FLUTF
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'Root' => {
'File name' => 'jc_defender.3db', #Links the frist model
'Index' => '', #Index 0
'Object name' => 'Root' #Name of that model.
}
},
'jc_defender.3db' => { #A model, a file can have multiple .3db (model) files in them
'Hardpoints' => { #The game lets you mount things on this Points
'Fixed' => { #Not rotatebale
'HpEngine01' => {
#These are just packed vectors, can be easily decoded using unpack("f*",this)
'Orientation' => '???',
'Position' => 'IK¿×A' #also a vector: unpack("f*",this)
},
}
'Revolute' => { #For weapons mostly, follow the cursor.
'HpWeapon01' => {
'Axis' => '?', #also a vector: unpack("f*",this)
'Max' => '>', #an angle in radians: unpack("f*",this)
'Min' => '¾',
'Orientation' => 'Z|¿âÐ1¾âÐ1>Z|¿?', #also a vector: unpack("f*",this)
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