view release on metacpan or search on metacpan
src/Source/LibJXR/LibJXR.2005.vcproj view on Meta::CPAN
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src/Source/LibJXR/LibJXR.2013.vcxproj view on Meta::CPAN
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src/Source/OpenEXR/Copyrights/ilmbase/README.win32 view on Meta::CPAN
b. Make an nvidia folder at the top level, with an include and
lib folder inside it. Inside the lib folder, make Debug and
Release folders.
c. Copy the <SDK install location>\external\include\GL directory into
nvidia\include the GL and glh folders into nvidia\include.
d. Copy the glew headers in <SDK install location>\common\GLEW\include\GL
into nvidia\include\GL.
e. Copy <SDK install location>\common\GLEW\lib\glew32.lib and
<SDK install location>\external\lib\glut32.lib into Deploy\bin\Release.
f. Copy bin\glut32.dll and bin\glew32.dll into Deploy\bin\Release.
d. Build the Release configuration of the OpenEXR_Viewers.
e. Build the Debug configuration if desired.
At this point, the Deploy folder should be fully built out and ready
to be used. Both exrdisplay and playexr are meant to be launched from
the command line, as they originated as unix commands, so open a command
prompt, cd to the Deploy\bin\Release folder and enjoy.
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