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;fire giant temple of Mitra
1,Above the main portal into the temple are the statues of three giants with solemn faces, their hands raised for their oath of allegiance.
1,To the left and right of the entrance are two giant braziers, 20ft in diameter, burning with a magical fire.
;fire giant temple of Marduk
1,The front of the temple consists of a sea of sculptures: a thousand stone soldiers, staring out at any visitors, wielding their [swords|spears|halbers], waiting for a battle that never comes.
1,Above the entrance to this temple you see a giant chariot. Inside it are an archer and a driver. Giant scythes project out from the wheels to cut down soldiers that oppose them.
;fire giant temple interior
1,The inside of this temple is a domed chamber nearly 100ft high. There are stone benches sit on and [fire material] statues of fire giants to look at. If you know the legends you can see the statues of [fire giant statues].
1,The inside of the temple is dizzying array of platforms connected by short stairs, with [fire material] trees burning under a roof 60ft above. Along the walls are rows of statues. If you know the history of dwarves and giants, youâll recognise th...
1,The inside of this temple might at one time have been glorious but now it is filled with boiling grey mud and dancing shadows. The fires burning along the walls show fallen statues and broken columns disappearing the blubbering mass. The stink of s...
;fire giant statues
2,*[with fire giant name]* and *[and fire giant name]*, [fire giant legend summary]
1,*[fire giant name]* the dwarf kings they had enslaved: *[with dwarf name]*, *[and dwarf name]*, and *[and dwarf name]*
1,*[fire giant name]* and the dragon they had enslaved, *[red dragon name]*
;fire giant legend summary
1,who separated fire from earth at the beginning of time
1,who enslaved the ifrit *[ifrit name]* and forced it to [fire giant legendary project]
1,who fought over *[and fire giant name]* and [both died|destroyed the city at the centre of the world] in the process
1,who fought over *[and fire giant name]* and how *[same fire giant name]* was then [crushed|buried|chained for all eternity] under the mountain of *[Sky|Earth|Despair|Hopelessness]*
;fire giant legendary project
1,build the bridge of the river of [ash|dreams|fear]
1,build the ship of the [lead|iron|salt] sea
1,build the rainbow bridge for the gods
1,build the eternal stairs
1,forge the axe to fell the world tree
1,forge the collar for the wolf of *Freya*
1,forge the collar for the hound of *Hel*
1,forge the hammer of *Thor*
1,forge the gates of hell
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1,Star
1,Moon
;dwarf forge 2
1,light
1,eater
1,father
;dwarves
3,This is a small forge. [5d8] **dwarves** live and work here ([dwarf stats]) led by [dwarf with portrait] (level [1d6+2 as level]). [luxurious context] [dwarven treasure]
1,This is a legendary forge stronghold. [5d8x10] **dwarves** live and work here ([dwarf stats]) led by [dwarf with portrait] (level [1d4+8 as level]). They are divided into [3d6] families, each led by a clan elder (level [1d6+2]). [dwarven stronghold...
;dwarf stats
1,HDÂ 1 ACÂ 4 1d6 D1 MVÂ 6 MLÂ 8 XPÂ 100
;duergar stats
1,[dwarf stats]; immune to fire
;dwarf with portrait
1,*[dwarf name]*<img class="portrait" src="[[redirect https://campaignwiki.org/face/redirect/alex/dwarf?seed=$seed]]" alt="[same dwarf name]" title="[same dwarf name]"/>[store [same dwarf name] as dwarf patron]
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# humid islets studded with rotting logs
;neolithic magic item
1,[neolithic magic weapon]
1,[neolithic wondrous item]
;neolithic magic weapon
1,An *arrow* +1 with an obsidian tip.
1,A *sling stone* +1.
1,An *arrow* +1/+3 vs. reptiles, a relic from the *Old Lizard Wars*.
1,The ancient spear *Scale Eater*[here store Scale Eater as legendary weapon] +1/+3 vs. reptiles, a relic of the *Old Lizard Wars*, blessed by *Pazuzu*.
1,A *javelin of thunder* that explodes like a <a class="spell" href="#fireball">fireball</a> dealing 6d6 to all nearby, save vs. spells for half.
1,The ancient bow *Giant Killer*[here store Giant Killer as legendary weapon] +1/+3 vs. giants and extinct megafauna, e.g. sabre tooth tigers, mammoths, or giant elk.
;neolithic wondrous item
1,A *stone of orientation* that always points north.
1,A *stone of fire* that always lights a perfect campfire when struck with iron.
1,An *eternal torch* that produces an eternal flame, temporarily suppressed under water.
1,A *feather of the divine eagle* which, when attached to an object that can be thrown or shot from a bow or a sling makes sure it always hits a visible target.
1,A *feather of the divine owl* which, when attached to an object that can be carried by a bird will make sure the object gets delivered to any individual in this realm known by name, sight, hair or bone.
