>

<tr><td>$06</td><td>Blocked North</td>
    <td>$2C</td><td>Invisible Wall (Will appear)</td>
    <td>$52</td><td>Ghost (S) </td></tr>

<tr><td>$07</td><td>Blocked West</td>
    <td>$2D</td><td>Gravel</td>
    <td>$53</td><td>Ghost (E) </td></tr>

<tr><td>$08</td><td>Blocked South</td>
    <td>$2E</td><td>Pass Once</td>
    <td>$54</td><td>Frog (N) </td></tr>

<tr><td>$09</td><td>Blocked East</td>
    <td>$2F</td><td>Hint</td>
    <td>$55</td><td>Frog (W) </td></tr>

<tr><td>$0A</td><td>Movable Dirt Block</td>
    <td>$30</td><td>Blocked South - East</td>
    <td>$56</td><td>Frog (S) </td></tr>

<tr><td>$0B</td><td>Dirt</td>
    <td>$31</td><td>Cloning Machine</td>
    <td>$57</td><td>Frog (E) </td></tr>

<tr><td>$0C</td><td>Ice</td>
    <td>$32</td><td>Force All Direction</td>
    <td>$58</td><td>Dumbbell (N) </td></tr>

lib/Data/ChipsChallenge.pm  view on Meta::CPAN

The two map layers on each level are 2D arrays of uppercase hexadecimal codes. Each of
these codes corresponds to a certain object that is placed at that location in the map.
This table outlines what each of these hex codes translates to, object-wise:

  00 Empty Tile (Space)
  01 Wall
  02 Computer Chip
  03 Water
  04 Fire
  05 Invisible Wall (won't appear)
  06 Blocked North
  07 Blocked West
  08 Blocked South
  09 Blocked East
  0A Movable Dirt Block
  0B Dirt (mud, turns to floor)
  0C Ice
  0D Force South (S)
  0E Cloning Block North (N)
  0F Cloning Block West (W)
  10 Cloning Block South (S)
  11 Cloning Block East (E)
  12 Force North (N)
  13 Force East (E)

lib/Data/ChipsChallenge.pm  view on Meta::CPAN

  26 Switch Block - Open
  27 Brown Button - Bear Traps
  28 Blue Button  - Tanks
  29 Teleport
  2A Bomb
  2B Bear Trap
  2C Invisible Wall (will appear)
  2D Gravel
  2E Pass Once
  2F Hint
  30 Blocked South/East
  31 Cloning Machine
  32 Force Random Direction
  34 Burned Chip
  35 Burned Chip (2)
  36 NOT USED
  37 NOT USED
  38 NOT USED
  39 Chip in Exit - End Game
  3A Exit - End Game
  3B Exit - End Game



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