Data-ChipsChallenge
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The two map layers on each level are 2D arrays of uppercase hexadecimal codes. Each of
these codes corresponds to a certain object that is placed at that location in the map.
This table outlines what each of these hex codes translates to, object-wise:
00 Empty Tile (Space)
01 Wall
02 Computer Chip
03 Water
04 Fire
05 Invisible Wall (won't appear)
06 Blocked North
07 Blocked West
08 Blocked South
09 Blocked East
0A Movable Dirt Block
0B Dirt (mud, turns to floor)
0C Ice
0D Force South (S)
0E Cloning Block North (N)
0F Cloning Block West (W)
10 Cloning Block South (S)
11 Cloning Block East (E)
12 Force North (N)
13 Force East (E)
26 Switch Block - Open
27 Brown Button - Bear Traps
28 Blue Button - Tanks
29 Teleport
2A Bomb
2B Bear Trap
2C Invisible Wall (will appear)
2D Gravel
2E Pass Once
2F Hint
30 Blocked South/East
31 Cloning Machine
32 Force Random Direction
34 Burned Chip
35 Burned Chip (2)
36 NOT USED
37 NOT USED
38 NOT USED
39 Chip in Exit - End Game
3A Exit - End Game
3B Exit - End Game
doc/ccfile.html view on Meta::CPAN
<td>$4F</td><td>Tank (E) </td></tr>
<tr><td>$04</td><td>Fire</td>
<td>$2A</td><td>Bomb</td>
<td>$50</td><td>Ghost (N) </td></tr>
<tr><td>$05</td><td>Invisible Wall (won't appear)</td>
<td>$2B</td><td>Trap</td>
<td>$51</td><td>Ghost (W) </td></tr>
<tr><td>$06</td><td>Blocked North</td>
<td>$2C</td><td>Invisible Wall (Will appear)</td>
<td>$52</td><td>Ghost (S) </td></tr>
<tr><td>$07</td><td>Blocked West</td>
<td>$2D</td><td>Gravel</td>
<td>$53</td><td>Ghost (E) </td></tr>
<tr><td>$08</td><td>Blocked South</td>
<td>$2E</td><td>Pass Once</td>
<td>$54</td><td>Frog (N) </td></tr>
<tr><td>$09</td><td>Blocked East</td>
<td>$2F</td><td>Hint</td>
<td>$55</td><td>Frog (W) </td></tr>
<tr><td>$0A</td><td>Movable Dirt Block</td>
<td>$30</td><td>Blocked South - East</td>
<td>$56</td><td>Frog (S) </td></tr>
<tr><td>$0B</td><td>Dirt</td>
<td>$31</td><td>Cloning Machine</td>
<td>$57</td><td>Frog (E) </td></tr>
<tr><td>$0C</td><td>Ice</td>
<td>$32</td><td>Force All Direction</td>
<td>$58</td><td>Dumbbell (N) </td></tr>
lib/Data/ChipsChallenge.pm view on Meta::CPAN
The two map layers on each level are 2D arrays of uppercase hexadecimal codes. Each of
these codes corresponds to a certain object that is placed at that location in the map.
This table outlines what each of these hex codes translates to, object-wise:
00 Empty Tile (Space)
01 Wall
02 Computer Chip
03 Water
04 Fire
05 Invisible Wall (won't appear)
06 Blocked North
07 Blocked West
08 Blocked South
09 Blocked East
0A Movable Dirt Block
0B Dirt (mud, turns to floor)
0C Ice
0D Force South (S)
0E Cloning Block North (N)
0F Cloning Block West (W)
10 Cloning Block South (S)
11 Cloning Block East (E)
12 Force North (N)
13 Force East (E)
lib/Data/ChipsChallenge.pm view on Meta::CPAN
26 Switch Block - Open
27 Brown Button - Bear Traps
28 Blue Button - Tanks
29 Teleport
2A Bomb
2B Bear Trap
2C Invisible Wall (will appear)
2D Gravel
2E Pass Once
2F Hint
30 Blocked South/East
31 Cloning Machine
32 Force Random Direction
34 Burned Chip
35 Burned Chip (2)
36 NOT USED
37 NOT USED
38 NOT USED
39 Chip in Exit - End Game
3A Exit - End Game
3B Exit - End Game
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