1,A piece of *chalk of the earth* which allows its user to draw on stone and name the people that will be able to see the marks.
1,A *wolf skull necklace* which allows its wearer to speak the language of wolves.
1,A *cape of the wolf* that changes the wearer into a wolf ([wolf stats]; permanent if worn for longer than 24h at a time).
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;forest event
# add it to [forest] and [fir-forest] if the entry is small, but not
# to [trees] and [firs] because those indicate a human settlement
9,
1,<p>[light elves on the march]
;light elves on the march
1,There are [save 1d6+4 as level][save spellbook for elves][4d6] **light elves** ([elf stats]) in gleaming armour, with lances and shields on impossibly thin grey horses with long manes, led by [elf with portrait] (level [same level]). [same spellboo...
;light elf mission
1,The flowing letters on their white banners identify them as *[name for a clan of the light elves 1]* elves. âHave you seen the *[nearby name for a light elf legendary item]*? If you bring it to us, we will grant you a realm of your own on the Ast...
1,The flowing letters on their white banners identify them as *[name for a clan of the light elves 2]* elves. âHave you seen any other light elves? Take heed for the *[name for a clan of the light elves 1]* are ridden by a strange madness. Avoid th...
;clan of the light elves
# there are exactly two such clans per map
1,[name for a clan of the light elves 1]
1,[name for a clan of the light elves 2]
;name for a clan of the light elves 1
1,[light elves]
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;light elf 4
1,Mother
1,Queen
1,Counselor
1,Empress
1,Flower
1,Tree
1,Wilderness
;name for a light elf legendary item
# they are all looking for the same item
1,[light elf legendary item]
;light elf legendary item
1,[capitalize positive adjective] [capitalize metal jewelry singular] of [elf name]
1,[capitalize positive adjective] [capitalize vessel desc] of [elf name]
;positive adjective
1,great
1,legendary
1,holy
1,astral
1,arcane
;wood elves
1,[save 1d6+1 as level][save spellbook for elves] Elves have built their [elf dwelling] in [forest name], [beautiful trees]. [elf environment] [elf companions]<p>[elf clade name], [2d12] **elves** ([elf stats]) led by [elf with portrait] (level [same...
;wood elf quest
1,*[same elf name]* wants *[nearby elf treasure]* back. It was stolen many decades ago, they say.
1,*[same elf name]* wants *[nearby human patron]* dead. They are desecrating the forest, they say.
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;maybe a road to Niflheim
3,
1,<p>These wolves are blessed by *Hel*. At night, they sleep in the [Niflheim cave]. At the far end of the cave is an iron gate decorated with [Niflheim decoration]. It is guarded by a **chimera** ([chimera stats]) for it leads to *Niflheim*.<p>[road...
;druids
1,[druid warning sign] Here stands [druid circle] [the locals call it] *[druid circle name]*. [druid allies] [druid trails]
1,[druid warning sign] At last you reach [druid circle] [the locals call it] *[druid circle name]*. [druid allies] [druid trails]
;the locals call it
1,Local legends have named this place
1,In the old days, they called it
1,In *[old elf ballad name]*, this place was called
1,In *The Travels of [old name]*, this place was called
;druid trails
1,<p>A [druid path] north to [druid larder]. [maybe druid acolytes]<p>Another [druid path] south to [druid camp]. [druid] [druid acolytes] [druid goal] [druid terror]
1,<p>A [druid path] south to [druid camp]. [druid] [druid acolytes] [druid goal] [druid terror]<p>Another [druid path] east to [druid larder]. [maybe druid acolytes]
1,<p>A [druid path] west to [druid larder]. [maybe druid acolytes]<p>Another [druid path] north to [druid camp]. [druid] [druid acolytes] [druid goal] [druid terror]
1,<p>A [druid path] uphill to [druid camp]. [druid] [druid acolytes] [druid goal] [druid terror]<p>Another [druid path] into a [gorge] where there one may find [druid larder]. [maybe druid acolytes]
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1,a gruff **werewolf** trying to escape their doom ([werewolf stats])
1,a severe disciplinarian
;dragon hunter
1,The dragon hunter **[human class]** [human with portrait] (level [1d4+5 as level]) is trying to hire two score desperate peasants to go and slay *[nearby dragon name]*. â[sharing agreement]â [spellbook for [same class]] [leader treasure for [sa...
;bard
1,The [bard adjective] [singing humanoid] **bard** *[[same singing humanoid] with portrait]* is here, playing the [instrument] and [with performing] *[with story]* and [and performing] *[and story]*. [audience reaction] If you ask them about the war,...
;bard mission
1,Theyâre looking for a legendary weapon called *[nearby legendary weapon]*. Have you seen it?
1,Theyâre looking for a book called *[nearby library book]*. Have you seen it?
