Game-TextMapper
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lib/Game/TextMapper.pm view on Meta::CPAN
There's a 50 pixel margin around the map, here's how you might
conceivably use it for your own map that uses the I<Gnomeyland> icons
by Gregory B. MacKenzie:
grass attributes fill="#90ee90"
0101 grass
0201 grass
0301 grass
0401 grass
0501 grass
license <text x="50" y="-33" font-size="15pt" fill="#999999">Copyright Alex Schroeder 2013. <a style="fill:#8888ff" xlink:href="http://www.busygamemaster.com/art02.html">Gnomeyland Map Icons</a> Copyright Gregory B. MacKenzie 2012.</text><text x=...
Unfortunately, it all has to go on a single line.
The viewport for the map is determined by the hexes of the map. You need to take
this into account when putting a license onto the map. Thus, if your map does
not include the hex 0101, you can't use coordinates for the license text around
the origin at (0,0) â you'll have to move it around.
=head3 Smale
share/gnomeyland.txt view on Meta::CPAN
# Gnomeyland Map Icons Copyright Gregory B. MacKenzie 2012, Alex Schroeder 2013-2019.
# This work is licensed under the Creative Commons
# Attribution-ShareAlike 4.0 International License. To view a copy of this
# license, visit http://creativecommons.org/licenses/by-sa/4.0/.
license <text x="50" y="-15" font-size="15pt" fill="#999999"><a style="fill:#8888ff" xlink:href="http://www.busygamemaster.com/">Gnomeyland SVG Map Icons</a> Copyright Gregory B. MacKenzie 2012, Alex Schroeder 2013-2019. This work is licensed under t...
# This file is for use with text-mapper.
# https://alexschroeder.ch/cgit/text-mapper/about/
default attributes fill="none" stroke="black" stroke-width="3"
text font-size="20pt" dy="15px"
label font-size="20pt" dy="5px"
glow stroke="white" stroke-width="5pt"
( run in 1.270 second using v1.01-cache-2.11-cpan-87723dcf8b7 )