Curses-UI-AnyEvent
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## ...
});
Note that while a dialog is active, all keypresses are routed to that
dialog instead of the main screen. However, since the main event loop is
still active, it can still be processing externally triggered or timed
events.
BUGS
There are still a few places that call `do_one_event()` in a loop
instead of using the AnyEvent loop so they will busy-loop until
dismissed by the user and no background events will be processed. The
cases I know about are search windows and fatal error screens. I may
stub these out similarly to dialogs if I need them (patches welcome).
SEE ALSO
Curses-UI-AnyEvent github repo
<https://github.com/hoytech/Curses-UI-AnyEvent>
Curses::UI
lib/Curses/UI/AnyEvent.pm view on Meta::CPAN
-cb => sub {
my $name = shift;
## ...
});
Note that while a dialog is active, all keypresses are routed to that dialog instead of the main screen. However, since the main event loop is still active, it can still be processing externally triggered or timed events.
=head1 BUGS
There are still a few places that call `do_one_event()` in a loop instead of using the AnyEvent loop so they will busy-loop until dismissed by the user and no background events will be processed. The cases I know about are search windows and fatal er...
=head1 SEE ALSO
L<Curses-UI-AnyEvent github repo|https://github.com/hoytech/Curses-UI-AnyEvent>
L<Curses::UI>
L<AnyEvent>
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