1,[maybe a book]
;bard adjective
1,wandering
1,travelling
1,sly
1,famous
1,notorious
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1,Two secret societies are feuding in this town. There can be no neutral position.<p>The society of the *[name for a secret society (chaos)]* is gaining followers, led by [secret society boss] [description for a secret society (chaos)]<p>The society ...
# neutrality vs chaos
1,Half the buildings in this town have been burnt to the ground. There is an on-going all-out war between two secret societies. Choose your side wisely.<p>The society of the *[name for a secret society (neutrality)]* is led by [secret society boss] [...
# law vs chaos
1,The local secret society *[name for a secret society (law)]* is being infiltrated. It is led by [secret society boss] [description for a secret society (law)]<p>The *[name for a secret society (chaos)]* have been plotting to overthrow them, led by ...
# neutrality vs law
1,A volatile truce has recently been formed between the two local secret societies. Both are still unsure and suspicious of each other, and will be watching any visitors closely to try to figure out their allegiances.<p>The society of the *[name for ...
# neutrality vs chaos
1,Talk of a treaty between the two local secret societies seems to be the biggest bit of gossip around town.<p>The society of the *[name for a secret society (neutrality)]* is led by [secret society boss] [description for a secret society (neutrality...
# law vs chaos
1,Strife is turning sibling against sibling and parents against their children.<p>The legendary *[story mcguffin] of [human story hero]* used to belong to the *[name for a secret society (law)]*, but now it is gone. Their leader is [secret society bo...
# neutrality vs chaos
1,The locals are forced to pay protection money to *[name for a secret society (chaos)]*, led by [secret society boss] [description for a secret society (chaos)]<p>The recent arrival of *[name for a secret society (neutrality)]* has disrupted this lu...
# neutrality vs law
1,The *[name for a secret society (law)]* are recruiting new members for an ongoing feud. They are led by [secret society boss] [description for a secret society (law)]<p>They are trying to drive the *[name for a secret society (neutrality)]* out of ...
;secret society boss
1,[a boss]. [spellbook for [same class]] [leader treasure for [same class]]
;a boss
1,the **[human class]** [human with portrait] (level [1d4+2 as level])
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;Yggdrasil camp
1,The tunnel opens out onto the bark of Yggdrasil, the world tree. The black void surrounds you. A path along the contorted roots leads you further down, into a little hollow where you can see a fire burning. The entry of the next tunnel appears to b...
;Yggdrasil raiders
1,[save 1d6+1 as level][save spellbook for elves][3d12] **tree elves** ([elf stats]) led by [wood|tree|night|moon] [guardian|prince|princess|custodian] [elf with portrait] (level [same level]). [same spellbook for elves] [leader treasure] [ancient tr...
1,[save 1d6+1 as level][save spellbook for elves][3d12] **netherworld elves** ([elf stats]) led by [earth|tunnel|night|moon] [prince|princess|daughter|son|hunter|justicar|inquisitor] [elf with portrait] (level [same level]). [same spellbook for elves...
1,[save 1d6+4 as level][save spellbook for elves][4d6] **light elves** ([elf stats]) in gleaming armour, with spears and shields, led by [elf with portrait] (level [same level]). [same spellbook for elves] [leader treasure] They are accompanied by [2...
;Yggdrasil mission
1,They want to avenge the death of *[elf name]*, legendary author of [store elf as singing humanoid]*[story]*, killed by the fire giant *[fire giant name]* in Muspelheim. Their current location is unknown. This is going to be a long side-quest.
1,They went to see the demon-oracle of *[demon name]* and got the answer they needed. Now all they need to do is get back home.
1,They succeeded in bringing down the thief of the elven *long sword* +1 with [elven inscription][here store the sword of [same owner] as elf treasure]
1,They failed in tracking the thief of the elven *long sword* +1 with [elven inscription]. It must still be down there somewhere, in Muspelheim.
1,They succeeded in bringing down the thief of [elven ring of power][here store the ring of [same owner] as elf treasure]
1,They failed in tracking the thief of [elven ring of power] It must still be down there somewhere, in Muspelheim.
;elven ring of power
1,the elven *ring of anticipation* (AC -1) with [elven inscription]
1,the elven *ring of the silver tongue* (<a class="spell" href="#charm-person">charm person</a>, 3Ã/day) with [elven inscription]
1,the elven *ring of the soft tongue* (<a class="spell" href="#sleep">sleep</a>, 3Ã/day) with [elven inscription]
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1,goat-headed miniature silver mace of *Orcus*
;relic of Hel
1,three-headed war dog amulet of *Hel*
;relic of Nergal
1,small dancing skeleton puppet of *Nergal*
;relic of Pazuzu
1,small four-winged vulture demon statuette of *Pazuzu*
;relic of Freya
1,small dark wood wolf sculpture dedicated to *Freya*
;relic of Odin
1,legendary eye patch of *Odin* containing the *truth gem*
;relic of Thor
1,small silver hammer amulet of *Thor*
;relic of Mitra
1,magic *fire stone* of *Mitra*
;man
1,Aabel
1,Aabid
1,Aadarsh
1,Aadev
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1,HDÂ 9 ACÂ 7 1d8+*poison* F18 MVÂ 6; <a class="spell" href="#fireball">fireball</a> (7d6) 3Ã/day; <a class="spell" href="#charm-person">charm person</a> at will; only harmed by magic or magic weapons
;magic weapon
5,[magic weapon for magic user]
10,An elven *long sword* +1 with [elven inscription][here store the sword of [same owner] as elf treasure]
5,An elven *long bow* +1 with [elven inscription][here store the long bow of [same owner] as elf treasure]
5,A dwarven *short sword* +2 with [dwarven inscription]
2,A dwarven *crossbow* +2.
