Games-Dice-Probability
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lib/Games/Dice/Probability.pm view on Meta::CPAN
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(3d6/2) * 2d4
or:
mid20 + (mid6+1)
When the object is created, the full distribution is calculated using as many
shortcuts and optimizations as possible. These include reducing logic based on
certain
values
of n, only calculating half of any standard distribution, and
using an identity to create the other
"mirrored"
half of the distribution.
Also, large-number math is reduced by using formulae that reduce the
calculations to much smaller numbers, including the very efficient binomial
coefficient method in Math::Symbolic::AuxFunctions. Lastly,
each
node's
distribution calculation and multi-node combined distribution calculation can
be Memoized, negating nearly all compute cycles
for
future identical
calculations. All of these combined create a very sleek and fast method of
calculating dice distributions.
this module by passing an argument:
( run in 0.479 second using v1.01-cache-2.11-cpan-2b0bae70ee8 )