2,A goblin assassinâs black iron *crossbow* +1, decorated with the seven heads of *Set*.
1,A goblin assassinâs *short bow* +1 with plenty of notches along its side.
1,The orcish zweihänder *Wall Cutter*[here store Wall Cutter as legendary weapon] +1/+3 vs. city dwellers, in the [orc sword tradition].
1,An orcish *mace* +1 with [orcish runes].
1,An orcish *mace* +1 marked with the runes of *[evil power]*.
1,The orcish spear *Dog Impaler*[here store Dog Impaler as legendary weapon] +1/+3 vs. elves, created by *[orc name]* in *[orc war]*.
1,The orcish sword *Monkey Slicer*[here store Monkey Slicer as legendary weapon] +1/+3 vs. humans used by *[orc name]* in *[orc war]*.
1,The ancient spear *Fur Hunter*[here store Fur Hunter as legendary weapon] +1/+3 vs. mammals, a relic of the *Old Lizard Wars*, blessed by *Set*.
1,The long sword *Moonfire*[here store Moonfire as legendary weapon] +1/+3 vs. lycanthropes, inscribed with silver runes of death and banishment, forged by the high inquisitors of *[wight realm]*.
1,The long sword *Razorblade*[here store Razorblade as legendary weapon] +1/+3 vs. spell casters, forged by ancient machines in the *Philosophersâ War*.
1,The holy long sword *Angelfire*[here store Angelfire as legendary weapon] +1/+3 vs. undead, forged in Asgard by *[dwarf name]* during the *Vampire Wars*.
1,The long sword *Meteorstrike*[here store Meteorstrike as legendary weapon] +1/+3 vs. dragons, an old elven sword forged in the *Dragon Wars*.
1,The long sword *Dragonslayer*[here store Dragonslayer as legendary weapon] +1/+3 vs. dragons, blessed by *Marduk*.
1,The dwarven hammer *Ironslayer*[here store Ironslayer as legendary weapon] +1/+3 vs. armoured foes, made by the legendary *[dwarf name]* of *[dwarf forge]*.
1,A *long sword of light* +3 (60ft), made in Asgard for the valkyrie *[valkyrie name]*[here store [same valkyrie name]âs sword as legendary weapon] (the sword rejects anybody who refuses to join three fights while carrying the sword).
1,The *Club of the Slayer*[here store club of the slayer as legendary weapon] +1/+3 vs. giants, blessed by *Marduk*.
1,A smoking, quivering *black arrow of death* +2, carrying the curse of *Nergal*, ready to take root in a target: if hit, save vs. death or die; the arrowâs curse is lost when shot whether it hits or misses.
1,The two handed *Icekiller*[here store Icekiller as legendary weapon] +3, forged by the frost giant *[frost giant name]* in Jotunheim; when the blade is drawn, snow flakes form; when it is stuck into water, a layer of ice forms (10ft); when left uns...
1,The long sword *Swampfire*[here store Swampfire as legendary weapon] +1/+3 vs. runners, forged in the depths of Myrkheim by frogling priests of Tsathoggua; it eeks a phosphorous glowing liquid and smells of rotten eggs; when left unsheathed, every...
1,The *Trident of Fishes*[here store Trident of Fishes as legendary weapon] +1 gives you long, webbed toes and the ability to breathe under water when you step into it, and you can speak the language of fishes.
1,The ancient war hammer *Earth Hammer*[here store Earth Hammer as legendary weapon] +3, made by *[orc name]* in the *War of the Landgrab*: it can smash any structure built by man in three blows.
1,The long bow *Life Ender*[here store Life Ender as legendary weapon] +1/+3 vs. the living, forged in the *Vampire Wars*
1,[neolithic magic weapon]
;magic weapon for magic user
5,An elven *dagger* +1 with [elven inscription][here store the dagger of [same owner] as elf treasure]
3,A goblin assassinâs *dagger* +1 with grip covered by ratsâ teeth and lizard skin.
2,A *dagger* +1 consecrated to *[power]*.
1,A *dagger* +1 with the pommel being a small talking head of *[power]* always there to recommend a violent course of action.
1,A *dagger* +1 consecrated to *[evil power]* poisoning your thoughts with images of you stabbing anybody you are talking to.
1,The dagger *Lifeblood* +1 which allows you to transfer the power of life by cutting somebody and having somebody else drink it.
1,The dagger *Stonecutter*[here store Stonecutter as legendary weapon] +1 which allows you to slowly cut through stone.
1,A magic *tongue dagger* +1 with a sticky tongue wrapped around its grip which can pick up unguarded items within 2m, consecrated to Tsathoggua.
3,A dwarven *dagger* +2 with [dwarven inscription]
1,The dagger *Tin Opener*[here store Tin Opener as legendary weapon] +1/+3 vs. armoured foes, with etchings on its blade showing a peasant stabbing a knight into the visor.
1,The black dagger *Kingslayer*[here store Kingslayer as legendary weapon] +1, blessed by *Set*: a target hit in the surprise round must save vs. poison or die.
1,The dagger *Heart Eater*[here store Heart Eater as legendary weapon] +1/+3 vs. humans, with etchings on its blade showing a human sacrifice.
1,The elven silver dagger *Celestial Guardian*[here store Celestial Guardian as legendary weapon] +1/+3 vs. devils.
1,A magic silver rune dagger *Moonshine*[here store Moonshine as legendary weapon] +1/+3 vs. were-creatures.
;magic armour
3,[magic armour for magic user]
4,A suit of elven *plate armour* +1 with [elven inscription][here store the armour of [same owner] as elf treasure]
2,A suit of dwarven *plate armour* +2 with [dwarven inscription]
2,An elven *shield* +1 with [elven inscription][here store the shield of [same owner] as elf treasure]
2,A dwarven *shield* +2 with [dwarven inscription]
1,A suit of elven *plate armour of fire resistance* +1 made with scales of the red dragon *[red dragon name]*, forged by *[elf name]*.
1,A suit of dwarven *plate armour cold resistance* +1 made with scales of the white dragon *[white dragon name]*, forged by *[dwarf name]* of *[dwarf forge]*.
1,An orcish *spiked plate armour* +1 forged by *[orc name]*, preventing all sorts of wrestling and hugging by bears, cats, gorillas and the like.
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1,elven runes commemorating the slaying of the green dragon *[green dragon name as owner]*.
;animal shape
1,sea lion, allows you to swim
1,vulture, allows you to fly
1,horse, allows you to ride
1,black cat, allows you to sneak
;unique item
1,
0,The *[here name for a light elf legendary item]*, an ancient light elf heirloom.
;spellbooks
1,<h1 id="appendix-a">Appendix A: Spellbooks</h1><p>These spells are from the <a href="https://alexschroeder.ch/pdfs/spellcasters/">Spellcasters</a> project.<div style="font-size: smaller; column-count: 2">[halberds & helmets: spellbooks]</div>
# Use make hex-describe in the spellcasters working directory to generate the following
;halberds & helmets: spellbooks
1,Each paragraph begins with the **spell name** followed by the spell circle in parenthesis (1â5), also known as the *spell level*.<p id="air-blast">**Air blast** (1) turns the exhalation of the caster into a blast of air that extinguishes candles ...
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1,These hills are covered in large boulders and stones.
1,These hills are sacred to the Fey. An ancient stone marker on one of the hills marks an invisible border to the Fey Kingdom. It isnât clear how you can cross over to the Fey Kingdom, however.
1,These hills are covered in scattered bones and the remains of rusted armor. Apparently a great battle took place here.
1,The hills are bare and the narrow creeks between them have dug deep channels. One of these channels is home to [some canyon wights].
1,Deep ravines cut through these hills. A cave in one of those dry riverbeds is home to [giant scorpions].
1,On one of these rocky hills stands a ruined fortress currently occupied by [warlocks]. They are servants of [medusa], the medusa ruling these lands.
;hermetic
1,hermetic
1,solitary
1,legendary
1,eccentric
1,lonely
1,insane
1,mysterious
1,hateful
1,misanthropic
1,philosopher
1,mountebank
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1,Star
1,Moon
;dwarf forge 2
1,light
1,eater
1,father
;dwarves
3,This is a small forge. [5d8] *dwarves* live and work here led by one they call [dwarf]
1,This is a legendary forge stronghold. [5d8x10] *dwarves* live and work here led by one they call [dwarf] (level [1d4+8]). [3d6] families live here, each led by a clan elder (level [1d6+2])
;dwarf
1,[dwarf 1] [dwarf 2a][dwarf 2b]<img class="portrait" src="[[redirect https://campaignwiki.org/face/redirect/alex/dwarf]]" />
;dwarf 1
1,[dwarf name for men]
1,[dwarf name for women]
https://dwarrowscholar.wordpress.com/general-documents/female-dwarf-outer-names/
;dwarf name for men
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1,A pack of [1d6+4] *forest drakes* hunt in this area of the woods.
1,An ancient looking tree-stump in these woods is the site of a concealed entryway to the place known as [dungeon]. Stairs lead down into the darkness. This dungeon is [dungeondeep].
1,Shy, xenophobic wood elves haunt this area of the forest. They are likely to play tricks on any trespassers and lead them astray.
1,An astute druid or ranger can harvest [reagents2] in this part of the forest.
1,There are [fruit] trees located here.
1,Tall trees and dense canopy keep the sunlight away. There are big mushrooms everywhere. [mushrooms]
1,This forest is under the protection of [1d8 treants].
1,The trees here are full of spider webs.
1,The trees here are full of colorful birds.
1,This forest is the lair of a small herd of *mastodon*. They usually move peacefully through the forest, foraging, but will react defensively if attacked.
1,This forest is the lair of a rogue *mastodon*. It is almost twice the size of a normal mastodon, and has the remains of hundreds of broken spears jutting from its thick matted hide. Local legends suggest it is hundreds of years old.
1,*Giant centipedes* scuttle and crawl through this part of the forest.
1,An overgrown ruin in the middle of this forest conceals the entrance to [dungeon]. It is [dungeondeep].
1,A warband of [3d6+6] goblins is hunting for food in this part of the forest.
1,A strange overgrown shrine here is where the [regular noun] of [power] can be found.
1,The trees here are full of strange, [natcolor] growths.
1,The trees here are full of spider webs. Anybody climbing the trees will get attacked by [2d4] *giant spiders*.
1,A unique breed of [natcolor] tree grows in the thickest area of this forest.
1,[2d12] *elves* led by one they call [elf leader] (level [1d6+1]) have built their [elf dwelling] in this forest. [elf companions]
1,A system of big tunnels under these trees is home to [1d6 weasels].
1,At dusk and dawn, you can sometimes see [boars].
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1,an Arctic Tyrranosaur (heavily feathered in garish colours) ranges here. It's nest is tucked away in a frost-covered fen. it is responsible for killing most of the game animals in the area.
1,Frozen bubbles scattered across the plain, some as much as ten inches across.
1,A huge skull shaped structure of stone. A silver key opens the jaws if inserted in its ear. Behind the open jaw rough stone stairs descend while vaguely discordant flute music comes from below.
1,Gibbets at a crossroads containing 2d6 living criminals.
1,A narrow rope bridge over a 200' gorge. A pack of snow leopards have learned to attack prey from both sides when they're halfway across.
1,A 40' post rising from the swamps, with wind chimes audible for a mile of more. The chimes are made of frozen children.
1,A guttering sputtering camp fire in each forested valley; all abandoned as if moments before.
1,A lonely barn of rotting thatch and frozen dogs. Beneath the floor boards lies a hidden barrel; in the barrel lies a strange collection of crystal shards.
1,More frozen dogs. Stacked in towers of prime numbers. The collar of one of the large dogs has a tuckerbox tied to it, with a soundless whistle inside.
1,Dogsledder, alone, looking for his missing animals. He has a large sled with urgent supplies bound for the nearest settlement, but is bogged in the marshes. He promises a handsome reward for those who help him drag the sled to town.
1,Statue of legendary warrior pointing [direction]. Drag marks indicate the direction of the statue was changed recently.
1,Two dog sleds stand unguarded in the open, each pulled by 12 huskies. The drivers have been shot; their bodies are still warm. A pair of small, dirty children cower in a dry creek bed 50 yards behind the sleds. The sleds are loaded with obsidian fr...
1,Snow-Catoblepas, its body is buried in the snow while its oversized head rests on the surface. Barbarians have buried it here to ward off intruders from their caves while they are hunting.
1, A group of 4 humans fish through holes in the ice on small lakes. They only go out at night for fear of giant mining bugs, which they claim are watching from the mountains. Apart from smoked fish and obsidian spears they have 200 meters of remarka...
1,FROSTPELT VILLAGE - Polarbear-men village, impossible to get proper rations as they prefer to eat their food frozen in blocks of ice.
1,A longship half-buried in a mound, claimed by the men of [village name] to mark the edge of the sea in aeons past.
1,A tight crawlspace under an ice overhang leads into one of the 3 crocodiles of The Hexenbracken - it's pretty cramped in there, but you can drive that croc around Hexenbracken like it was your character. Any number of PCs can cohabit in the croc. A...
1,A large black gate spans two stone henges. Unlocking the gates (Difficult for a 5th level thief) fills a 20 ft area with a yellow mist that takes those within it to the [direction].
1,Stunted remains of trees litter the frozen marsh. Some have clearly been blasted by cannon or similar.
1,Thin, lacerating sleet causes 1 hp damage per hour to any exposed skin.
1,A stairway, bereft of whatever building it once belonged to, spirals 70' into the air. Candlewax and blood stain the highest step.
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1,This Mesa is roughly 1,200 feet high. From the skies it looks like a giant coffin. If you were to blow the lid off, you'd find a meticulously prepared resting place for a 300' high being, of which nothing is to be seen other than a 50'x50' bloodsta...
1,Very rocky ground causes movement of half speed, horses and mules must make save or be injured. 4 mountain lions on the prowl.
1,At the top of the mountain is an old fortress full of mummies, zombies, wraiths, and revenants. Every night at sunset they re-enact the last moments of a terrible battle that claimed their mortal lives.
1,The Port City of Seresan Built centuries ago, this enormous city is built into the mountains at the edge of the sea. Seven lighthouses rise from the mountain peaks to guide boats on the sometimes treacherous water. It is a bustling place of trade.
1,At the top of the mountain lays a long abandoned observatory, hidden by magic. One magical telescope allows one to view the surface of the moon, while the other allows one to view any Hex in the region.
1,Hundreds of Sandstone Elementals are using sand and their lifeforce magic (which will ultimately destroy them at the conclusion of their project) to construct a 10000x10000x10000 foot cube of solid sandstone at the summit of the highest peak in thi...
1,The Daughter of the Mountain Monastery the nuns in this monastery follow the Path of the Mountain Daughter, who healed Itzamna back in the god times. They are pacifist healers, practicing some sort of mystic T'ai chi ch'uan. A slaver from Tekhat Ma...
1,Movement through this hex is halfed because of a rockslide that happened a few days ago
1,Saline fields at the [direction] border of this hex. Sea elves harvest the salt and sell it all across the desert.
1,A large number of caves are found within this area, they all lead to a center tunnel that goes through the heart of the mountains
1,Here, along the ruins of a mountain fort, where great herds of swine feed on grounds fertilized by a terrible battle is where Yonian, giant razor-back of legend, has made its home.
1,The mouth of a cave conceals an enormous hanger for airships. This is Karesh Kazel's Ship Works. His creations are among the finest in the land and he creates beautiful luxury ships for the nobles of [city].
1,Mount Nazarad, âThe Forbidden Mountainâ; Atop this lone peak is a temple carved from yellow and green jade. Within the depths of the mysterious temple is a room of portals that lead to [city].
1,Thirteen Pterodactowls (head & feathers of an owl, body & wings of a dinosaur) roost upon high rocky mountain shelves. They are large enough when full grown to carry off a woolly mammoth. The Ranger [human name] is willing to fund a mission to capt...
1,Here bound in enchantments and frozen in ice is Begreli a powerful Djinni. Written in an ancient giant dialect is are the words. Those who would use this Djinni, my gift, must first cut him with opposite blades or risk releasing his tyranny upon th...
1,The titanic and translucent fetus of a new frost giant king incubates in a mineral lake hidden by the mountains.
1,The Ringwolfâa rolling, circular demon with radiating heads like fire off a flaming wheel.
1,Jagged rust colored peaks march like an army [direction]ward, this is tough ground, avoided by all. Random encounters are 1/2 as common, but more likely to be aggressive.
1,Three Fomorian Giants are plotting with Ursus the Cloud Giant Lord of the [direction]ern Sky to steal a Frost Giant fetus.
1,The Hall of the Mountain King, this was once a very nice dwarf kingdom and is now taken over by a bunch of ice goblins. The Ice Goblin King lives here and is trying to slowly take over the general area around him. He has a fierce hatred for giants.
1,Blades made from the obsidian from the wintry slopes of Destiny's Anvil are said to lead their owner to his or her true love. It's superstition, of course: it always ends with blood.
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1,A legion of poisonous white toads defends the Scherzemontâany joke told at the top of this peak will echo through the surrounding hexes. If it is good, the joke will cause every living creature at least 20 feet beneath the mountain peak to be aff...
1,*The Needle*. A thin mountain with an oval hole in the peak. When the moon rises behind it, the light shining through illuminates a *secret temple* of the Moon Goddess.
1,A crag on this peak bears the mark of *dark rites*. A ranger can identify the bones as those of elven children (a rare thing).
1,*Mountain peaks* that appear snow-covered from the distance but are actually made of milky crystal. Trapped and suspended in time within them are *prehistoric monstrosities*.
1,In a *crag between two peaks* is an *eternal snowstorm* with razor sharp (1d6 damage/round) fragments of ice blasting blasting across the stone. Beneath the storm is a pile of the dead who died from it and their possessions.
1,A *perfectly square cave entrance* leads into the depths of the mountain. [4d6] *frozen gelatinous cubes and frozen oozes* of more obscure geometrical shapes are scattered around this entrance.
1,An abandoned *flying castle*, barely hidden by the thin clouds that surround it, has crashed into the mountainside and is firmly lodged in place.
1,A *waterfall* roars over a great chasm here. The cliffs around it are treacherous and slippery, but a cave is located behind the falls, containing [1d100] GP and [mountain item].
1,Great rock naturally shaped like a dinosaur.
1,The Cyclops´ armory. Believed to hold items of excellent craftmanship (true, but they're all giant sized)
1,These mountains contain a sealed Dwarf Vault. The seal has not been broken largely because of the legends that claim "The Dwarfs that founded this vault never left before the seal was put in place."
1,One of the mountains is illusory, but chances are you won't realise til you're halfway up it.
1,A desolate mountain peak strewn with bones of a decimated adventuring crew. One rather intact skeleton still clutches a red dragon scale the size of a great-shield.
1,At the top of this mountain carved into the living stone is a very small throne, too small even for a halfling. (anyone small enough to sit in it can see all surface activity for 30 miles around, while seated in the chair. but no special power to a...
1,A massive statue of an ancient king points directly at the nearest settlement with an accusing expression.
1,Abandoned mines with a collapsed entrance.
1,Mountain pass guarded by the Skull Baron, a insane giant, naked except for mammoth skull head stolen from rat men.
1,Bone yards of the Skull Baron, loaded with heaped detritus from his rampages, discarded remnants of his victims, plenty of scavenger monsters.
1,Natural hot springs.
1,A quaint, rustic inn with a wood sign proclaiming "The Green Dragon Inn" sits on a path winding through the mountains. A strange book titled "FLAILSNAILS" in the reading room hint at magic portals in the extensive wine cellar linking the inn to oth...
1,At dawn, those who view the cliff side will see inscribed the names of everyone who worked on this hexmap. PCs who gaze upon it will be refreshed, but will forget about it entirely once they look away.
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1,the mountains and hills in this area are warped by the magic of the witches, they donât really seem to follow any logic pattern. Walking across this hex will take both a short amount of time and a really really long time. Any random encounter on ...
1,A loose confederation of *mountain fools*, even more degenerate than their cousins, install shabby rope bridges and ladders from peak to peak in this particularly craggy zone in a mad web. The broken bodies of countless unfortunate goofs litter the...
1,The *great barbarian chieftain Marluk*'s long house is here with his tribe of *15 wereboar warriors*.
1,mountain of the gods, a single lonely mountain raises up and reaches high into the clouds, there are various paths along this mountain and they are all perilous to travel (they are designed to keep people out and gods in). A person in (random hex n...
1,a *large sinkhole* in the ground that you cant see the bottom of, getting down it leads you to a random hex. The entire travel along the bottom of this sinkhole the pc's are chased by a bunch of different monsters from around the hex crawl that hav...
1,*Asbjorn*, a *Bear Spirit* and protector of bears, lives in a massive cave here. He can smell if youâve ever killed a bear, and will not be pleased if you have.
1,A convent of the secretive *Sisters of the Good Burden* is located here. They are powerful allies and dangerous foes for it is said that they can seduce a man with their voice alone, resist any poison and slay with a touch. They have long term goal...
1,A brackish *spring of foul smelling water* is here. A drinker who fails their save vs. Poison will be transported to a *landscape of flame and ash* for 3d6 hours, taking one HP of fire damage for each hour there.
1,*Orchids* erupt gloriously from crevices in the mountainside. At night, *[2d6] enigmatic wormpeople* creep out of secret tunnels to tend their crop with fine silver tools (Worth 30gp/Worm). The orchids hold back a lurking rot, which would otherwise...
1,the mountains have been carved into the shapes of various gods and heroes. Each carving is over the top of a cave entrance, but they are backwards, the good gods lead to bad places and the bad gods to good
1,A *legendary king* sleeps beneath the mountain in a hidden chamber, waiting for the day his people need him. With him is his hoard of gold, jewels, and artifacts worth [2d10x100] GP in all.
;mountain encounter
1,*[2d4] [personality trait] [mountain humanoids]* (HD 5 AC 13 strangle 1d6) performing a complex ritual involving *[mountain item]* to [mountain spell].
1,*[1d6] mutated [mountain animal]* (HD 4 AC 12 bite 1d6) feasting on the corpse of [mountain animal].
1,Volcanic earth tremors, foreshadowing eventual catastrophic eruption.
1,Scree and loose rock. [2d4] large pterosaurs (HD 5 AC 15 claw 2d6)
1,Dwarves here with trained rabid bats will steal your armor in the night and melt it down.
1,a *marmot* wrapping ground cocoa in a thin sheet of metal to please a *purple cow*. They dislike interlopers.
1,*[2d4] [personality trait] [mountain humanoids]* in courtship display. They feel offended that someone dared barge in during this intimate moment.
1,A *hunched man* here will sell you an *ancient contract in an unknown language*. It is a spiritually binding contract between the elves and the mountain shark king and requires merely the signature of any single elf in order to go into effect: if s...